BluetoothChatService类包含了三个Thread的内部类:
· AcceptThread类:监听来自其他设备的蓝牙连接( This thread runs while listening for incoming connections. It behaves like a server-side client. It runs until a connection is accepted (or until cancelled).)
· ConnectThread类:这个线程运行时试图做一个外向的连接一个设备。(This thread runs while attempting to make an outgoing connection with a device. It runs straight through; the connection either succeeds or fails.)
· ConnectedThread类:当两个设备连接时这个线程开始运行。它处理所有传入和传出的传输。(This thread runs during a connection with a remote device. It handles all incoming and outgoing transmissions.)
接下来依次分析三个类:
AcceptThread类:在构造函数里,首先获得 BluetoothServerSocket ;BluetoothServerSocket 官方介绍说是一个监听蓝牙socket 的接口,在服务器端,使用BluetoothServerSocket创建监听套接字服务器。当连接被接受BluetoothServerSocket时,它将返回一个新的BluetoothSocket来管理连接。在客户端(在ConnectThread类终将会用到),使用单个BluetoothSocket到两个发起传出连接并管理连接。通过BluetoothServerSocket 可以通过它的accept()得到一个BluetoothSocket对象socket ,在要得到socket 之前首先判断蓝牙socket是否已经连接,因为该蓝牙通讯模块只允许与一个设备通讯。拿到socket,此时两个设备已经连接了,所以接下开启ConnectedThread线程监听通讯,调用connected(socket,socket.getRemoteDevice(),mSocketType)方法。AcceptThread类主要功能就这些,对了还有cancel()方法,它主要是关闭BluetoothServerSocket ,因为当我们拿到socket之后,我们不需要在监听接受一个连接,而且BluetoothServerSocket 的accept()方法会被阻塞,直到连接建立,所以要记得关闭BluetoothServerSocket 。
private class AcceptThread extends Thread {
// The local server socket
private final BluetoothServerSocket mmServerSocket;
private String mSocketType;
public AcceptThread(boolean secure) {
BluetoothServerSocket tmp = null;
mSocketType = secure ? "Secure" : "Insecure";
// Create a new listening server socket
try {
if (secure) {
tmp = mAdapter.listenUsingRfcommWithServiceRecord(NAME_SECURE,
MY_UUID_SECURE);
} else {
tmp = mAdapter.listenUsingInsecureRfcommWithServiceRecord(
NAME_INSECURE, MY_UUID_INSECURE);
}
} catch (IOException e) {
}
mmServerSocket = tmp;
}
public void run() {
Log.e(TAG, "Socket Type: " + mSocketType + " BEGIN mAcceptThread" + this);
setName("AcceptThread" + mSocketType);
BluetoothSocket socket = null;
// Listen to the server socket if we're not connected
while (mState != STATE_CONNECTED) {
try {
// This is a blocking call and will only return on a
// successful connection or an exception
socket = mmServerSocket.accept();
} catch (IOException e) {
Log.e(TAG, String.valueOf(e));
break;
}
// If a connection was accepted
if (socket != null) {
synchronized (BluetoothChatService.this) {
switch (mState) {
case STATE_LISTEN:
case STATE_CONNECTING:
// Situation normal. Start the connected thread.
connected(socket, socket.getRemoteDevice(),
mSocketType);
break;
case STATE_NONE:
case STATE_CONNECTED:
// Either not ready or already connected. Terminate new socket.
