windows 与 Linux SOCKET通讯

编写的一个小程序 参考了网络上的一些文章,但是网络上的代码似乎设置于本机不同,在windows客户端这边做了些修改。

linux server 端口

#include <netinet/in.h>    
#include <sys/types.h>    
#include <sys/socket.h>    
#include <stdio.h>        
#include <stdlib.h>       
#include <string.h>       

#define HELLO_WORLD_SERVER_PORT    4000
#define LENGTH_OF_LISTEN_QUEUE 20
#define BUFFER_SIZE 1024

int main(int argc, char **argv)
{
	struct sockaddr_in server_addr;
	int server_socket;
	int opt = 1;

	bzero(&server_addr,sizeof(server_addr)); 

	server_addr.sin_family = AF_INET;
	server_addr.sin_addr.s_addr = htons(INADDR_ANY);
	server_addr.sin_port = htons(HELLO_WORLD_SERVER_PORT);

	/* create a socket */
	server_socket = socket(PF_INET,SOCK_STREAM,0);
	if( server_socket < 0)
	{
		printf("Create Socket Failed!");
		exit(1);
	}

	/* bind socket to a specified address*/
	setsockopt(server_socket, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt));
	if( bind(server_socket,(struct sockaddr*)&server_addr,sizeof(server_addr)))
	{
		printf("Server Bind Port : %d Failed!", HELLO_WORLD_SERVER_PORT); 
		exit(1);
	}

	/* listen a socket */
	if(listen(server_socket, LENGTH_OF_LISTEN_QUEUE))
	{
		printf("Server Listen Failed!"); 
		exit(1);
	}

	/* run server */
	while (1) 
	{
		struct sockaddr_in client_addr;
		int client_socket;		
		socklen_t length;
		char buffer[BUFFER_SIZE];

		/* accept socket from client */
		length = sizeof(client_addr);
		client_socket = accept(server_socket, (struct sockaddr*)&client_addr, &length);
		if( client_socket < 0)
		{
			printf("Server Accept Failed!\n");
			break;
		}

		/* receive data from client */
		while(1)
		{
			bzero(buffer, BUFFER_SIZE);
			length = recv(client_socket, buffer, BUFFER_SIZE, 0);
			if (length < 0)
			{
				printf("Server Recieve Data Failed!\n");
				break;
			}else if (length < 0)
			{
				printf("Recv Buffer is %s\n",buffer);
				break;	
			}

			if('q' == buffer[0])
			{
				printf("Quit from client!\n");
				break;
			}

			printf("%s\n", buffer);
		}	

		close(client_socket);
	}

	close(server_socket);
	return 0;
}


 

windows client 端口

 

// Def_win_client_socket_test.cpp : 定义控制台应用程序的入口点。
//

#include "stdafx.h"
#include <windows.h>

#pragma comment(lib,"ws2_32.lib")
#define PORT 4000
#define IP_ADDRESS "192.168.227.136"


int _tmain(int argc, _TCHAR* argv[])
{
	WSADATA	Ws;
	SOCKET	ClientSocket;
	struct sockaddr_in	ClientAddr;
	int		Ret = 0;
	char	SendBuffer[MAX_PATH];

	if(WSAStartup(MAKEWORD(2,2),&Ws) != 0)
	{
		printf("Init winows socket failed::%d",GetLastError());
		return -1;
	}
	//	0 表示系统自己选择协议
	ClientSocket = socket(AF_INET,SOCK_STREAM,0);

	ClientAddr.sin_family = AF_INET;
	ClientAddr.sin_addr.S_un.S_addr=inet_addr(IP_ADDRESS);  
	ClientAddr.sin_port=htons(PORT); 

	printf("Connect to server...\n");  

	Ret = connect(ClientSocket,(struct sockaddr*)&ClientAddr, sizeof(ClientAddr)); 
	if( Ret == SOCKET_ERROR)
	{
		printf("Connect Error::%d\n",GetLastError());
		return -1;
	}else
	{
		printf("Connect succeded! \n");
	}


	while(1)
	{
		scanf("%s", SendBuffer);  

		/* send data to server */  
		Ret = send(ClientSocket, SendBuffer, (int)strlen(SendBuffer), 0);  
		if ( Ret == SOCKET_ERROR )  
		{  
			printf("Send Info Error::%d\n", GetLastError());  
			break;  
		}  

		if('q' == SendBuffer[0])  
		{  
			break;  
		}  
	}
	closesocket(ClientSocket);  
	WSACleanup();  

	return 0;
}


ubuntu 虚拟机12.06版本 及 windows 7 下测试通过

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