input.h

#ifndef _INPUT_H
#define _INPUT_H


/*
 * Copyright (c) 1999-2002 Vojtech Pavlik
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 as published by
 * the Free Software Foundation.
 */


#ifdef __KERNEL__
#include <linux/time.h>
#include <linux/list.h>
#else
#include <sys/time.h>
#include <sys/ioctl.h>
#include <sys/types.h>
#include <linux/types.h>
#endif


/*
 * The event structure itself
 */


struct input_event {
struct timeval time; //事件发生时间
__u16 type; //事件类型
__u16 code; //事件码
__s32 value; //事件值
};


/*
 * Protocol version.
 */


#define EV_VERSION 0x010000


/*
 * IOCTLs (0x00 - 0x7f)
 */


struct input_id {
__u16 bustype; //总线类型
__u16 vendor; //生产厂商
__u16 product; //产品类型
__u16 version; //版本
};


struct input_absinfo { //由EVIOCGABS/EVIOCSABS ioctls使用
__s32 value; //最新上报的坐标值
__s32 minimum; //指定坐标值的最小值
__s32 maximum; //指定坐标值的最大值
__s32 fuzz; //指定用来从事件流滤除噪音的fuzz value
__s32 flat; //
__s32 resolution;
}; //input-core并不限制[minimum,maximum]的范围,而是把这个任务留给用户空间。


#define EVIOCGVERSION _IOR('E', 0x01, int) /* 获取设备版本 */
#define EVIOCGID _IOR('E', 0x02, struct input_id) /* 获取设备ID */
#define EVIOCGREP _IOR('E', 0x03, int[2]) /* 获取repeat设置 */
#define EVIOCSREP _IOW('E', 0x03, int[2]) /* 设置repeat settings */
#define EVIOCGKEYCODE _IOR('E', 0x04, int[2]) /* 获取keycode */
#define EVIOCSKEYCODE _IOW('E', 0x04, int[2]) /* 设置keycode */


#define EVIOCGNAME(len) _IOC(_IOC_READ, 'E', 0x06, len) /* 获取设备名 */
#define EVIOCGPHYS(len) _IOC(_IOC_READ, 'E', 0x07, len) /* 获取物理地址 */
#define EVIOCGUNIQ(len) _IOC(_IOC_READ, 'E', 0x08, len) /* 获取唯一标识符*/


#define EVIOCGKEY(len) _IOC(_IOC_READ, 'E', 0x18, len) /* 获取全局keystate */
#define EVIOCGLED(len) _IOC(_IOC_READ, 'E', 0x19, len) /* 获取所有LEDs */
#define EVIOCGSND(len) _IOC(_IOC_READ, 'E', 0x1a, len) /* 获取所有声音status */
#define EVIOCGSW(len) _IOC(_IOC_READ, 'E', 0x1b, len) /* 获取所有转换states */


#define EVIOCGBIT(ev,len) _IOC(_IOC_READ, 'E', 0x20 + ev, len) /* 获取事件位 */
#define EVIOCGABS(abs) _IOR('E', 0x40 + abs, struct input_absinfo) /* 获取abs 值/限制 */
#define EVIOCSABS(abs) _IOW('E', 0xc0 + abs, struct input_absinfo) /* 设置abs 值/限制 */


#define EVIOCSFF _IOC(_IOC_WRITE, 'E', 0x80, sizeof(struct ff_effect)) /* 发送一个强制effect到一个强制反馈设备 */
#define EVIOCRMFF _IOW('E', 0x81, int) /* 擦出强制effect */
#define EVIOCGEFFECTS _IOR('E', 0x84, int) /* 上报同时可 playable的effects */


#define EVIOCGRAB _IOW('E', 0x90, int) /* 抓住/释放设备 */


/*
 * 设备类型
 */


#define EV_SYN 0x00
#define EV_KEY 0x01
#define EV_REL 0x02
#define EV_ABS 0x03
#define EV_MSC 0x04
#define EV_SW 0x05
#define EV_LED 0x11
#define EV_SND 0x12
#define EV_REP 0x14
#define EV_FF 0x15
#define EV_PWR 0x16
#define EV_FF_STATUS 0x17
#define EV_MAX 0x1f
#define EV_CNT (EV_MAX+1)


/*
 * 同步事件
 */


#define SYN_REPORT 0
#define SYN_CONFIG 1
#define SYN_MT_REPORT 2


/*
 * 按键和按钮
 *
 * 在USB HUB 1.12之后大多数的按键/按钮被建模
 * (see http://www.usb.org/developers/hidpage).
 * Abbreviations in the comments:
 * AC - 应用程序控制
 * AL - 应用程序发射按钮
 * SC - 系统控制
 */


