Volley网络框架详解

在Android中,如果需要处理多个数据量小得请求,那么建议使用Volley框架,以下是对该框架的分析。

volley中有一个requestqueue类来负责请求的添加跟分派,可以通过Volley类来获得一个requestqueue对象的实例,Volley中的代码

public static RequestQueue newRequestQueue(Context context, HttpStack stack) {
        File cacheDir = new File(context.getCacheDir(), DEFAULT_CACHE_DIR);

        String userAgent = "volley/0";
        try {
            String packageName = context.getPackageName();

            PackageInfo info = context.getPackageManager().getPackageInfo(packageName, 0);
            userAgent = packageName + "/" + info.versionCode;
        } catch (NameNotFoundException e) {
        }

        if (stack == null) {
            if (Build.VERSION.SDK_INT >= 9) {
                stack = new HurlStack();
            } else {
                // Prior to Gingerbread, HttpUrlConnection was unreliable.
                // See: http://android-developers.blogspot.com/2011/09/androids-http-clients.html
                stack = new HttpClientStack(AndroidHttpClient.newInstance(userAgent));
            }
        }

        Network network = new BasicNetwork(stack);

        RequestQueue queue = new RequestQueue(new DiskBasedCache(cacheDir), network);
        queue.start();

        return queue;
    }

    /**
     * Creates a default instance of the worker pool and calls {@link RequestQueue#start()} on it.
     *
     * @param context A {@link Context} to use for creating the cache dir.
     * @return A started {@link RequestQueue} instance.
     */
    public static RequestQueue newRequestQueue(Context context) {
        return newRequestQueue(context, null);
    }
}
这个静态类返回一个RequestQueue对象,其中参数HttpStack类型的参数是负责发送一个Request,如果传入的该值为null,那么会使用默认的HurlStack来处理Request的发送。


RequestQueue类拥有2个PriorityBlockingQueue对象,一个是负责缓存已经获得response的request,一个是负责保存需要发送到服务器的request,就是他的2个全局变量

    /** The cache triage queue. */
    private final PriorityBlockingQueue<Request> mCacheQueue =
        new PriorityBlockingQueue<Request>();

    /** The queue of requests that are actually going out to the network. */
    private final PriorityBlockingQueue<Request> mNetworkQueue =
        new PriorityBlockingQueue<Request>();
该类会被volley调用start方法启动,下面是他的start方法

/**
     * Starts the dispatchers in this queue.
     */
    public void start() {
        stop();  // Make sure any currently running dispatchers are stopped.
        // Create the cache dispatcher and start it.
        mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery);
        mCacheDispatcher.start();

        // Create network dispatchers (and corresponding threads) up to the pool size.
        for (int i = 0; i < mDispatchers.length; i++) {
            NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork,
                    mCache, mDelivery);
            mDispatchers[i] = networkDispatcher;
            networkDispatcher.start();
        }
    }

这个start方法实际上是启动多个dispatcher,一个CacheDispatcher + 多个NetworkDispatcher。

当有一个新的请求被添加到请求队列中的时候,会调用requestqueue的add方法,该方法实际上是将请求放到合适的队列中。

/**
     * Adds a Request to the dispatch queue.
     * @param request The request to service
     * @return The passed-in request
     */
    public Request add(Request request) {
        // Tag the request as belonging to this queue and add it to the set of current requests.
        request.setRequestQueue(this);
        synchronized (mCurrentRequests) {
            mCurrentRequests.add(request);
        }

        // Process requests in the order they are added.
        request.setSequence(getSequenceNumber());
        request.addMarker("add-to-queue");

        // If the request is uncacheable, skip the cache queue and go straight to the network.
        if (!request.shouldCache()) {
            mNetworkQueue.add(request);
            return request;
        }

        // Insert request into stage if there's already a request with the same cache key in flight.
        synchronized (mWaitingRequests) {
            String cacheKey = request.getCacheKey();
            if (mWaitingRequests.containsKey(cacheKey)) {
                // There is already a request in flight. Queue up.
                Queue<Request> stagedRequests = mWaitingRequests.get(cacheKey);
                if (stagedRequests == null) {
                    stagedRequests = new LinkedList<Request>();
                }
                stagedRequests.add(request);
                mWaitingRequests.put(cacheKey, stagedRequests);
                if (VolleyLog.DEBUG) {
                    VolleyLog.v("Request for cacheKey=%s is in flight, putting on hold.", cacheKey);
                }
            } else {
                // Insert 'null' queue for this cacheKey, indicating there is now a request in
                // flight.
                mWaitingRequests.put(cacheKey, null);
                mCacheQueue.add(request);
            }
            return request;
        }
    }

该方法本质上是将reques放到2个PriorityBlockingQueue对象中,以供对应的 一个CacheDispatcher 和 多个NetworkDispatcher 调用。


下面CacheDispatcher线程的run方法

@Override
    public void run() {
        if (DEBUG) VolleyLog.v("start new dispatcher");

