最近看了淘宝手机端的有些页面是类似下面这个小球的加载效果。后来了解了下,淘宝是直接一个gif图片实现效果的,这当然是最简单的方法。为了加深了解属性动画,这次就做个类似的效果。这依旧由几个简单的属性动画组合在一起,所有动画都在代码里实现了。看注释就好。
上个效果图:
实现代码:
小球圆圈的XML文件 drawable_dot.xml:
<?xml version="1.0" encoding="utf-8" ?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="oval"
>
<size
android:height="40dp"
android:width="40dp"
/>
<solid
android:color="#D2691E"
/>
</shape>
Activity的布局文件,就是一个ImageView:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent" android:layout_height="match_parent">
<ImageView
android:id="@+id/imv_tb_dot1"
android:layout_width="20dp"
android:layout_height="20dp"
android:layout_centerInParent="true"
android:src="@drawable/drawable_dot"
/>
</RelativeLayout>
主类MainActivity:
package com.alextam.circlemoveball;
import android.animation.Animator;
import android.animation.AnimatorSet;
import android.animation.ValueAnimator;
import android.media.Image;
import android.support.v7.app.ActionBarActivity;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuItem;
import android.widget.ImageView;
/**
* @author Alex Tam
*/
public class MainActivity extends ActionBarActivity {
private ImageView imv1;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
imv1= (ImageView)findViewById(R.id.imv_tb_dot1);
setCircleMoveBall();
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.menu_main, menu);
return true;
}
@Override
public boolean onOptionsItemSelected(MenuItem item) {
// Handle action bar item clicks here. The action bar will
// automatically handle clicks on the Home/Up button, so long
// as you specify a parent activity in AndroidManifest.xml.
int id = item.getItemId();
//noinspection SimplifiableIfStatement
if (id == R.id.action_settings) {
return true;
}
return super.onOptionsItemSelected(item);
}
/**
* 设置小球动画
*/
private void setCircleMoveBall()
{
ValueAnimator animatorMove = ValueAnimator.ofInt(0,200);
animatorMove.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
imv1.setTranslationX((Integer) animation.getAnimatedValue());
}
});
animatorMove.setDuration(1000);
ValueAnimator animatorMoveScale = ValueAnimator.ofFloat(0.0f,100.0f);
animatorMoveScale.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
float value = (Float)animation.getAnimatedValue();
//将动画的小球运动分解为2部,当0.0f - 50.0f小球变大,后面一半50.0f-100.0f小球从大恢复正常
//这里效果看起来是小球从平面向屏幕弹起的样子
if(value<= 50.0f)
{
imv1.setScaleX(1.0f + value/50);
imv1.setScaleY(1.0f + value/50);
}
else
{
imv1.setScaleX(1.0f - (value - 100.0f)/50);
imv1.setScaleY(1.0f - (value - 100.0f)/50);
}
}
});
animatorMoveScale.setDuration(1000);
ValueAnimator animatorBackMove = ValueAnimator.ofInt(200,0);
animatorBackMove.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
imv1.setTranslationX((Integer) animation.getAnimatedValue());
}
});
animatorBackMove.setDuration(2000);
ValueAnimator animatorBackScale = ValueAnimator.ofFloat(0.0f,-100.0f);
animatorBackScale.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
float value = (Float)animation.getAnimatedValue();
float vluA,vluB;
//同样是将小球分解两步,效果就是动画中的往后变小,透明度逐渐变低,然后恢复正常大小和透明度的效果
if( value > -50.0f && value < 0)
{
vluA = 1.1f + value/50;
imv1.setAlpha(vluA);
imv1.setScaleX(vluA);
imv1.setScaleY(vluA);
}
else
{
vluB = 0.1f - (value + 50.0f)/50;
imv1.setAlpha(vluB);
imv1.setScaleX(vluB);
imv1.setScaleY(vluB);
}
}
});
animatorBackScale.setDuration(2000);
final AnimatorSet set = new AnimatorSet();
//设置几个动画的运动规则
set.play(animatorMove).with(animatorMoveScale);
set.play(animatorMoveScale).before(animatorBackMove);
set.play(animatorBackMove).with(animatorBackScale);
set.addListener(new Animator.AnimatorListener() {
@Override
public void onAnimationStart(Animator animation) {
}
@Override
public void onAnimationEnd(Animator animation) {
//在这里实现重复运动
set.start();
}
@Override
public void onAnimationCancel(Animator animation) {
}
@Override
public void onAnimationRepeat(Animator animation) {
}
});
set.start();
}
}
所有方法的说明,其实都能在上篇找到注释说明。但是这里强调一个地方,就是AnimatorSet这个类,并没有直接提供了类似Animator的setRepeatCount() 和setRepeatMode()方法,所以如果在AnimatorSet中要实现不断重复的播放动画,就要借助AnimatorListener接口,在动画结束( end )的时候去重新调用set.start() 方法。 当然,如果AnimatorSet中的Animator已经设置了重复次数和重复模式,在AnimatorSet中依然是有效的。动画虽然简陋了些,但稍作修饰,也可以作为页面加载的动画使用,同时加深对原理的认识,在以后的使用中会更加熟练哦。大家多多练习,加油!