#define KEY_RESERVED 0
#define KEY_ESC 1
#define KEY_1 2
#define KEY_2 3
#define KEY_3 4
#define KEY_4 5
#define KEY_5 6
#define KEY_6 7
#define KEY_7 8
#define KEY_8 9
#define KEY_9 10
#define KEY_0 11
#define KEY_MINUS 12
#define KEY_EQUAL 13
#define KEY_BACKSPACE 14
#define KEY_TAB 15
#define KEY_Q 16
#define KEY_W 17
#define KEY_E 18
#define KEY_R 19
#define KEY_T 20
#define KEY_Y 21
#define KEY_U 22
#define KEY_I 23
#define KEY_O 24
#define KEY_P 25
#define KEY_LEFTBRACE 26
#define KEY_RIGHTBRACE 27
#define KEY_ENTER 28
#define KEY_LEFTCTRL 29
#define KEY_A 30
#define KEY_S 31
#define KEY_D 32
#define KEY_F 33
#define KEY_G 34
#define KEY_H 35
#define KEY_J 36
#define KEY_K 37
#define KEY_L 38
#define KEY_SEMICOLON 39
#define KEY_APOSTROPHE 40
#define KEY_GRAVE 41
#define KEY_LEFTSHIFT 42
#define KEY_BACKSLASH 43
#define KEY_Z 44
#define KEY_X 45
#define KEY_C 46
#define KEY_V 47
#define KEY_B 48
#define KEY_N 49
#define KEY_M 50
#define KEY_COMMA 51
#define KEY_DOT 52
#define KEY_SLASH 53
#define KEY_RIGHTSHIFT 54
#define KEY_KPASTERISK 55
#define KEY_LEFTALT 56
#define KEY_SPACE 57
#define KEY_CAPSLOCK 58
#define KEY_F1 59
#define KEY_F2 60
#define KEY_F3 61
#define KEY_F4 62
#define KEY_F5 63
#define KEY_F6 64
#define KEY_F7 65
#define KEY_F8 66
#define KEY_F9 67
#define KEY_F10 68
#define KEY_NUMLOCK 69
#define KEY_SCROLLLOCK 70
#define KEY_KP7 71
#define KEY_KP8 72
#define KEY_KP9 73
#define KEY_KPMINUS 74
#define KEY_KP4 75
#define KEY_KP5 76
#define KEY_KP6 77
#define KEY_KPPLUS 78
#define KEY_KP1 79
#define KEY_KP2 80
#define KEY_KP3 81
#define KEY_KP0 82
#define KEY_KPDOT 83


#define KEY_ZENKAKUHANKAKU 85
#define KEY_102ND 86
#define KEY_F11 87
#define KEY_F12 88
#define KEY_RO 89
#define KEY_KATAKANA 90
#define KEY_HIRAGANA 91
#define KEY_HENKAN 92
#define KEY_KATAKANAHIRAGANA 93
#define KEY_MUHENKAN 94
#define KEY_KPJPCOMMA 95
#define KEY_KPENTER 96
#define KEY_RIGHTCTRL 97
#define KEY_KPSLASH 98
#define KEY_SYSRQ 99
#define KEY_RIGHTALT 100
#define KEY_LINEFEED 101
#define KEY_HOME 102
#define KEY_UP 103
#define KEY_PAGEUP 104
#define KEY_LEFT 105
#define KEY_RIGHT 106
#define KEY_END 107
#define KEY_DOWN 108
#define KEY_PAGEDOWN 109
#define KEY_INSERT 110
#define KEY_DELETE 111
#define KEY_MACRO 112
#define KEY_MUTE 113
#define KEY_VOLUMEDOWN 114
#define KEY_VOLUMEUP 115
#define KEY_POWER 116 /* SC System Power Down */
#define KEY_KPEQUAL 117
#define KEY_KPPLUSMINUS 118
#define KEY_PAUSE 119
#define KEY_SCALE 120 /* AL Compiz Scale (Expose) */


#define KEY_KPCOMMA 121
#define KEY_HANGEUL 122
#define KEY_HANGUEL KEY_HANGEUL
#define KEY_HANJA 123
#define KEY_YEN 124
#define KEY_LEFTMETA 125
#define KEY_RIGHTMETA 126
#define KEY_COMPOSE 127