        // Make a blocking call to initialize the cache.
        mCache.initialize();

        while (true) {
            try {
                // Get a request from the cache triage queue, blocking until
                // at least one is available.
                final Request request = mCacheQueue.take();
                request.addMarker("cache-queue-take");

                // If the request has been canceled, don't bother dispatching it.
                if (request.isCanceled()) {
                    request.finish("cache-discard-canceled");
                    continue;
                }

                // Attempt to retrieve this item from cache.
                Cache.Entry entry = mCache.get(request.getCacheKey());
                if (entry == null) {
                    request.addMarker("cache-miss");
                    // Cache miss; send off to the network dispatcher.
                    mNetworkQueue.put(request);
                    continue;
                }

                // If it is completely expired, just send it to the network.
                if (entry.isExpired()) {
                    request.addMarker("cache-hit-expired");
                    request.setCacheEntry(entry);
                    mNetworkQueue.put(request);
                    continue;
                }

                // We have a cache hit; parse its data for delivery back to the request.
                request.addMarker("cache-hit");
                Response<?> response = request.parseNetworkResponse(
                        new NetworkResponse(entry.data));
                request.addMarker("cache-hit-parsed");

                if (!entry.refreshNeeded()) {
                    // Completely unexpired cache hit. Just deliver the response.
                    mDelivery.postResponse(request, response);
                } else {
                    // Soft-expired cache hit. We can deliver the cached response,
                    // but we need to also send the request to the network for
                    // refreshing.
                    request.addMarker("cache-hit-refresh-needed");
                    request.setCacheEntry(entry);

                    // Mark the response as intermediate.
                    response.intermediate = true;

                    // Post the intermediate response back to the user and have
                    // the delivery then forward the request along to the network.
                    mDelivery.postResponse(request, response, new Runnable() {
                        @Override
                        public void run() {
                            try {
                                mNetworkQueue.put(request);
                            } catch (InterruptedException e) {
                                // Not much we can do about this.
                            }
                        }
                    });
                }

            } catch (InterruptedException e) {
                // We may have been interrupted because it was time to quit.
                if (mQuit) {
                    return;
                }
                continue;
            }
        }
    }

该线程的逻辑是这样的,从cachequeue中获得request,当cachequeue中没有request的时候,cachequeue会阻塞该线程,这个具体的分析在下面的PriorityBlockingQueue类的分析中,总之,获取请求,消耗请求采用的是生产者,消费者的模式。当获得请求之后,会判断该请求有没有过期,有没有Entry,有没有cancle掉,如果均没有,那么会判断该请求是否需要刷新,如果还是没有,那么说明该请求的response已经在缓存中,直接将缓存中的response返回。否则的话,将请求放到NetworkQueue中,表示需要进行网络请求。


以下是NetworkDispatcher线程的run方法

 @Override
    public void run() {
        Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
        Request request;
        while (true) {
            try {
                // Take a request from the queue.
                request = mQueue.take();
            } catch (InterruptedException e) {
                // We may have been interrupted because it was time to quit.
                if (mQuit) {
                    return;
                }
                continue;
            }

            try {
                request.addMarker("network-queue-take");

                // If the request was cancelled already, do not perform the
                // network request.
                if (request.isCanceled()) {
                    request.finish("network-discard-cancelled");
                    continue;
                }

                // Tag the request (if API >= 14)
                if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.ICE_CREAM_SANDWICH) {
                    TrafficStats.setThreadStatsTag(request.getTrafficStatsTag());
                }

                // Perform the network request.
                NetworkResponse networkResponse = mNetwork.performRequest(request);
                request.addMarker("network-http-complete");

                // If the server returned 304 AND we delivered a response already,
                // we're done -- don't deliver a second identical response.
                if (networkResponse.notModified && request.hasHadResponseDelivered()) {
                    request.finish("not-modified");
                    continue;
                }

                // Parse the response here on the worker thread.
                Response<?> response = request.parseNetworkResponse(networkResponse);
                request.addMarker("network-parse-complete");

                // Write to cache if applicable.
                // TODO: Only update cache metadata instead of entire record for 304s.
                if (request.shouldCache() && response.cacheEntry != null) {
                    mCache.put(request.getCacheKey(), response.cacheEntry);
                    request.addMarker("network-cache-written");
                }

                // Post the response back.
                request.markDelivered();
                mDelivery.postResponse(request, response);
            } catch (VolleyError volleyError) {
                parseAndDeliverNetworkError(request, volleyError);
            } catch (Exception e) {
                VolleyLog.e(e, "Unhandled exception %s", e.toString());
                mDelivery.postError(request, new VolleyError(e));
            }
        }
    }

该线程的逻辑是这样的,从NetworkQueue中获得request,当NetworkQueue中没有request的时候,NetworkQueue会阻塞该线程,这个具体的分析在下面的PriorityBlockingQueue类的分析中,总之,获取请求,消耗请求采用的是生产者,消费者的模式。当获得请求之后,会判断该请求有没cancle掉,如果没有,那么会调用

mNetwork.performRequest(request);来发送reques,获得response,如何发送请求会在下面的NetWork的分析中。


到目前为止我们已经知道了,一个请求的发送流程

volley创建requestqueue,并且启动他的dispatcher线程,外界将请求放到合适的队列中去,requestqueue启动的多个dispatcher线程会取相应队列中的request处理。


