截取一位博主的示意图:帮助分析
思路: 注意队列满的判断方法: 在队尾加一个节点 ,不存储数据,当 tail+1 == head
typedef struct {
int* a;
int k; // 个数
int head;
int tail;
} MyCircularQueue;
MyCircularQueue* myCircularQueueCreate(int k) {
MyCircularQueue* obj = (MyCircularQueue*)malloc(sizeof(MyCircularQueue));
obj->a = malloc(sizeof(int)*(k+1));
obj->head = obj->tail =0;
obj->k = k;
return obj;
}
bool myCircularQueueIsFull(MyCircularQueue* obj) {
int next= obj->tail+1;
if(next==obj->k+1)
next=0;
return next == obj->head;
}
bool myCircularQueueIsEmpty(MyCircularQueue* obj) {
return obj->tail == obj->head;
}
bool myCircularQueueEnQueue(MyCircularQueue* obj, int value) {
if(myCircularQueueIsFull(obj))
return false;
obj->a[obj->tail] = value;
obj->tail++;
if(obj->tail == obj->k+1)//边界处理 到达尾的下一个
{
obj->tail=0;
}
return true;
}
bool myCircularQueueDeQueue(MyCircularQueue* obj) {
if(myCircularQueueIsEmpty(obj))
return false;
++obj->head;
if(obj->head ==obj->k+1)
obj->head=0;
return true;
}
int myCircularQueueFront(MyCircularQueue* obj) {
if(myCircularQueueIsEmpty(obj))
return -1;
return obj->a[obj->head];
}
int myCircularQueueRear(MyCircularQueue* obj) {
if(myCircularQueueIsEmpty(obj))
return -1;
int prev = obj->tail-1;
if(obj->tail==0)
prev = obj->k;
return obj->a[prev];
}
void myCircularQueueFree(MyCircularQueue* obj) {
free(obj->a);
free(obj);
}
/**
* Your MyCircularQueue struct will be instantiated and called as such:
* MyCircularQueue* obj = myCircularQueueCreate(k);
* bool param_1 = myCircularQueueEnQueue(obj, value);
* bool param_2 = myCircularQueueDeQueue(obj);
* int param_3 = myCircularQueueFront(obj);
* int param_4 = myCircularQueueRear(obj);
* bool param_5 = myCircularQueueIsEmpty(obj);
* bool param_6 = myCircularQueueIsFull(obj);
* myCircularQueueFree(obj);
*/