三 消息循环
看服端的主体:live555MediaServer.cpp中的main()函数,可见其创建一个RTSPServer类实例后,即进入一个函数env->taskScheduler().doEventLoop()中,看名字很明显是一个消息循坏,执行到里面后不停地转圈,生名不息,转圈不止。那么在这个人生的圈圈中如何实现RTSP服务和RTP传输呢?别想那么远了,还是先看这个圈圈中实现了什么功能吧。
- void BasicTaskScheduler0::doEventLoop(char* watchVariable) {
- // Repeatedly loop, handling readble sockets and timed events:
- while (1) {
- if (watchVariable != NULL && *watchVariable != 0)
- break;
- SingleStep();
- }
- }
循环中每次走一步:SingleStep()。这走一步中都做些什么呢?
总结为以下四步:
1为所有需要操作的socket执行select。
2找出第一个应执行的socket任务(handler)并执行之。
3找到第一个应响应的事件,并执行之。
4找到第一个应执行的延迟任务并执行之。
可见,每一步中只执行三个任务队列中的一项。下面详细分析函数SingleStep():
- //循坏中主要执行的函数
- void BasicTaskScheduler::SingleStep(unsigned maxDelayTime) {
- fd_set readSet = fReadSet; // make a copy for this select() call
- fd_set writeSet = fWriteSet; // ditto
- fd_set exceptionSet = fExceptionSet; // ditto
- //计算select socket们时的超时时间。
- DelayInterval const& timeToDelay = fDelayQueue.timeToNextAlarm();
- struct timeval tv_timeToDelay;
- tv_timeToDelay.tv_sec = timeToDelay.seconds();
- tv_timeToDelay.tv_usec = timeToDelay.useconds();
- // Very large "tv_sec" values cause select() to fail.
- // Don't make it any larger than 1 million seconds (11.5 days)
- const long MAX_TV_SEC = MILLION;
- if (tv_timeToDelay.tv_sec > MAX_TV_SEC) {
- tv_timeToDelay.tv_sec = MAX_TV_SEC;
- }
- // Also check our "maxDelayTime" parameter (if it's > 0):
- if (maxDelayTime > 0
- && (tv_timeToDelay.tv_sec > (long) maxDelayTime / MILLION
- || (tv_timeToDelay.tv_sec == (long) maxDelayTime / MILLION
- && tv_timeToDelay.tv_usec
- > (long) maxDelayTime % MILLION))) {
- tv_timeToDelay.tv_sec = maxDelayTime / MILLION;
- tv_timeToDelay.tv_usec = maxDelayTime % MILLION;
- }
- //先执行socket的select操作,以确定哪些socket任务(handler)需要执行。
- int selectResult = select(fMaxNumSockets,
- &readSet, &writeSet,&exceptionSet,
- &tv_timeToDelay);
- if (selectResult < 0) {
- //#if defined(__WIN32__) || defined(_WIN32)
- int err = WSAGetLastError();
- // For some unknown reason, select() in Windoze sometimes fails with WSAEINVAL if
- // it was called with no entries set in "readSet". If this happens, ignore it:
- if (err == WSAEINVAL && readSet.fd_count == 0) {
- err = EINTR;
- // To stop this from happening again, create a dummy socket:
- int dummySocketNum = socket(AF_INET, SOCK_DGRAM, 0);
- FD_SET((unsigned) dummySocketNum, &fReadSet);
- }
- if (err != EINTR) {
- //#else
- // if (errno != EINTR && errno != EAGAIN) {
- //#endif
- // Unexpected error - treat this as fatal:
- //#if !defined(_WIN32_WCE)
- // perror("BasicTaskScheduler::SingleStep(): select() fails");
- //#endif
- internalError();
- }
- }
- // Call the handler function for one readable socket:
- HandlerIterator iter(*fHandlers);
- HandlerDescriptor* handler;
- // To ensure forward progress through the handlers, begin past the last
- // socket number that we handled:
- if (fLastHandledSocketNum >= 0) {
- //找到上次执行的socket handler的下一个
- while ((handler = iter.next()) != NULL) {
- if (handler->socketNum == fLastHandledSocketNum)
- break;
- }
- if (handler == NULL) {
- fLastHandledSocketNum = -1;
- iter.reset(); // start from the beginning instead
- }
- }
- //从找到的handler开始,找一个可以执行的handler,不论其状态是可读,可写,还是出错,执行之。
- while ((handler = iter.next()) != NULL) {
- int sock = handler->socketNum; // alias
- int resultConditionSet = 0;
- if (FD_ISSET(sock, &readSet)
- && FD_ISSET(sock, &fReadSet)/*sanity check*/)
- resultConditionSet |= SOCKET_READABLE;
- if (FD_ISSET(sock, &writeSet)
- && FD_ISSET(sock, &fWriteSet)/*sanity check*/)
- resultConditionSet |= SOCKET_WRITABLE;
- if (FD_ISSET(sock, &exceptionSet)
- && FD_ISSET(sock, &fExceptionSet)/*sanity check*/)
- resultConditionSet |= SOCKET_EXCEPTION;
- if ((resultConditionSet & handler->conditionSet)
- != 0 && handler->handlerProc != NULL) {
- fLastHandledSocketNum = sock;
- // Note: we set "fLastHandledSocketNum" before calling the handler,
- // in case the handler calls "doEventLoop()" reentrantly.
