判断背景图片为暗色还是亮色,来修改主题文字颜色

- ( void )colorAction:( id )sender{
     bgimageV.image = nil ;
     
     UIColor *color = nil ;
     int colorNum = arc4random()%2;
     if (colorNum == 0)
         color = [UIColor blackColor];
     else if (colorNum == 1)
         color = [UIColor whiteColor];
     [bgimageV setBackgroundColor:color];
     
     [ self setTextColor];
}
 
 
- ( void )setTextColor{
     UIColor *color = nil ;
     if (bgimageV.image != nil )
         color = [bgimageV.image mostColor]; //这里请看这里<a href="\"http://www.cocoachina.com/bbs/read.php?tid=181490\"" target="\"_blank\"" onclick="\"return" checkurl(this)\"="" id="\"url_1\"">http://www.cocoachina.com/bbs/read.php?tid=181490</a>
     else
         color = bgimageV.backgroundColor;
     if ([ self isLightColor:color])
         [textLabel setTextColor:[UIColor blackColor]];
     else
         [textLabel setTextColor:[UIColor whiteColor]];
}
 
 
 
//判断颜色是不是亮色
-( BOOL ) isLightColor:(UIColor*)clr {
     CGFloat components[3];
     [ self getRGBComponents:components forColor:clr];
     NSLog (@ "%f %f %f" , components[0], components[1], components[2]);
     
     CGFloat num = components[0] + components[1] + components[2];
     if (num < 382)
         return NO ;
     else
         return YES ;
}
 
 
 
//获取RGB值
- ( void )getRGBComponents:(CGFloat [3])components forColor:(UIColor *)color {
#if __IPHONE_OS_VERSION_MAX_ALLOWED > __IPHONE_6_1
     int bitmapInfo = kCGBitmapByteOrderDefault | kCGImageAlphaPremultipliedLast;
#else
     int bitmapInfo = kCGImageAlphaPremultipliedLast;
#endif
     
     CGColorSpaceRef rgbColorSpace = CGColorSpaceCreateDeviceRGB();
     unsigned char resultingPixel[4];
     CGContextRef context = CGBitmapContextCreate(&resultingPixel,
                                                  1,
                                                  1,
                                                  8,
                                                  4,
                                                  rgbColorSpace,
                                                  bitmapInfo);
     CGContextSetFillColorWithColor(context, [color CGColor]);
     CGContextFillRect(context, CGRectMake(0, 0, 1, 1));
     CGContextRelease(context);
     CGColorSpaceRelease(rgbColorSpace);
     
     for ( int component = 0; component < 3; component++) {
         components[component] = resultingPixel[component];
     }
}
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