一、Handler消息传递机制
1、关于 Handler
- 在安卓中子线程不允许直接操作主线程中的组件
- Handler 实际上是在主线程和子线程之间起了一个桥梁的作用
- 发送消息和处理消息都是handler在起作用
2、倒计时进度条实现
public class MainActivity extends AppCompatActivity {
private final static int MSG = 0x123;
private final static int TIME = 60;
private int curProgress = 0;
private ProgressBar pb;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
pb = (ProgressBar) findViewById(R.id.pb);
handler.sendEmptyMessage(MSG);
}
Handler handler = new Handler() {
@Override
public void handleMessage(Message msg) {
if (TIME - curProgress > 0) {
curProgress++;
pb.setProgress(TIME - curProgress);
this.sendEmptyMessageDelayed(MSG, 1000);
} else {
Toast.makeText(MainActivity.this, "time is out", Toast.LENGTH_SHORT).show();
}
}
};
}
二、Message
1、关于Message类
几个公有属性
使用总结
2、图片轮播实现
- 使用 ViewFlipper 切换图片,切换的动画效果使用 translate 平移动画,关键代码如下
public class MainActivity extends AppCompatActivity {
private ViewFlipper viewFlipper;
private int[] images = new int[]{
R.drawable.img1, R.drawable.img2, R.drawable.img3, R.drawable.img4,
R.drawable.img5, R.drawable.img6, R.drawable.img7, R.drawable.img8
};
private Animation[] anims = new Animation[2];
private Message message;
private final static int MSG_FLAG = 0x123;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
viewFlipper = (ViewFlipper) findViewById(R.id.vf);
for (int i = 0; i < images.length; i++) {
ImageView imageView = new ImageView(this);
imageView.setImageResource(images[i]);
viewFlipper.addView(imageView);
}
anims[0] = AnimationUtils.loadAnimation(this, R.anim.slide_in_right);
anims[1] = AnimationUtils.loadAnimation(this, R.anim.slide_out_left);
viewFlipper.setInAnimation(anims[0]);
viewFlipper.setOutAnimation(anims[1]);
message = Message.obtain();
message.what = MSG_FLAG;
handler.sendMessage(message);
}
Handler handler = new Handler() {
@Override
public void handleMessage(Message msg) {
if (msg.what == MSG_FLAG) {
viewFlipper.showNext();
message = handler.obtainMessage(MSG_FLAG);
handler.sendMessageDelayed(message, 3000);
}
}
};
}
<set xmlns:android="http://schemas.android.com/apk/res/android">
<translate
android:duration="500"
android:fromXDelta="100%p"
android:toXDelta="0%" />
</set>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<translate
android:duration="500"
android:fromXDelta="0%"
android:toXDelta="-100%p"/>
</set>
三、Looper
1、消息处理基本原理图
说明
- 在主线程中创建 Handler 会自动创建 Looper 对象
- 在子线程中创建 Handler 不会自动创建 Looper 对象,需要我们手动创建,基本的流程如下:
public class MyThread extends Thread {
@Override
public void run() {
Looper.prepare();
Handler handler = new Handler(){
@Override
public void handleMessage(Message msg) {
if(msg.what == 0x78){
Log.i("looper",msg.what+"");
}
}
};
Message message = handler.obtainMessage(0x78);
handler.sendMessage(message);
Looper.loop();
}
}