#define KEY_STOP 128 /* AC Stop */
#define KEY_AGAIN 129
#define KEY_PROPS 130 /* AC Properties */
#define KEY_UNDO 131 /* AC Undo */
#define KEY_FRONT 132
#define KEY_COPY 133 /* AC Copy */
#define KEY_OPEN 134 /* AC Open */
#define KEY_PASTE 135 /* AC Paste */
#define KEY_FIND 136 /* AC Search */
#define KEY_CUT 137 /* AC Cut */
#define KEY_HELP 138 /* AL Integrated Help Center */
#define KEY_MENU 139 /* Menu (show menu) */
#define KEY_CALC 140 /* AL Calculator */
#define KEY_SETUP 141
#define KEY_SLEEP 142 /* SC System Sleep */
#define KEY_WAKEUP 143 /* System Wake Up */
#define KEY_FILE 144 /* AL Local Machine Browser */
#define KEY_SENDFILE 145
#define KEY_DELETEFILE 146
#define KEY_XFER 147
#define KEY_PROG1 148
#define KEY_PROG2 149
#define KEY_WWW 150 /* AL Internet Browser */
#define KEY_MSDOS 151
#define KEY_COFFEE 152 /* AL Terminal Lock/Screensaver */
#define KEY_SCREENLOCK KEY_COFFEE
#define KEY_DIRECTION 153
#define KEY_CYCLEWINDOWS 154
#define KEY_MAIL 155
#define KEY_BOOKMARKS 156 /* AC Bookmarks */
#define KEY_COMPUTER 157
#define KEY_BACK 158 /* AC Back */
#define KEY_FORWARD 159 /* AC Forward */
#define KEY_CLOSECD 160
#define KEY_EJECTCD 161
#define KEY_EJECTCLOSECD 162
#define KEY_NEXTSONG 163
#define KEY_PLAYPAUSE 164
#define KEY_PREVIOUSSONG 165
#define KEY_STOPCD 166
#define KEY_RECORD 167
#define KEY_REWIND 168
#define KEY_PHONE 169 /* Media Select Telephone */
#define KEY_ISO 170
#define KEY_CONFIG 171 /* AL Consumer Control Configuration */
#define KEY_HOMEPAGE 172 /* AC Home */
#define KEY_REFRESH 173 /* AC Refresh */
#define KEY_EXIT 174 /* AC Exit */
#define KEY_MOVE 175
#define KEY_EDIT 176
#define KEY_SCROLLUP 177
#define KEY_SCROLLDOWN 178
#define KEY_KPLEFTPAREN 179
#define KEY_KPRIGHTPAREN 180
#define KEY_NEW 181 /* AC New */
#define KEY_REDO 182 /* AC Redo/Repeat */


#define KEY_F13 183
#define KEY_F14 184
#define KEY_F15 185
#define KEY_F16 186
#define KEY_F17 187
#define KEY_F18 188
#define KEY_F19 189
#define KEY_F20 190
#define KEY_F21 191
#define KEY_F22 192
#define KEY_F23 193
#define KEY_F24 194


#define KEY_PLAYCD 200
#define KEY_PAUSECD 201
#define KEY_PROG3 202
#define KEY_PROG4 203
#define KEY_DASHBOARD 204 /* AL Dashboard */
#define KEY_SUSPEND 205
#define KEY_CLOSE 206 /* AC Close */
#define KEY_PLAY 207
#define KEY_FASTFORWARD 208
#define KEY_BASSBOOST 209
#define KEY_PRINT 210 /* AC Print */
#define KEY_HP 211
#define KEY_CAMERA 212
#define KEY_SOUND 213
#define KEY_QUESTION 214
#define KEY_EMAIL 215
#define KEY_CHAT 216
#define KEY_SEARCH 217
#define KEY_CONNECT 218
#define KEY_FINANCE 219 /* AL Checkbook/Finance */
#define KEY_SPORT 220
#define KEY_SHOP 221
#define KEY_ALTERASE 222
#define KEY_CANCEL 223 /* AC Cancel */
#define KEY_BRIGHTNESSDOWN 224
#define KEY_BRIGHTNESSUP 225
#define KEY_MEDIA 226


#define KEY_SWITCHVIDEOMODE 227 /* Cycle between available video
  outputs (Monitor/LCD/TV-out/etc) */
#define KEY_KBDILLUMTOGGLE 228
#define KEY_KBDILLUMDOWN 229
#define KEY_KBDILLUMUP 230


#define KEY_SEND 231 /* AC Send */
#define KEY_REPLY 232 /* AC Reply */
#define KEY_FORWARDMAIL 233 /* AC Forward Msg */
#define KEY_SAVE 234 /* AC Save */
#define KEY_DOCUMENTS 235


#define KEY_BATTERY 236


#define KEY_BLUETOOTH 237
#define KEY_WLAN 238
#define KEY_UWB 239


#define KEY_UNKNOWN 240


#define KEY_VIDEO_NEXT 241 /* drive next video source */
#define KEY_VIDEO_PREV 242 /* drive previous video source */
#define KEY_BRIGHTNESS_CYCLE 243 /* brightness up, after max is min */
#define KEY_BRIGHTNESS_ZERO 244 /* brightness off, use ambient */
#define KEY_DISPLAY_OFF 245 /* display device to off state */


#define KEY_WIMAX 246


/* 248 - 255为AT键盘驱动的特殊需要保留 */


#define BTN_MISC 0x100
#define BTN_0 0x100
#define BTN_1 0x101
#define BTN_2 0x102
#define BTN_3 0x103
#define BTN_4 0x104
#define BTN_5 0x105
#define BTN_6 0x106
#define BTN_7 0x107
#define BTN_8 0x108
#define BTN_9 0x109


#define BTN_MOUSE 0x110
#define BTN_LEFT 0x110
#define BTN_RIGHT 0x111
#define BTN_MIDDLE 0x112
#define BTN_SIDE 0x113
#define BTN_EXTRA 0x114
#define BTN_FORWARD 0x115
#define BTN_BACK 0x116
#define BTN_TASK 0x117


