第一个防抖动程序:
key2.v
———————————————————————————————————
module key2(
input clk,
rst,
key,
output led
);
//++++++++++++++++++++++++++++++++++++++
// 分频器 开始
//++++++++++++++++++++++++++++++++++++++
reg [17:0] cout;
always@(posedge clk)
if(!rst)
cout <= 0;
else
cout <= cout + 1'b1;
wire clk_5ms = &cout; // 相当诡异的用法
//--------------------------------------
// 分频器 结束
//--------------------------------------
//++++++++++++++++++++++++++++++++++++++
// 5ms采集一次键值 开始
//++++++++++++++++++++++++++++++++++++++
reg key_r;
always@(posedge clk)
if(!rst)
key_r<=1'b1;
else if (clk_5ms)
key_r<=key;
//--------------------------------------
// 5ms采集一次键值 结束
//--------------------------------------
//++++++++++++++++++++++++++++++++++++++
// 锁存采集到的键值 开始
//++++++++++++++++++++++++++++++++++++++
reg key_r_sw;
always@(posedge clk)
key_r_sw<=key_r;
//--------------------------------------
// 锁存采集到的键值 结束
//--------------------------------------
//+++++++++++++++++++++++++++++++++++++
// 检测键值变动 开始
//+++++++++++++++++++++++++++++++++++++
// _______ ____
// key_r |_|
// _
// ~key_r _______| |____
// ________ ___
// key_r_sw |_|
wire ledctrl = key_r_sw & (~key_r);
//--------------------------------------
// 检测键值变动 结束
//--------------------------------------
//+++++++++++++++++++++++++++++++++++++
// 做出相应动作 开始
//+++++++++++++++++++++++++++++++++++++
reg led;
always@(posedge clk or negedge rst )
if(!rst)
led <= 0;
else if (ledctrl)
led <= ~led;
//-------------------------------------
// 做出相应动作 结束
//-------------------------------------
endmodule
第二个防抖动程序
key_debounce.v
———————————————————————————————————
module key_debounce(
input i_clk,
input i_rst_n,
input [4:1] i_key, // 按下为0,松开为1
output reg [4:1] o_key_val // 键值
);
//++++++++++++++++++++++++++++++++++++++
reg [4:1] key_samp1, key_samp1_locked;
// 将i_key采集至key_samp1
always @ (posedge i_clk, negedge i_rst_n)
if(!i_rst_n)
key_samp1 <= 4'hF;
else
key_samp1 <= i_key;
// 将key_samp1锁存至key_samp1_locked
always @ (posedge i_clk, negedge i_rst_n)
if(!i_rst_n)
key_samp1_locked <= 4'hF;
else
key_samp1_locked <= key_samp1;
//--------------------------------------
//++++++++++++++++++++++++++++++++++++++
wire [4:1] key_changed1;
// 当key_samp1由1变为0时
// key_changed1由0变为1,只维持一个时钟周期
assign key_changed1 = key_samp1_locked & (~key_samp1);
//--------------------------------------
//++++++++++++++++++++++++++++++++++++++
reg [19:0] cnt;
// 一旦有按键按下,cnt立即被清零
always @ (posedge i_clk, negedge i_rst_n)
if(!i_rst_n)
cnt <= 20'h0;
else if(key_changed1)
cnt <= 20'h0;
else
cnt <= cnt + 1'b1;
//--------------------------------------
//++++++++++++++++++++++++++++++++++++++
reg [4:1] key_samp2, key_samp2_locked;
// 只有当按键不变化(不抖动),且维持20ms以上时
// 才将i_key采集至key_samp2
always @ (posedge i_clk, negedge i_rst_n)
if(!i_rst_n)
key_samp2 <= 4'hF;
else if(cnt == 20'hF_FFFF) // 0xFFFFF/50M = 20.9715ms
key_samp2 <= i_key;
// 将key_samp2锁存至key_samp2_locked
always @ (posedge i_clk, negedge i_rst_n)
if(!i_rst_n)
key_samp2_locked <= 4'hF;
else
key_samp2_locked <= key_samp2;
//--------------------------------------
//++++++++++++++++++++++++++++++++++++++
wire [4:1] key_changed2;
// 当key_samp2由1变为0时
// key_changed2由0变为1,只维持一个时钟周期
assign key_changed2 = key_samp2_locked & (~key_samp2);
//--------------------------------------
//++++++++++++++++++++++++++++++++++++++
// 每次按键稳定后,输出键值
// 按下为0,松开为1
always @ (posedge i_clk, negedge i_rst_n)
if(!i_rst_n)
o_key_val <= 4'hF;
else
o_key_val <= ~key_changed2;
//--------------------------------------
endmodule
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转自:http://www.ourdev.cn/bbs/bbs_content.jsp?bbs_sn=3936419&bbs_page_no=2&bbs_id=9999