一,什么是handler
handler是消息机制的一个上层接口 更新UI的操作 耗时完毕后发送消息给主线程更新UI
耗时操作只能在子线程中执行,Android是线程不安全的你不能在子线程中更新UI 所以Android引入了handler机制
handler通过发送和处理message和Runnable对象来关联相对应线程的MssagerQueue(消息队列)
1.可以让对应的message(message是放置信息,可以传递一些参数)和runnable(Runnable则是直接给出处理的方法)在未来的某个时间进行相应处理
2.让自己想要处理的耗时操作放在子线程,让更新UI操作放在主线程
3.队列就是依次执行,Handler会处理完一个消息或者执行完某个处理在进行下一步,这样不会出现多个线程同时要求进行UI处理而引发的混乱现象
二,handler的使用方法
1.post(runnable) Runnable则是直接给出处理的方法)在未来的某个时间进行相应处理源码底层还是调用了sendmassage(massage)方法
2.sendmassage(massage) 放置信息,可以传递一些参数 ,可以定时处理更新UI
三,handler机制的原理
首先我们先看图
looper
每一个线程所独有的,通过loop()方法读取MessageQueue当中的消息 读到消息后,把消息发送给Handler来进行处理
messageQueue
消息队列(先进先出的方式来管理的message),在创建looper的时候就创建了MESSagerQueue,已经关联到了一起
mssage
消息对象
handler
作用1.可以发送消息
作用2.处理消息(处理looper发送过来的消息)
1.1获取looper (mLooper = Looper.myLooper()),通过looper 获取massageQueue( mQueue = mLooper.mQueue;)
/**
* Use the {@link Looper} for the current thread with the specified callback interface
* and set whether the handler should be asynchronous.
*
* Handlers are synchronous by default unless this constructor is used to make
* one that is strictly asynchronous.
*
* Asynchronous messages represent interrupts or events that do not require global ordering
* with respect to synchronous messages. Asynchronous messages are not subject to
* the synchronization barriers introduced by {@link MessageQueue#enqueueSyncBarrier(long)}.
*
* @param callback The callback interface in which to handle messages, or null.
* @param async If true, the handler calls {@link Message#setAsynchronous(boolean)} for
* each {@link Message} that is sent to it or {@link Runnable} that is posted to it.
*
* @hide
*/
public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
1.2 looper是怎么获取的呢?
// sThreadLocal.get() will return null unless you've called prepare().
static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
/**
* Return the Looper object associated with the current thread. Returns
* null if the calling thread is not associated with a Looper.
*/
public static @Nullable Looper myLooper() {
return sThreadLocal.get();
}
sThreadLocal.get()作用:通过不同的线程访问同一个ThreadLocal ,不管是get方法还是set方法对所做的读写操作仅限于各自线程内部,这就是为什么handler里边通过ThreadLocal 来保存looper 这样他就可以使每一个线程有单独唯一的looper
1.3 looper作用
/**
* Run the message queue in this thread. Be sure to call
* {@link #quit()} to end the loop.
*/
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
final Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
final long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;
final long traceTag = me.mTraceTag;
if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
}
final long start = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
final long end;
try {
msg.target.dispatchMessage(msg);
end = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
if (slowDispatchThresholdMs > 0) {
final long time = end - start;
if (time > slowDispatchThresholdMs) {
Slog.w(TAG, "Dispatch took " + time + "ms on "
+ Thread.currentThread().getName() + ", h=" +
msg.target + " cb=" + msg.callback + " msg=" + msg.what);
}
}
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
源码中loopr 就是创建了一个FOR的死循环,然后从消息队列中逐个的去获取消息,最后处理消息的过程
总结:looper 是通过prepare 来创建LOOPER 把他保存在ThreadLocal中 然后通过lopper.loop()开启循环来进行消息的分发
/** Initialize the current thread as a looper.
* This gives you a chance to create handlers that then reference
* this looper, before actually starting the loop. Be sure to call
* {@link #loop()} after calling this method, and end it by calling
* {@link #quit()}.
*/
public static void prepare() {
prepare(true);
}
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
源码中调用 msg.target.dispatchMessage(msg); target就是一个handler 是中转器 (/*package*/ Handler target;)
handler总结: 通过handler将消息传递给了消息队列(massageQueue) 而消息队列又将消息分发给了handler 来处理,这就是handler的2个作用,一个是接收,发送消息,一个是处理消息
四,handler引起的内存泄露及解决办法
handler发送的消息在当前handler的消息队列中,如果此时activity finish掉了,那么消息队列的消息依旧会由handler进行处理,若此时handler声明为内部类(非静态内部类),我们知道内部类天然持有外部类的实例引用,这样在GC垃圾回收机制进行回收时发现这个Activity居然还有其他引用存在,因而就不会去回收这个Activity,进而导致activity泄露。
解决方案:
1.把handler设置成静态内部类,因为静态内部类不持有外部类的引用,所以使用静态的handler不会导致activity的泄露
2.onDestroy生命周期中调用 handler.removeCallbacks();,进行释放
3.handler内部类持有外部activity的弱引用