#define BTN_JOYSTICK 0x120
#define BTN_TRIGGER 0x120
#define BTN_THUMB 0x121
#define BTN_THUMB2 0x122
#define BTN_TOP 0x123
#define BTN_TOP2 0x124
#define BTN_PINKIE 0x125
#define BTN_BASE 0x126
#define BTN_BASE2 0x127
#define BTN_BASE3 0x128
#define BTN_BASE4 0x129
#define BTN_BASE5 0x12a
#define BTN_BASE6 0x12b
#define BTN_DEAD 0x12f


#define BTN_GAMEPAD 0x130
#define BTN_A 0x130
#define BTN_B 0x131
#define BTN_C 0x132
#define BTN_X 0x133
#define BTN_Y 0x134
#define BTN_Z 0x135
#define BTN_TL 0x136
#define BTN_TR 0x137
#define BTN_TL2 0x138
#define BTN_TR2 0x139
#define BTN_SELECT 0x13a
#define BTN_START 0x13b
#define BTN_MODE 0x13c
#define BTN_THUMBL 0x13d
#define BTN_THUMBR 0x13e


#define BTN_DIGI 0x140
#define BTN_TOOL_PEN 0x140
#define BTN_TOOL_RUBBER 0x141
#define BTN_TOOL_BRUSH 0x142
#define BTN_TOOL_PENCIL 0x143
#define BTN_TOOL_AIRBRUSH 0x144
#define BTN_TOOL_FINGER 0x145
#define BTN_TOOL_MOUSE 0x146
#define BTN_TOOL_LENS 0x147
#define BTN_TOUCH 0x14a
#define BTN_STYLUS 0x14b
#define BTN_STYLUS2 0x14c
#define BTN_TOOL_DOUBLETAP 0x14d
#define BTN_TOOL_TRIPLETAP 0x14e
#define BTN_TOOL_QUADTAP 0x14f /* 在触控板上四个手指 */


#define BTN_WHEEL 0x150
#define BTN_GEAR_DOWN 0x150
#define BTN_GEAR_UP 0x151


#define KEY_OK 0x160
#define KEY_SELECT 0x161
#define KEY_GOTO 0x162
#define KEY_CLEAR 0x163
#define KEY_POWER2 0x164
#define KEY_OPTION 0x165
#define KEY_INFO 0x166 /* AL OEM Features/Tips/Tutorial */
#define KEY_TIME 0x167
#define KEY_VENDOR 0x168
#define KEY_ARCHIVE 0x169
#define KEY_PROGRAM 0x16a /* Media Select Program Guide */
#define KEY_CHANNEL 0x16b
#define KEY_FAVORITES 0x16c
#define KEY_EPG 0x16d
#define KEY_PVR 0x16e /* Media Select Home */
#define KEY_MHP 0x16f
#define KEY_LANGUAGE 0x170
#define KEY_TITLE 0x171
#define KEY_SUBTITLE 0x172
#define KEY_ANGLE 0x173
#define KEY_ZOOM 0x174
#define KEY_MODE 0x175
#define KEY_KEYBOARD 0x176
#define KEY_SCREEN 0x177
#define KEY_PC 0x178 /* Media Select Computer */
#define KEY_TV 0x179 /* Media Select TV */
#define KEY_TV2 0x17a /* Media Select Cable */
#define KEY_VCR 0x17b /* Media Select VCR */
#define KEY_VCR2 0x17c /* VCR Plus */
#define KEY_SAT 0x17d /* Media Select Satellite */
#define KEY_SAT2 0x17e
#define KEY_CD 0x17f /* Media Select CD */
#define KEY_TAPE 0x180 /* Media Select Tape */
#define KEY_RADIO 0x181
#define KEY_TUNER 0x182 /* Media Select Tuner */
#define KEY_PLAYER 0x183
#define KEY_TEXT 0x184
#define KEY_DVD 0x185 /* Media Select DVD */
#define KEY_AUX 0x186
#define KEY_MP3 0x187
#define KEY_AUDIO 0x188
#define KEY_VIDEO 0x189
#define KEY_DIRECTORY 0x18a
#define KEY_LIST 0x18b
#define KEY_MEMO 0x18c /* Media Select Messages */
#define KEY_CALENDAR 0x18d
#define KEY_RED 0x18e
#define KEY_GREEN 0x18f
#define KEY_YELLOW 0x190
#define KEY_BLUE 0x191
#define KEY_CHANNELUP 0x192 /* Channel Increment */
#define KEY_CHANNELDOWN 0x193 /* Channel Decrement */
#define KEY_FIRST 0x194
#define KEY_LAST 0x195 /* Recall Last */
#define KEY_AB 0x196
#define KEY_NEXT 0x197
#define KEY_RESTART 0x198
#define KEY_SLOW 0x199
#define KEY_SHUFFLE 0x19a
#define KEY_BREAK 0x19b
#define KEY_PREVIOUS 0x19c
#define KEY_DIGITS 0x19d
#define KEY_TEEN 0x19e
#define KEY_TWEN 0x19f
#define KEY_VIDEOPHONE 0x1a0 /* Media Select Video Phone */
#define KEY_GAMES 0x1a1 /* Media Select Games */
#define KEY_ZOOMIN 0x1a2 /* AC Zoom In */
#define KEY_ZOOMOUT 0x1a3 /* AC Zoom Out */
#define KEY_ZOOMRESET 0x1a4 /* AC Zoom */
#define KEY_WORDPROCESSOR 0x1a5 /* AL Word Processor */
#define KEY_EDITOR 0x1a6 /* AL Text Editor */
#define KEY_SPREADSHEET 0x1a7 /* AL Spreadsheet */
#define KEY_GRAPHICSEDITOR 0x1a8 /* AL Graphics Editor */
#define KEY_PRESENTATION 0x1a9 /* AL Presentation App */
#define KEY_DATABASE 0x1aa /* AL Database App */
#define KEY_NEWS 0x1ab /* AL Newsreader */
#define KEY_VOICEMAIL 0x1ac /* AL Voicemail */
#define KEY_ADDRESSBOOK 0x1ad /* AL Contacts/Address Book */
#define KEY_MESSENGER 0x1ae /* AL Instant Messaging */
#define KEY_DISPLAYTOGGLE 0x1af /* Turn display (LCD) on and off */
#define KEY_SPELLCHECK 0x1b0   /* AL Spell Check */
#define KEY_LOGOFF 0x1b1   /* AL Logoff */


