无法从“System.ReadOnlyMemory<byte>”转换为“byte[]”

1、问题复现

RabbitMQ的官方示例:RabbitMQ消费端(接收端)获取消息时抛出异常,具体代码如下

var consumer = new EventingBasicConsumer(channel);
consumer.Received += (model, ea) =>
{
    var body = ea.Body;
    var message = Encoding.UTF8.GetString(body); // <------错误点
    Console.WriteLine(" [x] Received {0}", message);
};

2、解决办法

查看定义可以看到Encoding.UTF8.GetString重载的方法有多个,参数为字节数组或其指针或只读的字节跨度。

RabbitMQ更新API的地址:https://github.com/rabbitmq/rabbitmq-dotnet-client/commit/8bf93082fd2c18bbd6adff260d38a6fd34d6840b

接下来说下解决办法

① ToArrary()

示例是之前的示例,现在官方示例已更正,最新示例地址:https://www.rabbitmq.com/tutorials/tutorial-one-dotnet.html

var consumer = new EventingBasicConsumer(channel);
consumer.Received += (model, ea) =>
{
    var body = ea.Body.ToArray(); // 将内存区域的内容复制到一个新的数组中
    var message = Encoding.UTF8.GetString(body);
    Console.WriteLine(" [x] Received {0}", message);
};

② Span

var consumer = new EventingBasicConsumer(channel);
consumer.Received += (model, ea) =>
{
    var body = ea.Body.Span; // 从内存区域获取一个跨度
    var message = Encoding.UTF8.GetString(body);
    Console.WriteLine(" [x] Received {0}", message);
};

以上就是无法从“System.ReadOnlyMemory<byte>”转换为“byte[]”的介绍,做此记录,如有帮助,欢迎点赞关注收藏!

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可以使用Kestrel和System.Net.Sockets命名空间来创建TCP服务器。下面是一个简单的示例: ```csharp using System; using System.Net; using System.Net.Sockets; using System.Threading.Tasks; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Hosting; namespace TcpServerExample { class Program { static async Task Main(string[] args) { var host = new HostBuilder() .ConfigureWebHost(webHost => { webHost.UseKestrel(options => { options.Listen(IPAddress.Any, 8080, listenOptions => { listenOptions.UseConnectionHandler<CustomTcpServer>(); }); }); }) .Build(); await host.RunAsync(); } } public class CustomTcpServer : ConnectionHandler { public override async Task OnConnectedAsync(ConnectionContext connection) { var remoteEndPoint = connection.RemoteEndPoint; Console.WriteLine($"Client connected: {remoteEndPoint}"); while (true) { var buffer = new byte[1024]; var result = await connection.Transport.ReceiveAsync(new Memory<byte>(buffer)); if (result.ConnectionClosed || result.BytesTransferred == 0) { Console.WriteLine($"Client disconnected: {remoteEndPoint}"); break; } var message = System.Text.Encoding.UTF8.GetString(buffer, 0, result.BytesTransferred); Console.WriteLine($"Received message from {remoteEndPoint}: {message}"); var responseMessage = $"Server received message: {message}"; var responseBytes = System.Text.Encoding.UTF8.GetBytes(responseMessage); await connection.Transport.SendAsync(new ReadOnlyMemory<byte>(responseBytes)); } } } } ``` 在上面的示例中,我们使用了`UseConnectionHandler`方法来指定自定义的TCP服务器处理程序。`CustomTcpServer`类继承自`ConnectionHandler`,并实现了`OnConnectedAsync`方法,这个方法在客户端连接成功时会被调用。在`OnConnectedAsync`方法中,我们使用`Transport`属性来发送和接收数据。
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