低级定时控制

低级定时控制:
1.定时器跟踪时间的所遇到的一些困难:
首先、定时器传递消息
第二、定时器并不那么准确
第三、在大多数游戏循环中,都希望能够强制主程序以指定桢数运行,而且桢数不能过高,定时器在这方面并不擅长。

2.游戏锁定桢数,需要查询系统时钟,然后运行差动测试来检查过去了多少时间。
Win32 API 具有这样的功能,称之为GetTickCount();
原型:DWORD GetTickCount(void)
返回:返回从Windows启动后的毫秒数

3例子:看下面是如何确认程序块以准确的30fps或33.33毫秒的延迟方式运行:
//get the starting time
DWORD start_time = GetTickCount();

//do work,draw frame,whatever

//now wait until 33 milliseconds has elapsed
while((GetTickCount() - start_time)<33)


4一个类似屏幕保护的程序例子:
// DEMO2_4.CPP - A complete windows program with a slighty
// different main event loop

// INCLUDES ///
#define WIN32_LEAN_AND_MEAN  // just say no to MFC

#include <windows.h>   // include all the windows headers
#include <windowsx.h>  // include useful macros
#include <stdio.h>    
#include <math.h>
#include <stdlib.h>

// DEFINES

// defines for windows
#define WINDOW_CLASS_NAME "WINCLASS1"

// GLOBALS


// FUNCTIONS //
LRESULT CALLBACK WindowProc(HWND hwnd,
          UINT msg,
                            WPARAM wparam,
                            LPARAM lparam)
{
// this is the main message handler of the system
PAINTSTRUCT  ps;  // used in WM_PAINT
HDC    hdc; // handle to a device context

// what is the message
switch(msg)
 { 
 case WM_CREATE:
        {
  // do initialization stuff here

        // return success
  return(0);
  } break;

 case WM_PAINT:
  {
  // simply validate the window
  hdc = BeginPaint(hwnd,&ps); 
  // you would do all your painting here
        EndPaint(hwnd,&ps);

        // return success
  return(0);
     } break;

 case WM_DESTROY:
  {
  // kill the application, this sends a WM_QUIT message
  PostQuitMessage(0);

        // return success
  return(0);
  } break;

 default:break;

    } // end switch

// process any messages that we didn't take care of
return (DefWindowProc(hwnd, msg, wparam, lparam));

} // end WinProc

// WINMAIN
int WINAPI WinMain( HINSTANCE hinstance,
     HINSTANCE hprevinstance,
     LPSTR lpcmdline,
     int ncmdshow)
{

WNDCLASSEX winclass; // this will hold the class we create
HWND    hwnd;  // generic window handle
MSG     msg;   // generic message

// first fill in the window class stucture
winclass.cbSize         = sizeof(WNDCLASSEX);
winclass.style   = CS_DBLCLKS | CS_OWNDC |
                          CS_HREDRAW | CS_VREDRAW;
winclass.lpfnWndProc = WindowProc;
winclass.cbClsExtra  = 0;
winclass.cbWndExtra  = 0;
winclass.hInstance  = hinstance;
winclass.hIcon   = LoadIcon(NULL, IDI_APPLICATION);
winclass.hCursor  = LoadCursor(NULL, IDC_ARROW);
winclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
winclass.lpszMenuName = NULL;
winclass.lpszClassName = WINDOW_CLASS_NAME;
winclass.hIconSm        = LoadIcon(NULL, IDI_APPLICATION);

// register the window class
if (!RegisterClassEx(&winclass))
 return(0);

// create the window
if (!(hwnd = CreateWindowEx(NULL,                  // extended style
                            WINDOW_CLASS_NAME,     // class
          "Your Basic Window++", // title
          WS_OVERLAPPEDWINDOW | WS_VISIBLE,
           0,0,     // initial x,y
          400,400,  // initial width, height
          NULL,     // handle to parent
          NULL,     // handle to menu
          hinstance,// instance of this application
          NULL))) // extra creation parms
return(0);

// enter main event loop, but this time we use PeekMessage()
// instead of GetMessage() to retrieve messages

HDC hdc;
int x1 = rand()%100;
int x2 = 100 + rand()%100;
int y1 = rand()%100;
int y2 = 100 + rand()%100;
int vx1 = -2 + rand()%5;
int vy1 = -2 + rand()%5;
int vx2 = -2 + rand()%5;
int vy2 = -2 + rand()%5;
int count=0;
DWORD start_time;
HPEN p = CreatePen(PS_SOLID,1,RGB(rand()%256,rand()%256,rand()%256));
RECT rect;
GetClientRect(hwnd,&rect);

hdc = GetDC(hwnd);

while(TRUE)
 {
    // test if there is a message in queue, if so get it

 start_time = GetTickCount();

 if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))
    {
    // test if this is a quit
       if (msg.message == WM_QUIT)
           break;
 
    // translate any accelerator keys
    TranslateMessage(&msg);

    // send the message to the window proc
    DispatchMessage(&msg);
    } // end if
   
    // main game processing goes here
 // Game_Main(); // or whatever your loop is called

 count++;

    if(count>=100)
 {
        count = 0;

     p = CreatePen(PS_SOLID,1,RGB(rand()%256,rand()%256,rand()%256));
 }

 SelectObject(hdc,p);

    if((x1+vx1)<0||(x1+vx1)>400)
 {
  vx1=-vx1;

  x1 = x1 + vx1;
 }
 else
  x1 = x1 + vx1;

 if((x2+vx2)<0||(x2+vx2)>400)
 {
  vx2=-vx2;

  x2 = x2 + vx2;
 }
 else
  x2 = x2 + vx2;

 if((y2+vy2)<0||(y2+vy2)>400)
 {
  vy2=-vy2;

  y2 = y2 + vy2;
 }
 else
  y2 = y2 + vy2;

 if((y1+vy1)<0||(y1+vy1)>400)
 {
  vy1=-vy1;

  y1 = y1 + vy1;
 }
 else
  y1 = y1 + vy1;

 MoveToEx(hdc,x1,y1,NULL);
 LineTo(hdc,x2,y2);

 while((GetTickCount() - start_time)<33);


  

 

 } // end while

    ReleaseDC(hwnd,hdc);

// return to Windows like this
return(msg.wParam);

} // end WinMain

///
该程序设计2个需要注意的知识点:(1)桢数锁定
                              (2)基础的碰撞检测

5当然,如果仅仅是延迟你的程序,可以使用Win32 API函数Sleep().只要将希望延迟的毫秒数的时间延迟传递给该函数,该程序就将执行。例如,要延迟1.0秒,应当说Sleep(1000).
                   

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