#define KEY_DOLLAR 0x1b2
#define KEY_EURO 0x1b3


#define KEY_FRAMEBACK 0x1b4 /* Consumer - transport controls */
#define KEY_FRAMEFORWARD 0x1b5
#define KEY_CONTEXT_MENU 0x1b6 /* GenDesc - system context menu */
#define KEY_MEDIA_REPEAT 0x1b7 /* Consumer - transport control */


#define KEY_DEL_EOL 0x1c0
#define KEY_DEL_EOS 0x1c1
#define KEY_INS_LINE 0x1c2
#define KEY_DEL_LINE 0x1c3


#define KEY_FN 0x1d0
#define KEY_FN_ESC 0x1d1
#define KEY_FN_F1 0x1d2
#define KEY_FN_F2 0x1d3
#define KEY_FN_F3 0x1d4
#define KEY_FN_F4 0x1d5
#define KEY_FN_F5 0x1d6
#define KEY_FN_F6 0x1d7
#define KEY_FN_F7 0x1d8
#define KEY_FN_F8 0x1d9
#define KEY_FN_F9 0x1da
#define KEY_FN_F10 0x1db
#define KEY_FN_F11 0x1dc
#define KEY_FN_F12 0x1dd
#define KEY_FN_1 0x1de
#define KEY_FN_2 0x1df
#define KEY_FN_D 0x1e0
#define KEY_FN_E 0x1e1
#define KEY_FN_F 0x1e2
#define KEY_FN_S 0x1e3
#define KEY_FN_B 0x1e4


#define KEY_BRL_DOT1 0x1f1
#define KEY_BRL_DOT2 0x1f2
#define KEY_BRL_DOT3 0x1f3
#define KEY_BRL_DOT4 0x1f4
#define KEY_BRL_DOT5 0x1f5
#define KEY_BRL_DOT6 0x1f6
#define KEY_BRL_DOT7 0x1f7
#define KEY_BRL_DOT8 0x1f8
#define KEY_BRL_DOT9 0x1f9
#define KEY_BRL_DOT10 0x1fa


#define KEY_NUMERIC_0 0x200 /* used by phones, remote controls, */
#define KEY_NUMERIC_1 0x201 /* and other keypads */
#define KEY_NUMERIC_2 0x202
#define KEY_NUMERIC_3 0x203
#define KEY_NUMERIC_4 0x204
#define KEY_NUMERIC_5 0x205
#define KEY_NUMERIC_6 0x206
#define KEY_NUMERIC_7 0x207
#define KEY_NUMERIC_8 0x208
#define KEY_NUMERIC_9 0x209
#define KEY_NUMERIC_STAR 0x20a
#define KEY_NUMERIC_POUND 0x20b


/* We avoid low common keys in module aliases so they don't get huge. */
#define KEY_MIN_INTERESTING KEY_MUTE
#define KEY_MAX 0x2ff
#define KEY_CNT (KEY_MAX+1)


/*
 * 相对坐标轴
 */


#define REL_X 0x00
#define REL_Y 0x01
#define REL_Z 0x02
#define REL_RX 0x03
#define REL_RY 0x04
#define REL_RZ 0x05
#define REL_HWHEEL 0x06
#define REL_DIAL 0x07
#define REL_WHEEL 0x08
#define REL_MISC 0x09
#define REL_MAX 0x0f
#define REL_CNT (REL_MAX+1)


/*
 * 绝对坐标轴
 */


#define ABS_X 0x00
#define ABS_Y 0x01
#define ABS_Z 0x02
#define ABS_RX 0x03
#define ABS_RY 0x04
#define ABS_RZ 0x05
#define ABS_THROTTLE 0x06
#define ABS_RUDDER 0x07
#define ABS_WHEEL 0x08
#define ABS_GAS 0x09
#define ABS_BRAKE 0x0a
#define ABS_HAT0X 0x10
#define ABS_HAT0Y 0x11
#define ABS_HAT1X 0x12
#define ABS_HAT1Y 0x13
#define ABS_HAT2X 0x14
#define ABS_HAT2Y 0x15
#define ABS_HAT3X 0x16
#define ABS_HAT3Y 0x17
#define ABS_PRESSURE 0x18
#define ABS_DISTANCE 0x19
#define ABS_TILT_X 0x1a
#define ABS_TILT_Y 0x1b
#define ABS_TOOL_WIDTH 0x1c
#define ABS_VOLUME 0x20
#define ABS_MISC 0x28


