设计模式之工厂模式

1、创建图形接口

public interface Shape {

	void draw();
}

2、实现接口 

CircleImpl.java

public class CircleImpl implements Shape {

	@Override
	public void draw() {
		System.out.println("this is circle method");
		
	}

}

SquareImpl.java

public class SquareImpl implements Shape {

	@Override
	public void draw() {
		System.out.println("this is square method");
		
	}

}

RectangleImpl.java

public class RectangleImpl implements Shape {

	@Override
	public void draw() {
		System.out.println("this is rectangle method");

	}

}

3、创建图形工厂类

public class ShapeFactory {
	public Shape getShape(String shape) {
		if(shape == null) {
			return null;
		}
		if(shape.equalsIgnoreCase("circle")) {
			return new CircleImpl();
		}
		if(shape.equalsIgnoreCase("square")) {
			return new SquareImpl();
		}
		if(shape.equalsIgnoreCase("rectangle")) {
			return new RectangleImpl();
		}
		return null;
	}
}

4、调用工厂类输出执行结果

public class FactoryPatternDemo {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		ShapeFactory shapeFatory = new ShapeFactory();
		Shape circle = shapeFatory.getShape("circle");
		circle.draw();
		
		
		Shape square = shapeFatory.getShape("square");
		square.draw();
		
		Shape rectangle = shapeFatory.getShape("rectangle");
		rectangle.draw();
	
	}

}

执行结果 :

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