- (*handler->handlerProc)(handler->clientData, resultConditionSet);
- break;
- }
- }
- //如果寻找完了依然没有执行任何handle,则从头再找。
- if (handler == NULL && fLastHandledSocketNum >= 0) {
- // We didn't call a handler, but we didn't get to check all of them,
- // so try again from the beginning:
- iter.reset();
- while ((handler = iter.next()) != NULL) {
- int sock = handler->socketNum; // alias
- int resultConditionSet = 0;
- if (FD_ISSET(sock, &readSet)&& FD_ISSET(sock, &fReadSet)/*sanity check*/)
- resultConditionSet |= SOCKET_READABLE;
- if (FD_ISSET(sock, &writeSet)&& FD_ISSET(sock, &fWriteSet)/*sanity check*/)
- resultConditionSet |= SOCKET_WRITABLE;
- if (FD_ISSET(sock, &exceptionSet) && FD_ISSET(sock, &fExceptionSet)/*sanity check*/)
- resultConditionSet |= SOCKET_EXCEPTION;
- if ((resultConditionSet & handler->conditionSet)
- != 0 && handler->handlerProc != NULL) {
- fLastHandledSocketNum = sock;
- // Note: we set "fLastHandledSocketNum" before calling the handler,
- // in case the handler calls "doEventLoop()" reentrantly.
- (*handler->handlerProc)(handler->clientData, resultConditionSet);
- break;
- }
- }
- //依然没有找到可执行的handler。
- if (handler == NULL)
- fLastHandledSocketNum = -1; //because we didn't call a handler
- }
- //响应事件
- // Also handle any newly-triggered event
- // (Note that we do this *after* calling a socket handler,
- // in case the triggered event handler modifies The set of readable sockets.)
- if (fTriggersAwaitingHandling != 0) {
- if (fTriggersAwaitingHandling == fLastUsedTriggerMask) {
- // Common-case optimization for a single event trigger:
- fTriggersAwaitingHandling = 0;
- if (fTriggeredEventHandlers[fLastUsedTriggerNum] != NULL) {
- //执行一个事件处理函数
- (*fTriggeredEventHandlers[fLastUsedTriggerNum])(fTriggeredEventClientDatas[fLastUsedTriggerNum]);
- }
- } else {
- // Look for an event trigger that needs handling
- // (making sure that we make forward progress through all possible triggers):
- unsigned i = fLastUsedTriggerNum;
- EventTriggerId mask = fLastUsedTriggerMask;
- do {
- i = (i + 1) % MAX_NUM_EVENT_TRIGGERS;
- mask >>= 1;
- if (mask == 0)
- mask = 0x80000000;
- if ((fTriggersAwaitingHandling & mask) != 0) {
- //执行一个事件响应
- fTriggersAwaitingHandling &= ~mask;
- if (fTriggeredEventHandlers[i] != NULL) {
- (*fTriggeredEventHandlers[i])(fTriggeredEventClientDatas[i]);
- }
- fLastUsedTriggerMask = mask;
- fLastUsedTriggerNum = i;
- break;
- }
- } while (i != fLastUsedTriggerNum);
- }
- }
- //执行一个最迫切的延迟任务。
- // Also handle any delayed event that may have come due.
- fDelayQueue.handleAlarm();
- }