chrome阅读随手记(1) 智能指针实现的一些细节

本文探讨了Chrome中智能指针的实现细节,特别是如何解决智能指针所有权转移的问题。通过注释2可知,文章旨在消除对此问题的误解。
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template <class C>
class scoped_ptr {
 public:

  // The element type
  typedef C element_type;

  // Constructor.  Defaults to initializing with NULL.
  // There is no way to create an uninitialized scoped_ptr.
  // The input parameter must be allocated with new.
  explicit scoped_ptr(C* p = NULL) : ptr_(p) { }

  // Destructor.  If there is a C object, delete it.
  // We don't need to test ptr_ == NULL because C++ does that for us.
  ~scoped_ptr() {
    enum { type_must_be_complete = sizeof(C) };
    delete ptr_;
  }

  // Reset.  Deletes the current owned object, if any.
  // Then takes ownership of a new object, if given.
  // this->reset(this->get()) works.
  void reset(C* p = NULL) {
    if (p != ptr_) {
      enum { type_must_be_complete = sizeof(C) };//注释1
      delete ptr_;
      ptr_ = p;
    }
  }

  // Accessors to get the owned object.
  // operator* and operator-> will assert() if there is no current object.
  C& operator*() const {
    assert(ptr_ != NULL);
    return *ptr_;
  }
  C* operator->() const  {
    assert(ptr_ != NULL);
    return ptr_;
  }
  C* get() const { return ptr_; }

  // Comparison operators.
  // These return whether two scoped_ptr refer to the same object, not just to
  // two different but equal objects.
  bool operator==(C* p) const { return ptr_ == p; }
  bool operator!=(C* p) const { return ptr_ != p; }

  // Swap two scoped pointers.
  void swap(scoped_ptr& p2) {
    C* tmp = ptr_;
    ptr_ = p2.ptr_;
    p2.ptr_ = tmp;
  }

  // Release a pointer.
  // The return value is the current pointer held by this object.
  // If this object holds a NULL pointer, the return value is NULL.
  // After this operation, this object will hold a NULL pointer,
  // and will not own the object any more.
  C* release() WARN_UNUSED_RESULT {
    C* retVal = ptr_;
    ptr_ = NULL;
    return retVal;
  }

 private:
  C* ptr_;

  // Forbid comparison of scoped_ptr types.  If C2 != C, it totally doesn't
  // make sense, and if C2 == C, it still doesn't make sense because you should
  // never have the same object owned by two different scoped_ptrs.
  template <class C2> bool operator==(scoped_ptr<C2> const& p2) const;
  template <class C2> bool operator!=(scoped_ptr<C2> const& p2) const;

  // Disallow evil constructors//注释2
  scoped_ptr(const scoped_ptr&);
  void operator=(const scoped_ptr&);
};


注释1:对incomplete type做检查,防止delete错误。

注释2:如注释,抛弃诟病颇多的智能指针所属权转移问题

话说怎么在csdn贴的代码里加注解呢

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