创建型模式类(单件模式)

   1: namespace DoFactory.GangOfFour.Singleton.RealWorld { // MainApp test application 
   2:     class MainApp { static void Main() 
   3:     { 
   4:         LoadBalancer b1 = LoadBalancer.GetLoadBalancer(); 
   5:         LoadBalancer b2 = LoadBalancer.GetLoadBalancer(); 
   6:         LoadBalancer b3 = LoadBalancer.GetLoadBalancer(); 
   7:         LoadBalancer b4 = LoadBalancer.GetLoadBalancer(); 
   8:         // Same instance? 
   9:         if (b1 == b2 && b2 == b3 && b3 == b4) 
  10:         { 
  11:             Console.WriteLine("Same instance/n"); 
  12:         } 
  13:         // All are the same instance -- use b1 arbitrarily 
  14:         // Load balance 15 server requests 
  15:         for (int i = 0; i < 15; i++) 
  16:         { 
  17:             Console.WriteLine(b1.Server); 
  18:         } 
  19:         // Wait for user 
  20:         Console.Read(); 
  21:     } 
  22: } 
  23: //"Singleton" 
  24: class LoadBalancer 
  25: { 
  26:     private static 
  27:     LoadBalancer instance; 
  28:     private ArrayList servers = new ArrayList(); 
  29:     private Random random = new Random(); 
  30:     // Lock synchronization object private static 
  31:     object syncLock = new object();
  32:     // Constructor (protected) 
  33:     protected LoadBalancer() 
  34:     { 
  35:         // List of available servers 
  36:         servers.Add("ServerI"); 
  37:         servers.Add("ServerII");     
  38:         servers.Add("ServerIII"); 
  39:         servers.Add("ServerIV"); 
  40:         servers.Add("ServerV");
  41:     } 
  42:     public static LoadBalancer GetLoadBalancer() 
  43:     { 
  44:         //Support multithreaded applications through 
  45:         // 'Double checked locking' pattern which (once 
  46:         // the instance exists) avoids locking each 
  47:         // time the method is invoked 
  48:         if (instance == null) 
  49:         { 
  50:             lock (syncLock) 
  51:             { 
  52:                 if (instance == null) 
  53:                 { 
  54:                     instance = new LoadBalancer(); 
  55:                 } 
  56:             } 
  57:         } 
  58:         return instance; 
  59:     } 
  60:     // Simple, but effective random load balancer 
  61:     public string Server 
  62:     { 
  63:         get { int r = random.Next(servers.Count); return servers[r].ToString(); 
  64:             } 
  65:     } 
  66: } 
  67: }
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