controller.A.onEvent(ControllerButtonEvent.Pressed, function () {
if (mySprite.isHittingTile(CollisionDirection.Bottom)) {
mySprite.vy = -200
}
})
scene.onOverlapTile(SpriteKind.Player, sprites.dungeon.collectibleBlueCrystal, function (sprite, location) {
game.over(false, effects.blizzard)
})
scene.onOverlapTile(SpriteKind.Player, sprites.dungeon.collectibleRedCrystal, function (sprite, location) {
game.over(true, effects.confetti)
})
let mySprite: Sprite = null
tiles.placeOnTile(mySprite, tiles.getTileLocation(0, 5))
mySprite = sprites.create(img`
........................
........................
........................
........................
..........ffff..........
........ff1111ff........
.......fb111111bf.......
.......f11111111f.......
......fd11111111df......
......fd11111111df......
......fddd1111dddf......
......fbdbfddfbdbf......
......fcdcf11fcdcf......
.......fb111111bf.......
......fffcdb1bdffff.....
....fc111cbfbfc111cf....
....f1b1b1ffff1b1b1f....
....fbfbffffffbfbfbf....
.........ffffff.........
...........fff..........
........................
........................
........................
........................
`, SpriteKind.Player)
controller.moveSprite(mySprite, 100, 0)
mySprite.ay = 400
scene.cameraFollowSprite(mySprite)
scene.setBackgroundColor(9)
tiles.setTilemap(tilemap`级别1`)
Python小游戏,无毒,无木马
这篇博客探讨了游戏开发中的关键元素,包括玩家角色与地图元素的碰撞检测,以及不同事件的响应机制。通过示例代码展示了如何在场景中检测玩家与蓝红水晶的重叠,并触发游戏结束效果。同时,还详细介绍了角色的移动和动画处理,以及场景背景设置和摄像机跟随等核心功能。
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