#define ABS_MT_TOUCH_MAJOR 0x30 /* 接触椭圆的长轴 */
#define ABS_MT_TOUCH_MINOR 0x31 /* 短轴(omit if circular) */
#define ABS_MT_WIDTH_MAJOR 0x32 /* 接触工具的长轴Major axis of approaching ellipse */
#define ABS_MT_WIDTH_MINOR 0x33 /* 短轴(omit if circular) */
#define ABS_MT_ORIENTATION 0x34 /* 椭圆方向 */
#define ABS_MT_POSITION_X 0x35 /* 椭圆位置的中心X */
#define ABS_MT_POSITION_Y 0x36 /* 椭圆位置的中心Y */
#define ABS_MT_TOOL_TYPE 0x37 /* 接触设备类型 */
#define ABS_MT_BLOB_ID 0x38 /* Group a set of packets as a blob */
#define ABS_MT_TRACKING_ID 0x39 /* 初始接触的唯一ID */


#define ABS_MAX 0x3f
#define ABS_CNT (ABS_MAX+1)


/*
 * 转换事件
 */


#define SW_LID 0x00  /* set = lid shut */
#define SW_TABLET_MODE 0x01  /* set = tablet mode */
#define SW_HEADPHONE_INSERT 0x02  /* set = inserted */
#define SW_RFKILL_ALL 0x03  /* rfkill master switch, type "any"
set = radio enabled */
#define SW_RADIO SW_RFKILL_ALL /* deprecated */
#define SW_MICROPHONE_INSERT 0x04  /* set = inserted */
#define SW_DOCK 0x05  /* set = plugged into dock */
#define SW_LINEOUT_INSERT 0x06  /* set = inserted */
#define SW_JACK_PHYSICAL_INSERT 0x07  /* set = mechanical switch set */
#define SW_VIDEOOUT_INSERT 0x08  /* set = inserted */
#define SW_MAX 0x0f
#define SW_CNT (SW_MAX+1)


/*
 * 其他事件
 */


#define MSC_SERIAL 0x00
#define MSC_PULSELED 0x01
#define MSC_GESTURE 0x02
#define MSC_RAW 0x03
#define MSC_SCAN 0x04
#define MSC_MAX 0x07
#define MSC_CNT (MSC_MAX+1)


/*
 * LEDs
 */


#define LED_NUML 0x00
#define LED_CAPSL 0x01
#define LED_SCROLLL 0x02
#define LED_COMPOSE 0x03
#define LED_KANA 0x04
#define LED_SLEEP 0x05
#define LED_SUSPEND 0x06
#define LED_MUTE 0x07
#define LED_MISC 0x08
#define LED_MAIL 0x09
#define LED_CHARGING 0x0a
#define LED_MAX 0x0f
#define LED_CNT (LED_MAX+1)


/*
 * 自动重复值
 */


#define REP_DELAY 0x00
#define REP_PERIOD 0x01
#define REP_MAX 0x01


/*
 * 声音
 */


#define SND_CLICK 0x00
#define SND_BELL 0x01
#define SND_TONE 0x02
#define SND_MAX 0x07
#define SND_CNT (SND_MAX+1)


/*
 * IDs.
 */


#define ID_BUS 0
#define ID_VENDOR 1
#define ID_PRODUCT 2
#define ID_VERSION 3


#define BUS_PCI 0x01
#define BUS_ISAPNP 0x02
#define BUS_USB 0x03
#define BUS_HIL 0x04
#define BUS_BLUETOOTH 0x05
#define BUS_VIRTUAL 0x06


#define BUS_ISA 0x10
#define BUS_I8042 0x11
#define BUS_XTKBD 0x12
#define BUS_RS232 0x13
#define BUS_GAMEPORT 0x14
#define BUS_PARPORT 0x15
#define BUS_AMIGA 0x16
#define BUS_ADB 0x17
#define BUS_I2C 0x18
#define BUS_HOST 0x19
#define BUS_GSC 0x1A
#define BUS_ATARI 0x1B


/*
 * MT工具类型
 */
#define MT_TOOL_FINGER 0
#define MT_TOOL_PEN 1


/*
 * 描述强制反馈effect状态的值Values describing the status of a force-feedback effect
 */
#define FF_STATUS_STOPPED 0x00
#define FF_STATUS_PLAYING 0x01
#define FF_STATUS_MAX 0x01


/*
 * 在ioctls中使用用来加载effects到设备的结构体
 * 它们是一个大的结构体的碎片(called ff_effect)
 */


/*
 * 所有的时值都以ms表示。大于32767 ms (0x7fff)
 * 的值不应该被使用并且没有指定其他作用.
 */


/**
 * struct ff_replay - 定义力反馈effcet的调度
 * @length: effect的时值(duration)
 * @delay: effect应该开始播放前的延时
 */
struct ff_replay {
__u16 length;
__u16 delay;
};


