C#使控件随窗体变化而变化的两种方法

第一种:

float x=0;
        float y=0;

        private void Frm_Resize(object sender, System.EventArgs e)
        {
            float  newx = (this.Width )/ x;
            float newy = this.Height / y;
            setConstrols(newx, newy, this);    
        }
        private void setTag(Control cons)
        {
            foreach (Control con in cons.Controls )
            {
                con.Tag = con.Width +":" + con.Height + ":" + con.Left + ":" + con.Top + ":" + con.Font.Size;
                if (con.Controls.Count > 0)
                {
                    setTag(con);   
                }
            }
        }
        private void setConstrols(float newx,float newy,Control  cons)
        {
            foreach (Control  con in cons .Controls )
            {
                string[] mytag = con.Tag.ToString().Split(new char[] { ':' });
                float a = Convert.ToSingle(mytag[0]) * newx;
                con.Width = (int)a;
                a=Convert.ToSingle(mytag[1]) * newy;
                con.Height = (int)(a);
                a=Convert.ToSingle(mytag[2]) * newx;
                con.Left = (int)(a);
                a=Convert.ToSingle(mytag[3]) * newy;
                con.Top = (int)(a);
                Single currentSize = Convert.ToSingle (mytag[4]) * newy;
                con .Font =new Font (con.Font .Name ,currentSize,con.Font .Style ,con.Font .Unit );
                if(con.Controls .Count >0)
                {
                    setConstrols (newx ,newy ,con );
                }
            }
        }

        private void Frm_Load(object sender, System.EventArgs e)
        {
            x=this.Width ;
            y=this.Height ;
            setTag(this);
            this.Resize +=new EventHandler(Frm_Resize);   }


 

第二种:

static float x;
        static float y;
        int[][] con;
        float[] cc;
private void Frm_dqadf_Load(object sender, EventArgs e)
        {
            x = this.Width;
            y = this.Height;
            con=new int[Controls.Count][];
            cc = new float[Controls.Count];
            for (int i = 0; i < Controls.Count; i++)
            {
                con[i] = new int[4];
                con[i][0] = Controls[i].Top;
                con[i][1] = Controls[i].Height;
                con[i][2] = Controls[i].Left;
                con[i][3] = Controls[i].Width;
                cc[i] = Controls[i].Font.Size;
            }
        }
private void Frm_dqadf_Resize(object sender, EventArgs e)
        {
            float h = this.Height / y;
            float w = this.Width / x;
            for (int i = 0; i < Controls.Count; i++)
            {
                Controls[i].Top=(int)(con[i][0]*h);
                Controls[i].Height = (int)(con[i][1] * h);
                Controls[i].Left = (int)(con[i][2] * w);
                Controls[i].Width = (int)(con[i][3] * w);
                float currentSize=cc[i]*h;
                Controls[i].Font = new Font(Controls[i].Font.Name, currentSize, Controls[i].Font.Style, Controls[i].Font.Unit);
            }
        }


 

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