Dust3D项目实训四 | 基于modelmeshbinder类的网格纹理绑定功能分析
paint函数分析
void ModelMeshBinder::paint(ModelShaderProgram *program)
{
Model *newMesh = nullptr;
bool hasNewMesh = false;
if (m_newMeshComing) {
QMutexLocker lock(&m_newMeshMutex);
if (m_newMeshComing) {
newMesh =
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2021-10-24 22:05:11 ·
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