/**
 * struct ff_trigger - 定义触发力反馈effect的东西
 * @button: 触发effect的按钮数
 * @interval: 控制effect在多长时间内可以被再次触发
 */
struct ff_trigger {
__u16 button;
__u16 interval;
};


/**
 * struct ff_envelope - 生成力反馈effect envelope
 * @attack_length: attack的时值 (ms)
 * @attack_level: 点击开始的level
 * @fade_length: 消去时值 (ms)
 * @fade_level: 消去结尾时level
 * @attack_level和@fade_level是绝对值; 当when applying
 * envelope force-feedback core will convert to positive/negative
 * value based on polarity of the default level of the effect.
 * Valid range for the attack and fade levels is 0x0000 - 0x7fff
 */
struct ff_envelope {
__u16 attack_length;
__u16 attack_level;
__u16 fade_length;
__u16 fade_level;
};


/**
 * struct ff_constant_effect -定义一个常量力反馈效果的参数
 * @level: 效果强度,可能是负值。
 * @envelope: envelope data
 */
struct ff_constant_effect {
__s16 level;
struct ff_envelope envelope;
};


/**
 * struct ff_ramp_effect - 定义一个斜坡力反馈效果
 * @start_level: 效果的开始强度;可能为负值
 * @end_level: 效果的最后强度;可能为负值
 * @envelope: envelope data
 */
struct ff_ramp_effect {
__s16 start_level;
__s16 end_level;
struct ff_envelope envelope;
};


/**
 * struct ff_condition_effect - defines a spring or friction force-feedback effect
 * @right_saturation: maximum level when joystick moved all way to the right
 * @left_saturation: same for the left side
 * @right_coeff: controls how fast the force grows when the joystick moves
 * to the right
 * @left_coeff: same for the left side
 * @deadband: size of the dead zone, where no force is produced
 * @center: position of the dead zone
 */
struct ff_condition_effect {
__u16 right_saturation;
__u16 left_saturation;


__s16 right_coeff;
__s16 left_coeff;


__u16 deadband;
__s16 center;
};


/**
 * struct ff_periodic_effect - defines parameters of a periodic force-feedback effect
 * @waveform: kind of the effect (wave)
 * @period: period of the wave (ms)
 * @magnitude: peak value
 * @offset: mean value of the wave (roughly)
 * @phase: 'horizontal' shift
 * @envelope: envelope data
 * @custom_len: number of samples (FF_CUSTOM only)
 * @custom_data: buffer of samples (FF_CUSTOM only)
 *
 * Known waveforms - FF_SQUARE, FF_TRIANGLE, FF_SINE, FF_SAW_UP,
 * FF_SAW_DOWN, FF_CUSTOM. The exact syntax FF_CUSTOM is undefined
 * for the time being as no driver supports it yet.
 *
 * Note: the data pointed by custom_data is copied by the driver.
 * You can therefore dispose of the memory after the upload/update.
 */
struct ff_periodic_effect {
__u16 waveform;
__u16 period;
__s16 magnitude;
__s16 offset;
__u16 phase;


struct ff_envelope envelope;


__u32 custom_len;
__s16 *custom_data;
};


/**
 * struct ff_rumble_effect - defines parameters of a periodic force-feedback effect
 * @strong_magnitude: magnitude of the heavy motor
 * @weak_magnitude: magnitude of the light one
 *
 * Some rumble pads have two motors of different weight. Strong_magnitude
 * represents the magnitude of the vibration generated by the heavy one.
 */
struct ff_rumble_effect {
__u16 strong_magnitude;
__u16 weak_magnitude;
};


/**
 * struct ff_effect - 定义力反馈效果
 * @type: 力反馈类型(FF_CONSTANT, FF_PERIODIC, FF_RAMP, FF_SPRING,
 * FF_FRICTION, FF_DAMPER, FF_RUMBLE, FF_INERTIA, or FF_CUSTOM)
 * @id: 指定给一个效果的唯一标识符
 * @direction: 效果方向
 * @trigger: 触发条件(struct ff_trigger)
 * @replay: 效果调度(struct ff_replay)
 * @u: 效果专有结构(ff_constant_effect, ff_ramp_effect, ff_periodic_effect, ff_condition_effect, ff_rumble_effect之一) further
 * defining effect parameters
 *
 * 这个结构通过ioctl从应用程序到驱动。为了创建一个新的效果应用应该设置它的@id为-1;内核将返回指定的在后来用于更新或者删除这个效果的@id。
 *
 * 效果方向编码如下:
 * 0 deg -> 0x0000 (down)
 * 90 deg -> 0x4000 (left)
 * 180 deg -> 0x8000 (up)
 * 270 deg -> 0xC000 (right)
 */
struct ff_effect {
__u16 type;
__s16 id;
__u16 direction;
struct ff_trigger trigger;
struct ff_replay replay;


union {
struct ff_constant_effect constant;
struct ff_ramp_effect ramp;
struct ff_periodic_effect periodic;
struct ff_condition_effect condition[2]; /* One for each axis */
struct ff_rumble_effect rumble;
} u;
};


