Java代码注释规范(From Sun MicroSystem)

    在软件开发中,文档和代码的管理是很重要的,Java中采用了一个很好JavaDoc机制很好把文档和代码连接了起来。只要你的代码是按照规范写的,那么就可以用Tools来生成如Java API Docs那样的HTML文档,很方便查阅、管理。

        以前写代码很注意代码的风格和注释,但是没有按照具体的规范写,只是按照有些参考书上的样子和自己的想法来写,虽然已经感觉很好了,但是当在Sun的主页上看到这个规范后,自己的一些缺点就暴露出来了。下面就把这个规范上的东西做一个总结:

  1. 注释的第一步写是描述,这个对于类、成员、接口、包都是一样的。
  2. 注释标记的顺序如下:
    * @param       (classes, interfaces, methods and constructors only)
    * @return      (methods only)
    * @exception   (@throws is a synonym added in Javadoc 1.2)
    * @author      (classes and interfaces only, required)
    * @version     (classes and interfaces only, required. Seefootnote 1)
    * @see         
    * @since       
    * @serial      (or @serialField or @serialData)
    * @deprecated  (seeHow and When To Deprecate APIs)
    下面给出一个比较完整的例子:
    /**
    * Graphics is the abstract base class for all graphics contexts
    * which allow an application to draw onto components realized on
    * various devices or onto off-screen images.
    * A Graphics object encapsulates the state information needed
    * for the various rendering operations that Java supports.  This
    * state information includes:
    * <ul>
    * <li>The Component to draw on
    * <li>A translation origin for rendering and clipping coordinates
    * <li>The current clip
    * <li>The current color
    * <li>The current font
    * <li>The current logical pixel operation function (XOR or Paint)
    * <li>The current XOR alternation color
    *     (see <a href="#setXORMode">setXORMode</a>)
    * </ul>
    * <p>
    * Coordinates are infinitely thin and lie between the pixels of the
    * output device.
    * Operations which draw the outline of a figure operate by traversing
    * along the infinitely thin path with a pixel-sized pen that hangs
    * down and to the right of the anchor point on the path.
    * Operations which fill a figure operate by filling the interior
    * of the infinitely thin path.
    * Operations which render horizontal text render the ascending
    * portion of the characters entirely above the baseline coordinate.
    * <p>
    * Some important points to consider are that drawing a figure that
    * covers a given rectangle will occupy one extra row of pixels on
    * the right and bottom edges compared to filling a figure that is
    * bounded by that same rectangle.
    * Also, drawing a horizontal line along the same y coordinate as
    * the baseline of a line of text will draw the line entirely below
    * the text except for any descenders.
    * Both of these properties are due to the pen hanging down and to
    * the right from the path that it traverses.
    * <p>
    * All coordinates which appear as arguments to the methods of this
    * Graphics object are considered relative to the translation origin
    * of this Graphics object prior to the invocation of the method.
    * All rendering operations modify only pixels which lie within the
    * area bounded by both the current clip of the graphics context
    * and the extents of the Component used to create the Graphics object.
    * 
    * @author      Sami Shaio
    * @author      Arthur van Hoff
    * @version     %I%, %G%
    * @since       1.0
    */
    public abstract class Graphics {
    
        /** 
         * Draws as much of the specified image as is currently available
         * with its northwest corner at the specified coordinate (x, y).
         * This method will return immediately in all cases, even if the
         * entire image has not yet been scaled, dithered and converted
         * for the current output device.
         * <p>
         * If the current output representation is not yet complete then
         * the method will return false and the indicated 
         * {@link ImageObserver} object will be notified as the
         * conversion process progresses.
         *
         * @param img       the image to be drawn
         * @param x         the x-coordinate of the northwest corner
         *                  of the destination rectangle in pixels
         * @param y         the y-coordinate of the northwest corner
         *                  of the destination rectangle in pixels
         * @param observer  the image observer to be notified as more
         *                  of the image is converted.  May be 
         *                  <code>null</code>
         * @return          <code>true</code> if the image is completely
         *                  loaded and was painted successfully; 
         *                  <code>false</code> otherwise.
         * @see             Image
         * @see             ImageObserver
         * @since           1.0
         */
        public abstract boolean drawImage(Image img, int x, int y, 
          ImageObserver observer);
    
    
        /**
         * Dispose of the system resources used by this graphics context.
         * The Graphics context cannot be used after being disposed of.
         * While the finalization process of the garbage collector will
         * also dispose of the same system resources, due to the number
         * of Graphics objects that can be created in short time frames
         * it is preferable to manually free the associated resources
         * using this method rather than to rely on a finalization
         * process which may not happen for a long period of time.
         * <p>
         * Graphics objects which are provided as arguments to the paint
         * and update methods of Components are automatically disposed
         * by the system when those methods return.  Programmers should,
         * for efficiency, call the dispose method when finished using
         * a Graphics object only if it was created directly from a
         * Component or another Graphics object.
         *
         * @see       #create(int, int, int, int)
         * @see       #finalize()
         * @see       Component#getGraphics()
         * @see       Component#paint(Graphics)
         * @see       Component#update(Graphics)
         * @since     1.0
         */
        public abstract void dispose();
    
        /**
         * Disposes of this graphics context once it is no longer 
         * referenced.
         *
         * @see       #dispose()
         * @since     1.0
         */
        public void finalize() {
    dispose();
        }
    }


有了上面的例子就可以对Java中的注释大概掌握了,以后的问题就是你在现实的编程中加以运用就可以了。

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