一、Midlet框架
import javax.microedition.lcdui.Display;
import javax.microedition.midlet.MIDlet;
import javax.microedition.midlet.MIDletStateChangeException;
import demo.MainCanvas;
public class AutoAjustMidlet extends MIDlet {
public MainCanvas m_MainCanvas;
public AutoAjustMidlet() {
super();
}
protected void destroyApp(boolean arg0) throws MIDletStateChangeException {
m_MainCanvas.Stop();
}
protected void pauseApp() {
m_MainCanvas.Stop();
}
protected void startApp() throws MIDletStateChangeException {
m_MainCanvas = new MainCanvas();
Display.getDisplay(this).setCurrent(m_MainCanvas);
}
}
二、辅助类
package demo;
import javax.microedition.lcdui.Font;
import javax.microedition.lcdui.Graphics;
public class TextAjust {
//功能: 计算需要换行的位置
//str: 需要显示的文字
//font: 文字的字体
//linewd: 每行的宽度限制
static public int ChangLine(String str, Font font, int linewd )
{
int wd = 0;
char ch;
for (int i = 0; i < str.length(); i++)
{
ch = str.charAt(i);
if (ch == '/n')
return i + 1;
wd += font.charWidth(ch);
if (wd > linewd)
return i;
}
return 0;
}
//功能: 分行显示字符串
//g: 当前显示的缓冲
//strText: 显示的字符串
//linewd: 每行的宽度限制
//x,y: 字符串左上角显示的位置
//yDis: 显示文字时每行间隔的距离
static public void AjustDrawString( Graphics g, String strText,
int linewd, int x, int y, int yDis )
{
String subStr;
int nPos; //需要换行的位置
while (true)
{
nPos = ChangLine(strText, g.getFont(), linewd );
if (nPos == 0)
{
g.drawString( strText, x, y, 0);
break;
}
else
{
if (strText.charAt(nPos - 1) == '/n' )
subStr = strText.substring(0, nPos - 1);
else
subStr = strText.substring(0, nPos);
g.drawString( subStr, x, y, 0);
strText = strText.substring(nPos, strText.length());
y = y + yDis;
}
}
}
}
三、GameCanvas框架:
package demo;
import javax.microedition.lcdui.Font;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.game.GameCanvas;
public class MainCanvas extends GameCanvas implements Runnable{
private boolean m_bRunning; //控制项目运行
public int m_nWidth = 50; //显示宽度
public Font m_Font; //存储字体
public MainCanvas(){
super(true);
//创建字体,如果创建失败,则采用系统默认字体
try{
m_Font = Font.getFont(Font.FACE_SYSTEM,
Font.STYLE_PLAIN, Font.SIZE_LARGE );
}catch(Exception e){
m_Font = Font.getDefaultFont();
}
Start(); //启动线程
}
public void Start(){
m_bRunning = true;
Thread thread = new Thread(this); //分配新线程
thread.start(); //线程启动
}
public void run() { //新线程自动调用此方法
//获得系统当前时间,并将时间换算成毫秒
long T1 = System.currentTimeMillis();
long T2 = T1;
while(m_bRunning){
T2 = System.currentTimeMillis();
if( T2 - T1 > 100 ){ //间隔100毫秒
T1 = T2;
Input();
Logic();
Paint();
}
}
}
public void Stop(){ //终止游戏
m_bRunning = false;
}
public void Input(){
int keyStates = getKeyStates(); //获取当前按键状态
//如果按下方向键的上键,则调整显示宽度
if( ( keyStates & GameCanvas.UP_PRESSED ) != 0 )
m_nWidth = m_nWidth +10;
//如果按下方向键的下键,则调整显示宽度
if( ( keyStates & GameCanvas.DOWN_PRESSED ) != 0 )
m_nWidth = m_nWidth -10;
}
public void Logic(){
}
public void Paint(){
Graphics g = getGraphics();
//用黑色清屏
g.setColor(0x00000000);
g.fillRect( 0, 0, getWidth(), getHeight() );
g.setFont(m_Font);
g.setColor(0x00FFFFFF);
TextAjust.AjustDrawString(g,
"我要自动换行我要自动换行我要自动换行我要自动换行",
m_nWidth, 20, 20, 15 );
flushGraphics();
}
}