将自定义事件添加到JavaScript对象
Node里面的许多对象都会分发事件:一个net.Server对象会在每次有新连接时分发一个事件, 一个fs.readStream对象会在文件被打开的时候发出一个事件。 所有这些产生事件的对象都是 events.EventEmitter 的实例。 你可以通过require("events");来访问该模块。
实现一个简单的发射器:
- var events = require("events");
- var emitter = events.EventEmitter();
- emitter.emit("customEvent");
可以直接把事件添加到JavaScript对象,需要在对象实例中调用events.EventEmitter.call(this)来在对象中继承EventEmitter功能,还需要把events.EventEmitter.prototype添加到对象的原型中。
- Function newObj(){
- Events.EventEmitter.call(this);
- }
- newObj.prototype.__proto__ = events.EventEmitter.prototype;
可以直接从对象实例发出事件了。
- var obj = new newObj();
- obj.emit("someEvent");
实现事件监听器和发射器事件
- var events = require("events");
- function Account() {
- this.balance = 0;
- events.EventEmitter.call(this);
- this.deposit = function (amount) {
- this.balance +=amount;
- this.emit("balanceChanged");
- };
- this.widthdraw = function (amount) {
- this.balance -=amount;
- this.emit("balanceChanged");
- };
- }
-
- Account.prototype.__proto__ = events.EventEmitter.prototype;
-
- function displayBalance() {
- console.log("Account balance: $%d", this.balance);
- }
-
- function checkOverdraw() {
- if(this.balance<0){
- console.log("Account overdraw!!!");
- }
- }
-
- function checkGoal(acc, goal) {
- if(acc.balance > goal){
- console.log("Goal Achieved!!!");
- }
- }
-
- var account = new Account();
- account.on("balanceChanged", displayBalance);
- account.on("balanceChanged", checkOverdraw);
- account.on("balanceChanged", function () {
- checkGoal(this, 1000);
- });
- account.deposit(220);
- account.deposit(320);
- account.deposit(600);
- account.widthdraw(1200);