动态位图

动态位图:

logic与draw循环去操作canvas:

logic去计算位移量,canvas随着logic的位置变化而画图。

package com.bm;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.SurfaceHolder.Callback;

/**
 * 
 * @author Himi
 *
 */
public class MySurfaceView extends SurfaceView implements Callback, Runnable {
	private SurfaceHolder sfh;
	private Paint paint;
	private Thread th;
	private boolean flag;
	private Canvas canvas;
	//声明一张波浪位图
	private Bitmap bmp;
	//声明波浪图的X,Y坐标
	private int bmpX, bmpY;

	/**
	 * SurfaceView初始化函数
	 */
	public MySurfaceView(Context context) {
		super(context);
		sfh = this.getHolder();
		sfh.addCallback(this);
		paint = new Paint();
		paint.setColor(Color.WHITE);
		paint.setAntiAlias(true);
		setFocusable(true);
	}

	/**
	 * SurfaceView视图创建,响应此函数
	 */
	@Override
	public void surfaceCreated(SurfaceHolder holder) {
		bmp = BitmapFactory.decodeResource(this.getResources(), R.drawable.water);
		//让位图初始化X坐标正好充满屏幕
		bmpX = -bmp.getWidth()+this.getWidth();
		//让位图绘制在的最下方,且图片Y坐标正好是(屏幕高-图片高)
		bmpY = this.getHeight() - bmp.getHeight();
		flag = true;
		//实例线程
		th = new Thread(this);
		//启动线程
		th.start();
	}

	/**
	 * 游戏绘图
	 */
	public void myDraw() {
		try {
			canvas = sfh.lockCanvas();
			if (canvas != null) {
				canvas.drawColor(Color.WHITE);
				canvas.drawBitmap(bmp, bmpX, bmpY, new Paint());
			}
		} catch (Exception e) {
			// TODO: handle exception
		} finally {
			if (canvas != null)
				sfh.unlockCanvasAndPost(canvas);
		}
	}

	/**
	 * 触屏事件监听
	 */
	@Override
	public boolean onTouchEvent(MotionEvent event) {
		return true;
	}

	/**
	 * 按键事件监听
	 */
	@Override
	public boolean onKeyDown(int keyCode, KeyEvent event) {
		return super.onKeyDown(keyCode, event);
	}

	/**
	 * 游戏逻辑
	 */
	private void logic() {
		bmpX+=5;
	}

	@Override
	public void run() {
		while (flag) {
			long start = System.currentTimeMillis();
			myDraw();
			logic();
			long end = System.currentTimeMillis();
			try {
				if (end - start < 50) {
					Thread.sleep(50 - (end - start));
				}
			} catch (InterruptedException e) {
				e.printStackTrace();
			}
		}
	}

	/**
	 * SurfaceView视图状态发生改变,响应此函数
	 */
	@Override
	public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
	}

	/**
	 * SurfaceView视图消亡时,响应此函数
	 */
	@Override
	public void surfaceDestroyed(SurfaceHolder holder) {
		flag = false;
	}
}


评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值