sudo apt-get install git gcc build-essential libsdl1.2-dev
http://www.raspians.com/Knowledgebase/quake-iii-arena/
git for source codes
git clone https://github.com/raspberrypi/quake3.git
cd ./quake3
vi build.sh
make it look like this:
1 #!/bin/bash
2 # this script builds q3 with SDL
3 # invoke with ./build.sh
4 # or ./build.sh clean to clean before build
5
6 # directory containing the ARM shared libraries (rootfs, lib/ of SD card)
7 # specifically libEGL.so and libGLESv2.so
8 ARM_LIBS=/opt/vc/lib #第一个要改变的地方
9 SDL_LIB=lib
10
11 # directory containing baseq3/ containing .pk3 files - baseq3 on CD
12 BASEQ3_DIR="/home/${USER}/"
13
14 # directory to find khronos linux make files (with include/ containing
15 # headers! Make needs them.)
16 INCLUDES="-I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads" #第二个要改变的地方
17
18 # prefix of arm cross compiler installed
19 #CROSS_COMPILE=bcm2708- #这里把交叉编译注释掉
20
21 # clean
22 if [ $# -ge 1 ] && [ $1 = clean ]; then
23 echo "clean build"
24 rm -rf build/*
25 fi
26
27 # sdl not disabled
28 make -j4 -f Makefile COPYDIR="$BASEQ3_DIR" ARCH=arm \
29 CC=""$CROSS_COMPILE"gcc" USE_SVN=0 USE_CURL=0 USE_OPENAL=0 \
30 CFLAGS="-DVCMODS_MISC -DVCMODS_OPENGLES -DVCMODS_DEPTH -DVCMODS_REPLACETRIG $INCLUDES" \
31 LDFLAGS="-L"$ARM_LIBS" -L$SDL_LIB -lSDL -lvchostif -lvmcs_rpc_client -lvcfiled_check -lbcm_host -lkhrn_static -lvchiq_arm -lopenmaxil -lEGL -lGLESv2 -lvcos -lrt"
32
33 # copy the required pak3 files over
34 # cp "$BASEQ3_DIR"/baseq3/*.pk3 "build/release-linux-arm/baseq3/"
35 # cp -a lib build/release-linux-arm/baseq3/
36 exit 0
37
~
~
~
Save this file and go ./build.sh :D
Start compiling, it might take hours. Just be patient :D
原帖地址:http://www.raspbian.org/RaspbianQuake3
http://www.youtube.com/watch?v=nSqFdguPEzI
Building Quake 3 in Raspbian
Documentation below pulled from the Raspbian Forum. Please update this page if errors in the build process are discovered.
- Make sure you're up-to-date:
sudo apt-get update sudo apt-get dist-upgrade sudo rpi-update 192
- Reboot.
- Install required packages:
sudo apt-get install git gcc build-essential libsdl1.2-dev
- Download the Quake 3 source code:
mkdir ~/src cd ~/src git clone https://github.com/raspberrypi/quake3.git cd quake3
-
Edit build.sh in quake3 directory:
change line 8 to this: ARM_LIBS=/opt/vc/lib change line 16 to this: INCLUDES="-I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads" comment out line 19: #CROSS_COMPILE=bcm2708-
-
Do a ./build.sh
-
Wait for compilation to finish, takes about 1 hour on RasPi.
-
Find copies of the following somewhere (other guides will show you) and place in build/release-linux-arm/baseq3:
-
pak0.pk3, pak1.pk3, pak2.pk3, pak3.pk3, pak4.pk3, pak5.pk3, pak6.pk3, pak7.pk3, pak8.pk3
-
- Update your permissions for directFB access:
sudo usermod -a -G video [your_username]
- Log out, log back in. This will allow you to run game as non-root. Works with other directFB/SDL based stuff, too.
-
If you do not intend to keep Quake 3 source code, you may reorganize files as suggested by this thread on RasPi Forum.
-
Run ioquake3.arm. Shoot things.
Highly non-scientific testing (i.e. having played a normal-Debian build a few days ago) suggests framerate is quite dramatically improved. Go Raspbian!
Troubleshooting
-
Compiling fails, complaining about missing vcos_platform_types.h file. See this issue in RasPi repository: https://github.com/raspberrypi/firmware/issues/34. (Build script was recently fixed to include correct path to missing header file. Do git pull.)
- Game cannot find Broadcom libraries. As root do:
cd /etc/ld.so.conf.d/ echo /opt/vc/lib >broadcomlib.conf ldconfig
-
If you get an error like "failed to open vchiq instance" you'll need to do as root:
echo 'SUBSYSTEM=="vchiq",GROUP="video",MODE="0660"' > /etc/udev/rules.d/10-vchiq-permissions.rules usermod -a -G video [your_username]
- Or as one time temporary solution (until reboot):
chmod a+rw /dev/vchiq
-
If running as a non-root user and running from the console (non X11), then quake3 may bomb out with an error message like'SDL_Init()' 'Unable to open mouse'. You'll need to fix permissions so that non-root user can access /dev/input/mice and /dev/input/mouse0.
-
Create new file /etc/udev/rules.d/99-input.rules:
# file /etc/udev/rules.d/99-input.rules KERNEL=="mice", NAME="input/%k", MODE="664", GROUP="input" KERNEL=="mouse*", NAME="input/%k", MODE="664", GROUP="input"
- Add a new group and add your user(s) to it:
groupadd input usermod -a -G input [your_username]
- Log out, log back in.
-