- 博客(10)
- 资源 (1)
- 收藏
- 关注
原创 Unity Mesh的内存占用情况
使用模型:对照组信息:内存占用情况: 每个点占用内存 uv 120b uv+c 128b uv+uv2 136b uv+uv2+c 144b 只有单套uv的顶点一个占120b每个顶点色占8b每个...
2020-01-16 16:46:49
985
原创 Unity菜单栏具体SortingOrder
先给原文磕个头:https://blog.redbluegames.com/guide-to-extending-unity-editors-menus-b2de47a746dbSorting: Assets MenuSorting: GameObject MenuSorting: Window Menu
2019-12-27 11:10:15
366
原创 发现了可以自制Matcap的小软件
http://www.zbrushcentral.com/showthread.php?92157-MaCrea-Material-Creation-Tool
2019-11-15 15:48:31
596
原创 Unity编辑器的一些不常用功能
仅记录简单的接口,关于具体的应用和其他可选参数请自行查找https://docs.unity3d.com/ScriptReference/1、当UI信息改动时执行某个命令EditorGUI.BeginChangeCheck();width = EditorGUILayout.IntField("width : ", width);if (EditorGUI.EndChange...
2019-11-12 21:04:00
320
原创 Useful Links For TA
Useful linksThe book of shaders:http://thebookofshaders.com “Makin’ Stuff Look Good” YouTube channel:https://www.youtube.com/channel/UCEklP9iLcpExB8vp_fWQseg Catlike coding:http://catlikecoding...
2019-07-23 14:12:27
185
原创 记录一下新delay
using UnityEngine;using System.Collections;using UnityEditor;using System.Collections.Generic;public class Delay : MonoBehaviour { public float delayTime = 1.0f; private bool isDelayCallBack...
2019-05-21 15:10:54
144
原创 动画特效Delay脚本
using UnityEngine;using System.Collections;public class Delay : MonoBehaviour { public float delayTime = 1.0f; private bool isDelayCallBack = false; private void OnEnable() { if(!isDelayC...
2019-05-20 17:07:24
496
原创 Unity批量设置粒子Delay(或其他参数)方法
using System;using System.Collections;using System.Collections.Generic;using UnityEngine;//设置一个可序列化类[Serializable]public class DelaySystem{ public GameObject rootNode; public float de...
2019-05-20 17:06:18
1190
原创 Unity Editor添加菜单栏勾选状态
效果代码实现using UnityEngine;using UnityEditor;public static class VersionTool{ //Set CheckMark [MenuItem("Platform/Editor", true)] public static bool CheckPlatform() { s...
2019-05-09 17:31:31
3176
空空如也
TA创建的收藏夹 TA关注的收藏夹
TA关注的人