Eclipse下的SWT的OpenGL开发(实例及源码)RCP旋转的彩色三棱锥

配置如上篇Eclipse下的SWT的OpenGL开发(配置、实例及源码)正弦波

新建插件工程,选中rcp,选择带视图模板的,finish。此时就有一个完整的带有视图的rcp程序。

然后添加依赖org.eclipse.opengl;bundle-version="0.5.0",创建类Refresher

package sdsd;

import org.eclipse.opengl.GL;
import org.eclipse.swt.opengl.GLCanvas;

class Refresher implements Runnable {

	public static final int DELAY = 100;

	private final GLCanvas canvas;

	private float rotate = 0.0f;

	public Refresher(final GLCanvas canvas) {
		this.canvas = canvas;
	}

	@Override
	public void run() {
		if (canvas != null && !canvas.isDisposed()) {
			if (!canvas.isCurrent()) {
				canvas.setCurrent();
			}
			// 这里添加OpenGL绘图代码
			GL.glLoadIdentity();
			GL.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
			GL.glTranslatef(0, 4.5f, -11);
			// 围绕y轴转起来
			rotate += 0.5;
			GL.glRotatef(rotate, 0, 1.0f, 0);
			// 调用递归函数,绘制三菱锥矩阵
			drawPyramid(0, 0, 0, 4);
			canvas.swapBuffers();
			canvas.getDisplay().timerExec(DELAY, this);
		}
	}

	public void drawPyramid(final float x, final float y, final float z, final int n) {
		if (n == 0) {
			return;
		}
		// 画一个三菱锥
		GL.glBegin(GL.GL_TRIANGLES);
		// 画背面
		GL.glColor3f(1.0f, 0.0f, 0.0f);
		GL.glVertex3f(x, y, z);
		GL.glColor3f(0.0f, 1.0f, 0.0f);
		GL.glVertex3f(x + 1.0f, y - 1.63f, z - 0.57f);
		GL.glColor3f(0.0f, 0.0f, 1.0f);
		GL.glVertex3f(x - 1.0f, y - 1.63f, z - 0.57f);
		// 画底面
		GL.glColor3f(1.0f, 0.0f, 0.0f);
		GL.glVertex3f(x, y - 1.63f, z + 1.15f);
		GL.glColor3f(0.0f, 1.0f, 0.0f);
		GL.glVertex3f(x - 1.0f, y - 1.63f, z - 0.57f);
		GL.glColor3f(0.0f, 0.0f, 1.0f);
		GL.glVertex3f(x + 1.0f, y - 1.63f, z - 0.57f);
		// 画左侧面
		GL.glColor3f(1.0f, 0.0f, 0.0f);
		GL.glVertex3f(x, y, z);
		GL.glColor3f(0.0f, 1.0f, 0.0f);
		GL.glVertex3f(x - 1.0f, y - 1.63f, z - 0.57f);
		GL.glColor3f(0.0f, 0.0f, 1.0f);
		GL.glVertex3f(x, y - 1.63f, z + 1.15f);
		// 画右侧面
		GL.glColor3f(1.0f, 0.0f, 0.0f);
		GL.glVertex3f(x, y, z);
		GL.glColor3f(0.0f, 1.0f, 0.0f);
		GL.glVertex3f(x, y - 1.63f, z + 1.15f);
		GL.glColor3f(0.0f, 0.0f, 1.0f);
		GL.glVertex3f(x + 1.0f, y - 1.63f, z - 0.57f);
		GL.glEnd();
		// 递归调用,画多个三菱锥
		drawPyramid(x, y - 1.63f, z + 1.15f, n - 1);
		drawPyramid(x - 1.0f, y - 1.63f, z - 0.57f, n - 1);
		drawPyramid(x + 1.0f, y - 1.63f, z - 0.57f, n - 1);
	}
}


然后改写view类的代码为:

package sdsd;

import org.eclipse.opengl.GL;
import org.eclipse.opengl.GLU;
import org.eclipse.swt.SWT;
import org.eclipse.swt.events.ControlAdapter;
import org.eclipse.swt.events.ControlEvent;
import org.eclipse.swt.events.DisposeEvent;
import org.eclipse.swt.events.DisposeListener;
import org.eclipse.swt.graphics.Rectangle;
import org.eclipse.swt.opengl.GLCanvas;
import org.eclipse.swt.opengl.GLData;
import org.eclipse.swt.widgets.Composite;
import org.eclipse.ui.part.ViewPart;

public class View extends ViewPart {

	GLCanvas canvas;

	public View() {
		// TODO Auto-generated constructor stub
	}

	@Override
	public void createPartControl(final Composite parent) {
		// TODO Auto-generated method stub

		final GLData data = new GLData();
		data.depthSize = 1;
		data.doubleBuffer = true;
		canvas = new GLCanvas(parent, SWT.NO_BACKGROUND, data);
		canvas.addControlListener(new ControlAdapter() {

			@Override
			public void controlResized(final ControlEvent e) {
				final Rectangle rect = canvas.getClientArea();
				GL.glViewport(0, 0, rect.width, rect.height);

				// 选择投影矩阵
				GL.glMatrixMode(GL.GL_PROJECTION);
				// 重置投影矩阵
				GL.glLoadIdentity();
				// 设置窗口比例和透视图
				GLU.gluPerspective(45.0f, (float) rect.width / (float) rect.height, 0.1f, 100.0f);
				// 选择模型观察矩阵
				GL.glMatrixMode(GL.GL_MODELVIEW);
				// 重置模型观察矩阵
				GL.glLoadIdentity();

				// 黑色背景
				GL.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
				// 设置深度缓存
				GL.glClearDepth(1.0f);
				// 启动深度测试
				GL.glEnable(GL.GL_DEPTH_TEST);
				// 选择深度测试类型
				GL.glDepthFunc(GL.GL_LESS);
				// 启用阴影平滑
				GL.glShadeModel(GL.GL_SMOOTH);
				// 精细修正透视图
				GL.glHint(GL.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST);
				// 清除屏幕和深度缓存
				GL.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
				// 重置当前的模型观察矩阵
				GL.glLoadIdentity();
			}
		});
		canvas.addDisposeListener(new DisposeListener() {

			@Override
			public void widgetDisposed(final DisposeEvent e) {
				dispose();
			}
		});

		final Refresher rf = new Refresher(canvas);
		rf.run();

	}

	@Override
	public void setFocus() {
		// TODO Auto-generated method stub

	}

}


转自。http://www.blogjava.net/youxia/archive/2006/12/09/86513.html

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