try {
socket.close();
} catch (IOException e) {
Log.e(TAG, "Could not close unwanted socket", e);
}
break;
}
}
}
}
Log.e(TAG, "END mAcceptThread, socket Type: " + mSocketType);
}
public void cancel() {
Log.d(TAG, "Socket Type" + mSocketType + "cancel " + this);
try {
mmServerSocket.close();
} catch (IOException e) {
Log.e(TAG, "Socket Type" + mSocketType + "close() of server failed", e);
}
}
}
ConnectThread类:这个比较简单,首先它会通过UUID获得一个socket,再通过BluetoothSocket类的connect()方法进行通信连接,切记在调用connect()方法是一定不要忘记BluetoothAdapter.cancelDiscovery();否则哼哼……后果你可以试试。,这一部分直接上代码:
private class ConnectThread extends Thread {
private final BluetoothSocket mmSocket;
private final BluetoothDevice mmDevice;
private String mSocketType;
public ConnectThread(BluetoothDevice device, boolean secure) {
mmDevice = device;
BluetoothSocket tmp = null;
mSocketType = secure ? "Secure" : "Insecure";
// Get a BluetoothSocket for a connection with the
// given BluetoothDevice
try {
if (secure) {
tmp = device.createRfcommSocketToServiceRecord(
MY_UUID_SECURE);
} else {
tmp = device.createInsecureRfcommSocketToServiceRecord(
MY_UUID_INSECURE);
}
} catch (IOException e) {
Log.e(TAG, "Socket Type: " + mSocketType + " create() failed", e);
}
mmSocket = tmp;
}
public void run() {
Log.e(TAG, "BEGIN mConnectThread SocketType:" + mSocketType);
setName("ConnectThread" + mSocketType);
// Always cancel discovery because it will slow down a connection
mAdapter.cancelDiscovery();
// Make a connection to the BluetoothSocket
try {
// This is a blocking call and will only return on a
// successful connection or an exception
mmSocket.connect();
} catch (IOException e) {
// Close the socket
try {
mmSocket.close();
} catch (IOException e2) {
Log.e(TAG, "unable to close() " + mSocketType +
" socket during connection failure", e2);
}
//表明,该连接请求失败并通知UI,不用关心。
connectionFailed();
return;
}
// Reset the ConnectThread because we're done
synchronized (BluetoothChatService.this) {
mConnectThread = null;
}
// 开启连接之后的线程,这个方法在AcceptThread类中也有使用。
connected(mmSocket, mmDevice, mSocketType);
}
public void cancel() {
try {
mmSocket.close();
} catch (IOException e) {
Log.e(TAG, "close() of connect " + mSocketType + " socket failed", e);
}
}
}
ConnectedThread类:它的主要功能是接收和发送数据,首先通过AcceptThread类和ConnectThread类得到的socket获得InputStream,OutputStream,这两个类就不用我说了吧!然后在run()方法中通过while语句一直监听收到的数据,而write()方法是发送数据。这两个方法都通过handler发送到UI,当然你也可以同过回调。代码如下:
private class ConnectedThread extends Thread {
private final BluetoothSocket mmSocket;
private final InputStream mmInStream;
private final OutputStream mmOutStream;
public ConnectedThread(BluetoothSocket socket, String socketType) {
Log.e(TAG, "create ConnectedThread: " + socketType);
mmSocket = socket;
InputStream tmpIn = null;
OutputStream tmpOut = null;
// Get the BluetoothSocket input and output streams
try {
tmpIn = socket.getInputStream();
tmpOut = socket.getOutputStream();
} catch (IOException e) {
Log.e(TAG, "temp sockets not created", e);
}
mmInStream = tmpIn;
mmOutStream = tmpOut;
}
public void run() {
Log.i(TAG, "BEGIN mConnectedThread");
byte[] buffer = new byte[1024];
int bytes;
// Keep listening to the InputStream while connected
while (mState == STATE_CONNECTED) {
try {
// Read from the InputStream
bytes = mmInStream.read(buffer);
// Send the obtained bytes to the UI Activity
mHandler.obtainMessage(Constants.MESSAGE_READ, bytes, -1, buffer)
.sendToTarget();
} catch (IOException e) {
Log.e(TAG, "disconnected", e);
connectionLost();
// Start the service over to restart listening mode
BluetoothChatService.this.start();
break;
}
}
}
/**
* Write to the connected OutStream.
