目标:实现初始化游戏窗口,将初始化过后的蛇的身体显示出来。
注意点:在codeblocks的环境中生成opengl项目后,会生成一个模板,需在程序开头加上
#include <windows.h>
#define GLUT_DISABLE_ATEXIT_HACK
#include <windows.h>
#define GLUT_DISABLE_ATEXIT_HACK
#ifdef __APPLE__
#include <GLUT/glut.h>
#else
#include <GL/glut.h>
#endif
#include <stdlib.h>
//自适应,当放大窗口,或者缩小窗口,相应的窗口上的物体相应变大
void ChangeSize(GLsizei w,GLsizei h)
{
if(h==0)
{
h=1;
}
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if(w <= h)
glOrtho(0.0,250.0,0.0,250.0*h/w,1.0,-1.0);
else
glOrtho(0.0,250.0*w/h,0.0,250.0,1.0,-1.0);
glMatrixMode(GL_MODELVIEW);
glutPostRedisplay();
glLoadIdentity();
}
//画一个矩形
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0.0,1.0,0.0);
glRectf(0.0, 0.0, 20.0, 20.0);//绘制矩形,前两个点表示左下角下标,后两个点表示右上角坐标
glutPostRedisplay();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);//初始化
glutInitWindowSize(640,480);
glutInitWindowPosition(10,10);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);//设置相关模式,设置双缓存
glutCreateWindow("snake");
glClearColor(1.0,1.0,1.0,1.0);
glutReshapeFunc(ChangeSize);
glutDisplayFunc(display);
glutMainLoop();//回调函数,实行相应的循环,所以整个画面可以连续
return EXIT_SUCCESS;
}