11---2

// vect.h -- Vector class with <<, mode state
#ifndef VECTOR_H_
#define VECTOR_H_
#include <iostream>
namespace VECTOR
{
    class Vector
    {
    public:
        enum Mode {RECT, POL};
    // RECT for rectangular, POL for Polar modes
    private:
        double x;          // horizontal value
        double y;          // vertical value
        Mode mode;         // RECT or POL
    // private methods for setting values
        void set_x(double n1, double n2);
        void set_y(double n1, double n2);
    public:
       Vector();
        Vector(double n1, double n2, Mode form = RECT);
        void reset(double n1, double n2, Mode form = RECT);
        ~Vector();
        double xval() const {return x;}       // report x value
        double yval() const {return y;}       // report y value
        double magval() const;                // report magnitude
        double angval() const;                // report angle
        void polar_mode();                    // set mode to POL
        void rect_mode();                     // set mode to RECT
    // operator overloading
        Vector operator+(const Vector & b) const;
        Vector operator-(const Vector & b) const;
        Vector operator-() const;
        Vector operator*(double n) const;
    // friends
        friend Vector operator*(double n, const Vector & a);
        friend std::ostream & operator<<(std::ostream & os, const Vector & v);
    };

}   // end namespace VECTOR
#endif
// vect.cpp -- methods for the Vector class
#include <cmath>
#include "vect.h"   // includes <iostream>
using std::sqrt;
using std::sin;
using std::cos;
using std::atan;
using std::atan2;
using std::cout;

namespace VECTOR
{
    // compute degrees in one radian
    const double Rad_to_deg = 45.0 / atan(1.0);
    // should be about 57.2957795130823

    // private methods
    // calculates magnitude from x and y

    // set x from polar coordinate
    void Vector::set_x(double n1, double n2)
    {
        x = n1 * cos(n2);
    }

    // set y from polar coordinate
    void Vector::set_y(double n1, double n2)
    {
        y = n1 * sin(n2);
    }

    // public methods
    Vector::Vector()             // default constructor
    {
        x = y = 0.0;
        mode = RECT;
    }

    // construct vector from rectangular coordinates if form is r
    // (the default) or else from polar coordinates if form is p
    Vector::Vector(double n1, double n2, Mode form)
    {
        mode = form;
        if (form == RECT)
         {
             x = n1;
             y = n2;
        }
        else if (form == POL)
        {
            set_x(n1, n2);
            set_y(n1, n2);
        }
        else
        {
             cout << "Incorrect 3rd argument to Vector() -- ";
             cout << "vector set to 0\n";
             x = y = 0.0;
             mode = RECT;
        }
    }

    // reset vector from rectangular coordinates if form is
    // RECT (the default) or else from polar coordinates if
    // form is POL
    void Vector:: reset(double n1, double n2, Mode form)
    {
        mode = form;
        if (form == RECT)
         {
             x = n1;
             y = n2;
        }
        else if (form == POL)
        {
            set_x(n1, n2);
            set_y(n1, n2);
        }
        else
        {
             cout << "Incorrect 3rd argument to Vector() -- ";
             cout << "vector set to 0\n";
             x = y = 0.0;
             mode = RECT;
        }
    }

    Vector::~Vector()    // destructor
    {
    }

    double Vector::magval() const
    {
        return sqrt(x * x + y * y);
    }

    double Vector::angval() const
    {
        if (x == 0.0 && y == 0.0)
            return 0.0;
        else
            return atan2(y, x);
    }

    void Vector::polar_mode()    // set to polar mode
    {
        mode = POL;
    }

    void Vector::rect_mode()     // set to rectangular mode
    {
        mode = RECT;
    }

    // operator overloading
    // add two Vectors
    Vector Vector::operator+(const Vector & b) const
    {
        return Vector(x + b.x, y + b.y);
    }

    // subtract Vector b from a
    Vector Vector::operator-(const Vector & b) const
    {
        return Vector(x - b.x, y - b.y);
    }

    // reverse sign of Vector
    Vector Vector::operator-() const
    {
        return Vector(-x, -y);
    }

    // multiply vector by n
    Vector Vector::operator*(double n) const
    {
        return Vector(n * x, n * y);
    }

    // friend methods
    // multiply n by Vector a
    Vector operator*(double n, const Vector & a)
    {
        return a * n;
    }

    // display rectangular coordinates if mode is RECT,
    // else display polar coordinates if mode is POL
    std::ostream & operator<<(std::ostream & os, const Vector & v)
    {
        if (v.mode == Vector::RECT)
             os << "(x,y) = (" << v.x << ", " << v.y << ")";
        else if (v.mode == Vector::POL)
        {
             os << "(m,a) = (" << v.magval() << ", "
                 << v.angval() * Rad_to_deg << ")";
        }
        else
             os << "Vector object mode is invalid";
        return os; 
    }

}  // end namespace VECTOR

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值