VTK(Visualization Toolkit)是一个用于3D图形和数据可视化的开源库。VTK提供了一个跨节点(分布式处理)并行处理的框架,允许在多个处理器或计算节点之间分配计算负载。
要在VTK中实现跨节点并行处理,你需要使用VTK的vtkMPIController。以下是一个简单的例子,展示如何设置并行环境并进行简单的并行计算。
#include <vtkSmartPointer.h>
#include <vtkMPIController.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPointData.h>
#include <vtkCellArray.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkProperty.h>
#include <vtkMPI.h> // This is needed for MPI to work
int main(int argc, char* argv[]) {
// 初始化MPI环境
vtkMPIController* controller = vtkMPIController::New();
controller->Initialize(&argc, &argv);
// 检查是否初始化了MPI环境,并获取当前进程ID
if (controller->GetLocalProcessId() == 0) {
std::cout << "VTK MPI Initialized!" << std::endl;
}
// 创建一个简单的多边形数据集
vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
vtkSmartPointer<vtkCellArray> cells = vtkSmartPointer<vtkCellArray>::New();
vtkSmartPointer<vtkPolyData> polydata = vtkSmartPointer<vtkPolyData>::New();
// 添加一个三角形
points->InsertNextPoint(0.0, 0.0, 0.0);
points->InsertNextPoint(1.0, 0.0, 0.0);
points->InsertNextPoint(0.5, 0.866, 0.0);
cells->InsertNextCell(3);
cells->InsertCellPoint(0);
cells->InsertCellPoint(1);
cells->InsertCellPoint(2);
polydata->SetPoints(points);
polydata->SetPolys(cells);
// 渲染多边形
vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputData(polydata);
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetPointSize(5);
vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(actor);
renderer->SetBackground(0.0, 0.0, 0.0);
vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
renderWindow->SetSize(640, 480);
renderWindow->Render();
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
// 清理MPI环境
controller->Finalize();
controller->Delete();
return 0;
}