*
* @param buffer The bytes to write
*/
public void write(byte[] buffer) {
try {
mmOutStream.write(buffer);
// Share the sent message back to the UI Activity
mHandler.obtainMessage(Constants.MESSAGE_WRITE, -1, -1, buffer)
.sendToTarget();
} catch (IOException e) {
Log.e(TAG, "Exception during write", e);
}
}
public void cancel() {
try {
mmSocket.close();
} catch (IOException e) {
Log.e(TAG, "close() of connect socket failed", e);
}
}
}
这三个内部方法都很容易理解,接下来看看它的使用流程,我们从它的state来捋一捋。它定义了四个状态
public static final int STATE_NONE = 0; // we're doing nothing
public static final int STATE_LISTEN = 1; // now listening for incoming connections
public static final int STATE_CONNECTING = 2; // now initiating an outgoing connection
public static final int STATE_CONNECTED = 3; // now connected to a remote device
- 初始化时state为 STATE_NONE
- 初始化完成后我们要调用它的start()方法开启AcceptThread监听来自其他设备的连接请求,此时state为 STATE_LISTEN
- 此时将分两种情况:①主动连接其他设备,则调用它的connect()方法,开启ConnectThread线程,此时state为 STATE_CONNECTING ,当连接成功后,调用 它的connected()方法,在此方法中将开启ConnectedThread线程,并通知UI连接设备的名字,设置state为 STATE_CONNECTED 。②监听其他设备的连接请求,则是在第2步之后,在监听有设备请求socket连接后,把获得到socket通过调用 它的connected()方法传递给ConnectedThread类,之后的流程和①一样,可以看出②整个过程没有state为 STATE_CONNECTING 状态,只有STATE_NONE 、STATE_LISTEN 、STATE_CONNECTED 。
下面是start()、connect()、connected()、stop()源码:
/**
* Start the chat service. Specifically start AcceptThread to begin a
* session in listening (server) mode. Called by the Activity onResume()
*/
public synchronized void start() {
// Cancel any thread attempting to make a connection
if (mConnectThread != null) {
mConnectThread.cancel();
mConnectThread = null;
}
// Cancel any thread currently running a connection
if (mConnectedThread != null) {
mConnectedThread.cancel();
mConnectedThread = null;
}
setState(STATE_LISTEN);
// Start the thread to listen on a BluetoothServerSocket
if (mSecureAcceptThread == null) {
mSecureAcceptThread = new AcceptThread(true);
mSecureAcceptThread.start();
}
if (mInsecureAcceptThread == null) {
mInsecureAcceptThread = new AcceptThread(false);
mInsecureAcceptThread.start();
}
}
/**
* Start the ConnectThread to initiate a connection to a remote device.
*
* @param device The BluetoothDevice to connect
* @param secure Socket Security type - Secure (true) , Insecure (false)
*/
public synchronized void connect(BluetoothDevice device, boolean secure) {
// Cancel any thread attempting to make a connection
if (mState == STATE_CONNECTING) {
if (mConnectThread != null) {
mConnectThread.cancel();
mConnectThread = null;
}
}
// Cancel any thread currently running a connection
if (mConnectedThread != null) {
mConnectedThread.cancel();
mConnectedThread = null;
}
// Start the thread to connect with the given device
mConnectThread = new ConnectThread(device, secure);
mConnectThread.start();
setState(STATE_CONNECTING);
}
/**
* Start the ConnectedThread to begin managing a Bluetooth connection
*
* @param socket The BluetoothSocket on which the connection was made
* @param device The BluetoothDevice that has been connected
*/
public synchronized void connected(BluetoothSocket socket, BluetoothDevice
device, final String socketType) {
// Cancel the thread that completed the connection
if (mConnectThread != null) {
mConnectThread.cancel();
mConnectThread = null;
}
// Cancel any thread currently running a connection
if (mConnectedThread != null) {
mConnectedThread.cancel();
mConnectedThread = null;
}
// Cancel the accept thread because we only want to connect to one device
if (mSecureAcceptThread != null) {
mSecureAcceptThread.cancel();
mSecureAcceptThread = null;
}
if (mInsecureAcceptThread != null) {
mInsecureAcceptThread.cancel();
mInsecureAcceptThread = null;
}
// Start the thread to manage the connection and perform transmissions
mConnectedThread = new ConnectedThread(socket, socketType);
mConnectedThread.start();
// Send the name of the connected device back to the UI Activity
Message msg = mHandler.obtainMessage(Constants.MESSAGE_DEVICE_NAME);
Bundle bundle = new Bundle();
bundle.putString(Constants.DEVICE_NAME, device.getName());
msg.setData(bundle);
mHandler.sendMessage(msg);
setState(STATE_CONNECTED);
}
/**
* Stop all threads
*/
public synchronized void stop() {
if (mConnectThread != null) {
mConnectThread.cancel();
mConnectThread = null;
}
if (mConnectedThread != null) {
mConnectedThread.cancel();
mConnectedThread = null;
}
if (mSecureAcceptThread != null) {
mSecureAcceptThread.cancel();
mSecureAcceptThread = null;
}
if (mInsecureAcceptThread != null) {
mInsecureAcceptThread.cancel();
mInsecureAcceptThread = null;
}
setState(STATE_NONE);
}