实现动画显示窗体需要使用AnimateWindow函数,并设值为AW_CENTER|AW_HIND等风格,由于该函数没有被封装,需要手动的从USER32动态库中导出,该函数可以通过窗体的创建和销毁的过程中使用,并且可以达到动态效果。
BOOL CDlgDlg::OnInitDialog()
{
....
// 动画显示窗口
CenterWindow();
DWORD dwstyle = AW_CENTER;
HINSTANCE hinst = LoadLibrary(L"User32.DLL");
typedef BOOL(WINAPI MYFUNC(HWND, DWORD, DWORD));
MYFUNC* AnimateWindow;
AnimateWindow = (MYFUNC*)::GetProcAddress(hinst, "AnimateWindow");
AnimateWindow(this->m_hWnd, 1000, dwstyle);
FreeLibrary(hinst);
}
void CDlgDlg::OnClose()
{
// TODO: 在此添加消息处理程序代码和/或调用默认值
DWORD dwstyle = AW_CENTER;
HINSTANCE hinst = LoadLibrary(L"User32.DLL");
typedef BOOL(WINAPI MYFUNC(HWND, DWORD, DWORD));
MYFUNC* AnimateWindow;
AnimateWindow = (MYFUNC*)::GetProcAddress(hinst, "AnimateWindow");
AnimateWindow(this->m_hWnd, 1000, AW_HIDE | dwstyle);
FreeLibrary(hinst);
CDialogEx::OnClose();
}