cesium显示动态线条或区域通过纹理

文章参考别人代码,在这里记录下过程防止忘记

1.创建纹理

export const createTexture = (params) => {
  if (!params) params = {}
  const { img = '/img/flow_line.png', second = 5000 } = params
  function PolylineTrailLinkMaterialProperty(color, duration, d) {
    this._definitionChanged = new Cesium.Event()
    this._color = undefined
    this._colorSubscription = undefined
    this.color = color
    this.duration = duration || 3000
    this._time = new Date().getTime()
    this._d = d
    this.isTranslucent = function () {
      return true
    }
  }
  Object.defineProperties(PolylineTrailLinkMaterialProperty.prototype, {
    isConstant: {
      get: function () {
        return false
      }
    },
    definitionChanged: {
      get: function () {
        return this._definitionChanged
      }
    },
    color: Cesium.createPropertyDescriptor('color')
  })
  PolylineTrailLinkMaterialProperty.prototype.getType = function (time) {
    return 'PolylineTrailLink'
  }
  PolylineTrailLinkMaterialProperty.prototype.getValue = function (time, result) {
    if (!Cesium.defined(result)) {
      result = {}
    }
    result.color = Cesium.Property.getValueOrClonedDefault(this._color, time, Cesium.Color.WHITE, result.color)
    result.image = Cesium.Material.PolylineTrailLinkImage
    result.time = (((new Date().getTime() - this._time) % this.duration) / this.duration) * this._d
    return result
  }
  PolylineTrailLinkMaterialProperty.prototype.equals = function (other) {
    return this === other || (other instanceof PolylineTrailLinkMaterialProperty && Property.equals(this._color, other._color))
  }
  Cesium.PolylineTrailLinkMaterialProperty = PolylineTrailLinkMaterialProperty
  Cesium.Material.PolylineTrailLinkType = 'PolylineTrailLink'
  Cesium.Material.PolylineTrailLinkImage = img
  Cesium.Material.PolylineTrailLinkSource =
    ' czm_material czm_getMaterial(czm_materialInput materialInput)\n\
                                                        {\n\
                                                            czm_material material = czm_getDefaultMaterial(materialInput);\n\
                                                            vec2 st = materialInput.st;\n\
                                                            vec4 colorImage = texture2D(image, vec2(fract(st.s - time), st.t));\n\
                                                            material.alpha = colorImage.a * color.a;\n\
                                                            material.diffuse = (colorImage.rgb+color.rgb)/2.0;\n\
                                                            return material;\n\
                                                        }'
  Cesium.Material._materialCache.addMaterial(Cesium.Material.PolylineTrailLinkType, {
    fabric: {
      type: Cesium.Material.PolylineTrailLinkType,
      uniforms: {
        color: new Cesium.Color(0.0, 0.0, 1.0, 0.5),
        image: Cesium.Material.PolylineTrailLinkImage,
        time: -20
      },
      source: Cesium.Material.PolylineTrailLinkSource
    },
    translucent: function (material) {
      return true
    }
  })
  return new Cesium.PolylineTrailLinkMaterialProperty(Cesium.Color.WHITE, second, 1)
}

2.使用

const texture = createTexture()
// 创建一条线
const entityLine = viewer.entities.add({
  name: 'PolylineTrail',
  polyline: {
    positions: Cesium.Cartesian3.fromDegreesArrayHeights([120.883396524, 31.876717208, 128, 120.886676524, 31.876775208, 275]),
    width: 5,
    material: texture
  }
})
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