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Essential Mathematics for Games and Interactive Applications, Second Edition: A Programmer's Guide

3D 数学讲的方面很广的。Essential Mathematics for Games and Interactive Applications, Second Edition: A Programmer's Guide

2010-05-27

Introduction to 3D Game Programming with DirectX 10

该用Directx10编程的时候了。Directx10 Directx10

2010-04-16

Real-Time Global illumination by Simulating Photon Mapping

Global illuminationGlobal illuminationGlobal illumination

2010-05-20

Essential.Renderman

Essential.Renderman Essential.Renderman Essential.Renderman

2010-05-19

Advanced RenderMan - Creating CGI for Motion Pictures-part2

Advanced RenderMan Advanced RenderMan

2010-05-19

Advanced RenderMan - Creating CGI for Motion Pictures-part1

Advanced RenderMan Advanced RenderMan Advanced RenderMan

2010-05-19

Advanced Global Illumination-part2

Advanced Global Illumation Advanced Global Illumation。 这本书是不全的一本书,只供大家参考而已罢了。

2010-05-27

Beginning+DirectX+10+Game+Programming

directx10 directx10 directx10

2010-03-20

Radiosity A Programmer's Perspective

关于辐射度的好书一本。Radiosity A Programmer's Perspective radiosity Radiosity A Programmer's Perspective

2010-06-09

计算机图形学几何工具算法详解

Geometric tools for computer graphics 是英文版的。

2010-05-27

cuda3.0编程指南(中文版)

cuda3.0编程指南(中文版)cuda3.0编程指南(中文版)cuda3.0编程指南(中文版)

2010-05-27

the c++ programming language

贝尔试验室 此书初学者不适宜,你如果觉得中国人出的书籍讲得不完整,那就要创始人写的书,他写出来的肯定好~

2009-05-15

Mathematics for 3D Game Programming and Computer Graphics

又是一本讲3d数学的好书籍! Mathematics for 3D Game Programming and Computer Graphics

2010-05-27

Advanced Global Illumation-part1

Advanced Global Illumation Advanced Global Illumation 这本书是不全的一本书,只供大家参考而已罢了。

2010-05-27

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