PriorityBlockingQueue的请求管理其实很简单,就不贴代码了,直接说一下逻辑。当有request进入的时候,会调用到offer方法,该方法使用Lock来保证线程安全,需要注意的是,当队列中空间不足的时候,即请求的数量达到了initialCapacity的限制,那么会调用tryGrow方法,该方法在拷贝old数组之前,使用Lock加锁,因此,扩展的时候,会使得添加请求的线程处于阻塞状态,个人认为,就是因为这个,使得volley不适合数据量请求比较大的环境中,因为那样会使得很多调用线程处于阻塞状态。


至于发送请求,使用的是BasicNetwork类,以下是该类的发送请求的方法

 @Override
    public NetworkResponse performRequest(Request<?> request) throws VolleyError {
        long requestStart = SystemClock.elapsedRealtime();
        while (true) {
            HttpResponse httpResponse = null;
            byte[] responseContents = null;
            Map<String, String> responseHeaders = new HashMap<String, String>();
            try {
                // Gather headers.
                Map<String, String> headers = new HashMap<String, String>();
                addCacheHeaders(headers, request.getCacheEntry());
                httpResponse = mHttpStack.performRequest(request, headers);
                StatusLine statusLine = httpResponse.getStatusLine();
                int statusCode = statusLine.getStatusCode();

                responseHeaders = convertHeaders(httpResponse.getAllHeaders());
                // Handle cache validation.
                if (statusCode == HttpStatus.SC_NOT_MODIFIED) {
                    return new NetworkResponse(HttpStatus.SC_NOT_MODIFIED,
                            request.getCacheEntry().data, responseHeaders, true);
                }

                responseContents = entityToBytes(httpResponse.getEntity());
                // if the request is slow, log it.
                long requestLifetime = SystemClock.elapsedRealtime() - requestStart;
                logSlowRequests(requestLifetime, request, responseContents, statusLine);

                if (statusCode != HttpStatus.SC_OK && statusCode != HttpStatus.SC_NO_CONTENT) {
                    throw new IOException();
                }
                return new NetworkResponse(statusCode, responseContents, responseHeaders, false);
            } catch (SocketTimeoutException e) {
                attemptRetryOnException("socket", request, new TimeoutError());
            } catch (ConnectTimeoutException e) {
                attemptRetryOnException("connection", request, new TimeoutError());
            } catch (MalformedURLException e) {
                throw new RuntimeException("Bad URL " + request.getUrl(), e);
            } catch (IOException e) {
                int statusCode = 0;
                NetworkResponse networkResponse = null;
                if (httpResponse != null) {
                    statusCode = httpResponse.getStatusLine().getStatusCode();
                } else {
                    throw new NoConnectionError(e);
                }
                VolleyLog.e("Unexpected response code %d for %s", statusCode, request.getUrl());
                if (responseContents != null) {
                    networkResponse = new NetworkResponse(statusCode, responseContents,
                            responseHeaders, false);
                    if (statusCode == HttpStatus.SC_UNAUTHORIZED ||
                            statusCode == HttpStatus.SC_FORBIDDEN) {
                        attemptRetryOnException("auth",
                                request, new AuthFailureError(networkResponse));
                    } else {
                        // TODO: Only throw ServerError for 5xx status codes.
                        throw new ServerError(networkResponse);
                    }
                } else {
                    throw new NetworkError(networkResponse);
                }
            }
        }
    }

该方法实际上是一个代理方法,因为最后会辗转调用HttpStack的performRequest方法,该方法才是真正处理请求的方法。如果程序没有提供HttpStack,会使用默认的HurlStack类,该类是HttpStack的子类。HurlStack的performRequest方法如下

 @Override
    public HttpResponse performRequest(Request<?> request, Map<String, String> additionalHeaders)
            throws IOException, AuthFailureError {
        。。。。。
        URL parsedUrl = new URL(url);
        HttpURLConnection connection = openConnection(parsedUrl, request);
        for (String headerName : map.keySet()) {
            connection.addRequestProperty(headerName, map.get(headerName));
        }
        。。。。。
        StatusLine responseStatus = new BasicStatusLine(protocolVersion,
                connection.getResponseCode(), connection.getResponseMessage());
        BasicHttpResponse response = new BasicHttpResponse(responseStatus);
        。。。。。
        return response;
    }
该方法会调用openconnection方法打开一个connection,openconnection会调用url的openConnection方法,url的openConnection会调用StreamHandler的openConnection方法。打开一个HttpUrlConnection之后,调用他的getResponseCode方法,会调用getInputStream方法,这时候,会等待服务器返回数据。


当获得response之后,request会将response传递给之前注册在request中的response。


至此,volley的请求结束了。




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