建造者模式

对象创建模式(Builder)

案例-建造“小人”

import java.util.*;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.lang.*;
class main extends Frame
{
	public void paint(Graphics g)
	{
		Color c=g.getColor();
		g.setColor(Color.BLACK);
		g.fillOval(50, 50, 50, 50);
		g.fillRect(60, 80, 10, 50);
		g.drawLine(60, 80, 40, 130);
		g.drawLine(70, 80, 90, 130);
		g.drawLine(60, 130, 45, 180);
		g.drawLine(70,130, 85, 180);
		g.setColor(c);
}
	public void lauchFrame()
	{
		this.setLocation(400, 300);
		this.setSize(800, 600);
		this.addWindowFocusListener(new WindowAdapter()
				{
			public void windowClosing(WindowEvent e)
			{
				System.exit(0);
			}
				}
				);
		this.setBackground(Color.WHITE);
		setVisible(true);
	}

	public static void main(String[] args) {
		main person=new main();
		person.lauchFrame();
	}
}

建造小人二,分别建两个类一个瘦人的类一个胖人的类。

class personThin
{
	private Graphics g;
	public personThin(Graphics g)
	{
		this.g=g;
	}
	public void build()
	{
		Color c=g.getColor();
		g.setColor(Color.BLACK);
		g.fillOval(50, 50, 30, 30);
		g.fillRect(60, 80, 10, 50);
		g.drawLine(60, 80, 40, 130);
		g.drawLine(70, 80, 90, 130);
		g.drawLine(60, 130, 45, 180);
		g.drawLine(70,130, 85, 180);
		g.setColor(c);
	}
}
class personFat
{
	private Graphics g;
	public personFat(Graphics g)
	{
		this.g=g;
	}
	public void build()
	{
		Color c=g.getColor();
		g.setColor(Color.BLACK);
		g.fillOval(50, 50, 30, 30);
		g.fillRect(45, 80, 40, 50);
		g.drawLine(60, 80, 40, 130);
		g.drawLine(70, 80, 90, 130);
		g.drawLine(60, 130, 45, 180);
		g.drawLine(70,130, 85, 180);
		g.setColor(c);
	}
}
class main extends Frame
{
	public void paint(Graphics g)
	{
		personFat p=new personFat(g);
		p.build();
}
	public void lauchFrame()
	{
		this.setLocation(400, 300);
		this.setSize(800, 600);
		this.addWindowFocusListener(new WindowAdapter()
				{
			public void windowClosing(WindowEvent e)
			{
				System.exit(0);
			}
				}
				);
		this.setBackground(Color.WHITE);
		setVisible(true);
	}

	public static void main(String[] args) {
		main person=new main();
		person.lauchFrame();
	}
}

规范化:规定凡是小人,都有头,手,胳膊,脚。
所以要定义一个抽象类

abstract class PersonBuilder
{
	protected Graphics g;
	public PersonBuilder(Graphics g)
	{
		this.g=g;
	}
	public abstract void buildhead();
	public abstract void buildbody();
	public abstract void buildArmleft();
	public abstract void buildArmRight();
	public abstract void buildLegleft();
	public abstract void buildLegRight();
}
class personThin extends PersonBuilder
{
	public personThin(Graphics g)
	{
		super(g);
	}
	@Override
	public void buildhead() {
		// TODO Auto-generated method stub
		g.fillOval(50, 50, 30, 30);
	}
	@Override
	public void buildbody() {
		// TODO Auto-generated method stub
		g.fillRect(60, 80, 10, 50);
	}
	@Override
	public void buildArmleft() {
		// TODO Auto-generated method stub
		g.drawLine(60, 80, 40, 130);
	}
	@Override
	public void buildArmRight() {
		// TODO Auto-generated method stub
		g.drawLine(70, 80, 90, 130);
	}
	@Override
	public void buildLegleft() {
		// TODO Auto-generated method stub
		g.drawLine(60, 130, 45, 180);
	}
	@Override
	public void buildLegRight() {
		// TODO Auto-generated method stub
		g.drawLine(70,130, 85, 180);
	}
}
class personFat extends PersonBuilder
{
	
	public personFat(Graphics g)
	{
		super(g);
	}
	@Override
	public void buildhead() {
		// TODO Auto-generated method stub
		g.fillOval(50, 50, 30, 30);
	}
	@Override
	public void buildbody() {
		// TODO Auto-generated method stub
		g.fillRect(45, 80, 40, 50);
	}
	@Override
	public void buildArmleft() {
		// TODO Auto-generated method stub
		g.drawLine(60, 80, 40, 130);
	}
	@Override
	public void buildArmRight() {
		// TODO Auto-generated method stub
		g.drawLine(70, 80, 90, 130);
	}
	@Override
	public void buildLegleft() {
		// TODO Auto-generated method stub
		g.drawLine(60, 130, 45, 180);
	}
	@Override
	public void buildLegRight() {
		// TODO Auto-generated method stub
		g.drawLine(70,130, 85, 180);
	}
}
class PersonDirector//建造控制过程的类,用它来隔离用户与建造过程的关联
{
	private PersonBuilder pb;
	public PersonDirector(PersonBuilder pb)
	{
		this.pb=pb;
	}
	public void creatPerson()
	{
		pb.buildhead();
		pb.buildbody();
		pb.buildArmleft();
		pb.buildArmRight();
		pb.buildLegleft();
		pb.buildLegRight();
	}
}

class main extends Frame
{
	public void paint(Graphics g)
	{
		Color c=g.getColor();
		g.setColor(Color.BLACK);
		personThin p=new personThin(g);
		PersonDirector PdThin=new PersonDirector(p);//用户通过调用PersonDirector类就可以根据选择建造小人
		PdThin.creatPerson();//而建造的过程通过creatPerson()制定好了。
		g.setColor(c);
		
	
	}
	public void lauchFrame()
	{
		this.setLocation(400, 300);
		this.setSize(800, 600);
		this.addWindowFocusListener(new WindowAdapter()
				{
			public void windowClosing(WindowEvent e)
			{
				System.exit(0);
			}
				}
				);
		this.setBackground(Color.WHITE);
		setVisible(true);
	}
	public static void main(String[] args) {
		main person=new main();
		person.lauchFrame();
	}
}

抽象一个小人类,用户可以根据选择调用不同的建造方法

建造者模式

  • 如果需要将一个复杂对象的构建与它表示分离,使得同样的构建过程可以创建不同的表示时,需要应用建造者模式,又叫生成器模式。
  • 建造者模式将一个复杂对象的构建与它的表示分离,使得同样的构建过程可以创建不同的表示。
  • 用了建造者模式,用户就不需要知道具体建造的过程和细节,只需要指定需要建造的类型就可以得到它们。
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