flash游戏开发,必然要处理玩家的键盘输入,此类可以方便键盘处理,可以同时判断多个键按下或弹起
package {
import flash.ui.Keyboard;
import flash.events.*;
import flash.utils.*;
import flash.display.*;
/**
保存 按键的状态
*/
public class KeyState{
// Constants:
// Public Properties:
// Private Properties:
private static var dict:Dictionary = new Dictionary(true);
private static var stage:DisplayObject;
// Initialization:
public function KeyStateHelper() {
}
//开始处理按键事件
public static function startKeysListening(stage:DisplayObject):void{
KeyState.stage = stage;
stage.addEventListener(KeyboardEvent.KEY_DOWN,keyDown);
stage.addEventListener(KeyboardEvent.KEY_UP,keyUp);
dict = new Dictionary(true);
}
//停止处理
public static function stopKeysListening():void{
stage.removeEventListener(KeyboardEvent.KEY_DOWN,keyDown);
stage.removeEventListener(KeyboardEvent.KEY_UP,keyUp);
dict = null;
}
// Public Methods:
private static function keyDown(e:KeyboardEvent):void{
dict[e.keyCode] = true;
}
private static function keyUp(e:KeyboardEvent):void{
dict[e.keyCode] = false;
}
/**
* key是否按下
* */
public static function isKeyDown(key:uint):Boolean{
return dict[key] == true;
}
/**
* key是否未按下
* */
public static function isKeyUp(key:uint):Boolean{
return dict[key] == false;
}
// Protected Methods:
}
}