Encode and Decode Strings

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一定要明白这两个错误是错在哪了!!

//sb.append(str.length() + '#' + str);
            sb.append(String.valueOf(str.length()) + '#' + str);
不能再犯了

//int i = s.indexOf(start, '#');
            int i = s.indexOf('#', start);


public class Codec {

    // Encodes a list of strings to a single string.
    public String encode(List<String> strs) {
        StringBuilder sb = new StringBuilder();
        for (String str: strs) {
            //sb.append(str.length() + '#' + str);
            sb.append(String.valueOf(str.length()) + '#' + str);
        }
        return sb.toString();
    }

    // Decodes a single string to a list of strings.
    public List<String> decode(String s) {
        List<String> list = new LinkedList<>();
        for (int start = 0; start < s.length();) {
            //int i = s.indexOf(start, '#');
            int i = s.indexOf('#', start);
            int length = Integer.valueOf(s.substring(start, i));
            list.add(s.substring(i + 1, i + 1 + length));
            start = length + i + 1;
        }
        return list;
    }
}

// Your Codec object will be instantiated and called as such:
// Codec codec = new Codec();
// codec.decode(codec.encode(strs));

Design an algorithm to encode a list of strings to a string. The encoded string is then sent over the network and is decoded back to the original list of strings.

Machine 1 (sender) has the function:

string encode(vector<string> strs) {
  // ... your code
  return encoded_string;
}
Machine 2 (receiver) has the function:
vector<string> decode(string s) {
  //... your code
  return strs;
}

So Machine 1 does:

string encoded_string = encode(strs);

and Machine 2 does:

vector<string> strs2 = decode(encoded_string);

strs2 in Machine 2 should be the same as strs in Machine 1.

Implement the encode and decode methods.

Note:

  • The string may contain any possible characters out of 256 valid ascii characters. Your algorithm should be generalized enough to work on any possible characters.
  • Do not use class member/global/static variables to store states. Your encode and decode algorithms should be stateless.
  • Do not rely on any library method such as eval or serialize methods. You should implement your own encode/decode algorithm.



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