最近学习了关于Android进程保活的相关知识,在此写下一篇博客总结下。
Android 进程优先级
如果需要保证我们的应用所在进程存活,那么我们就应该先了解一下Android系统中进程的分类。
在Android中,进程依据重要性被分为5级,越高级的进程越重要,在内存不够回收进程时也会越晚被回收:
前台进程(Foreground process):指用户当前操作必须的进程。一般来说,系统中仅存在极少的前台进程,而且它们会到最后才被回收掉。拥有以下特征的进程被视为前台进程:
- 拥有Activity运行在屏幕最前端的进程。(已调用Activity的onResume方法)
- 拥有正在运行的BroadcastReceiver的进程。(已调用BroadcastReceiver的onReceive方法)
- 拥有正在执行的Service的回调方法的进程。(Service的onCreate、onStart、onDestroy方法)
可见进程(Visible process):正在执行某些用户可见操作的进程。当杀死这些进程时,用户会有一定的影响。拥有以下特征的进程被视为可见进程:
- 拥有可视的,但不是在前台的Activity。(已调用onPause方法)(当另一个个Activity设置为dialog模式时可能出现这种情况)
- 拥有一个前台Service。(通过用startForeground)
- 拥有系统关键特性的Service,如动态壁纸、输入法等服务。
后台进程(Background process):这是一种对用户体验没有直接影响的进程,系统会在需要内存的时候随时回收这种进程,这种进程通常会持有一个已调用onStop方法的Activity。
空进程(Empty process):不含任何活动应用组件的进程。保留这种进程的的唯一目的是用作缓存,以缩短下次在其中运行组件所需的启动时间。 为使总体系统资源在进程缓存和底层内核缓存之间保持平衡,系统往往会终止这些进程。
更多详细的进程优先级内容可以参考Android官方文档:
https://developer.android.com/guide/topics/processes/process-lifecycle.html
https://developer.android.com/guide/components/processes-and-threads.html
Android 进程回收策略
众所周知,Android是基于Linux系统的。在Android进程回收策略中,Android进程与Linux进程根据OOM_ADJ阈值进行区分:
- OOM_ADJ >= 4:比较容易被杀死的进程
- OOM_ADJ 0 ~ 3:不容易被杀死的进程
- OOM_ADJ < 0 :纯Linux进程,非Android进程
/**
* Activity manager code dealing with processes.
*/
final class ProcessList {
...
// OOM adjustments for processes in various states:
// Adjustment used in certain places where we don't know it yet.
// (Generally this is something that is going to be cached, but we
// don't know the exact value in the cached range to assign yet.)
// 未知进程,通常是用作缓存
static final int UNKNOWN_ADJ = 16;
// This is a process only hosting activities that are not visible,
// so it can be killed without any disruption.
// 拥有不可视的Activity的进程,可以不影响影响用户的情况下杀掉
static final int CACHED_APP_MAX_ADJ = 15;
static final int CACHED_APP_MIN_ADJ = 9;
// The B list of SERVICE_ADJ -- these are the old and decrepit
// services that aren't as shiny and interesting as the ones in the A list.
// 一些旧的服务进程
static final int SERVICE_B_ADJ = 8;
// This is the process of the previous application that the user was in.
// This process is kept above other things, because it is very common to
// switch back to the previous app. This is important both for recent
// task switch (toggling between the two top recent apps) as well as normal
// UI flow such as clicking on a URI in the e-mail app to view in the browser,
// and then pressing back to return to e-mail.
// 用户使用的前一个进程
static final int PREVIOUS_APP_ADJ = 7;
// This is a process holding the home application -- we want to try
// avoiding killing it, even if it would normally be in the background,
// because the user interacts with it so much.
// 主界面进程
static final int HOME_APP_ADJ = 6;
// This is a process holding an application service -- killing it will not
// have much of an impact as far as the user is concerned.
// 持有应用服务的进程
static final int SERVICE_ADJ = 5;
// This is a process with a heavy-weight application. It is in the
// background, but we want to try to avoid killing it. Value set in
// system/rootdir/init.rc on startup.
// 重量级应用进程
static final int HEAVY_WEIGHT_APP_ADJ = 4;
// This is a process currently hosting a backup operation. Killing it
// is not entirely fatal but is generally a bad idea.
// 执行备份操作的进程
static final int BACKUP_APP_ADJ = 3;
// This is a process only hosting components that are perceptible to the
// user, and we really want to avoid killing them, but they are not
// immediately visible. An example is background music playback.
// 拥有用户可感知组件的进程
static final int PERCEPTIBLE_APP_ADJ = 2;
// This is a process only hosting acti