/*
 * 力反馈效果类型
 */


#define FF_RUMBLE 0x50
#define FF_PERIODIC 0x51
#define FF_CONSTANT 0x52
#define FF_SPRING 0x53
#define FF_FRICTION 0x54
#define FF_DAMPER 0x55
#define FF_INERTIA 0x56
#define FF_RAMP 0x57


#define FF_EFFECT_MIN FF_RUMBLE
#define FF_EFFECT_MAX FF_RAMP


/*
 * ;力反馈周期效果类型
 */


#define FF_SQUARE 0x58
#define FF_TRIANGLE 0x59
#define FF_SINE 0x5a
#define FF_SAW_UP 0x5b
#define FF_SAW_DOWN 0x5c
#define FF_CUSTOM 0x5d


#define FF_WAVEFORM_MIN FF_SQUARE
#define FF_WAVEFORM_MAX FF_CUSTOM


/*
 * 设置ff设备参数
 */


#define FF_GAIN 0x60
#define FF_AUTOCENTER 0x61


#define FF_MAX 0x7f
#define FF_CNT (FF_MAX+1)


#ifdef __KERNEL__


/*
 * In-kernel定义
 */


#include <linux/device.h>
#include <linux/fs.h>
#include <linux/timer.h>
#include <linux/mod_devicetable.h>


/**
 * struct input_dev - 代表一个输入设备
 * @name: 设备名
 * @phys: 设备在系统层次中的物理路径
 * @uniq: 设备的唯一标识符码(如果有的话)
 * @id: 设备id (struct input_id)
 * @evbit: 设备支持的事件类型的bitmap(EV_KEY,
 * EV_REL, etc.)
 * @keybit: 设备持有的按键/按钮的bitmap
 * @relbit: 设备相对坐标轴的bitmap
 * @absbit: 设备绝对坐标轴的bitmap
 * @mscbit: 设备上报的杂项事件的bitmap
 * @ledbit: 呈现在设备上的leds的bitmap
 * @sndbit: 设备支持的声音效果的bitmap
 * @ffbit: 设备支持的力反馈效果的bitmap
 * @swbit: 呈现在设备上的switches的bitmap
 * @keycodemax: keycode表的大小
 * @keycodesize: keycode表中元素大小
 * @keycode: 这个设备扫描码到键码的映射
 * @setkeycode: 用来改变当前键盘映射的可选方法,在没有提供缺省机制的情况下,用来实现稀疏键盘。
 * @getkeycode: 恢复当前键盘映射的可选办法。在没有提供缺省机制的情形使用。
 * @ff: 与这个设备相连的力反馈结构体,在设备支持力反馈的情况下。
 * @repeat_key: 存储最后按下的键的键码;用来实现软件自动重复。
 * @timer: 软件自动重复的计时器。
 * @sync: 在最后一次EV_SYNC之后若无新的事件上报则设置为1。
 * @abs: 从绝对坐标轴获取的用来上报的当前值
 * @rep: 自动重复参数的当前值(延迟,速率等)
 * @key: 反映设备按键/按钮的当前状态
 * @led: 反映设备Leds的当前状态
 * @snd: 反映设备声音效果的当前状态
 * @sw: 反映设备switches的当前状态
 * @absmax: 从绝对坐标轴获取的事件的最大值
 * @absmin: 从绝对坐标轴获取的事件的最小值
 * @absfuzz: 描述坐标轴的噪音
 * @absflat: 中心平面位置的大小 (used by joydev)
 * @open: 当第一个用户调用input_open_device()时调用此方法.驱动必须准备好设备,以开始生成事件(启动轮询线程,申请一个IRQ,提交URB等)
 * @close: 当最后一个用户调用input_close_device()时调用此方法.
 * @flush: 清除设备。多数通常用来摆脱加载在设备上的强制力反馈效果,当断开设备时。
 * @event: 发送设备的事件的event handler,例如EV_LED或者EV_SND.设备预定执行申请的动作(打开led,播放声音等)。这个调用被@event_lock保护并且不可以睡眠。
 * @grab: 当前抓住设备的input handle(通过EVIOCGRAB ioctl).当一个handle抓住一个设备,它就成为从这个设备发送的所有事件的接收者。
 * @event_lock: 当input-core接收并处理设备的一个事件时持有这个自旋锁(在input_event()里)
 * 在注册设备到input-core后,访问和/或修改设备参数(keymap or absmin, absmax, absfuzz等)的代码必须持有这个锁。
 * @mutex: serializes calls to open(), close() and flush() methods
 * @users: 存储打开这个设备的用户数(input handlers)。由input_open_device()和input_close_device()调用以确保
仅仅当第一个用户打开设备时调用dev->open()和仅当最后一个用户关闭设备时调用dev->close()。
 * @going_away: 标记介于注销和导致input_open_device*()失败并返回-ENODEV的设备
 * @dev: 这个设备驱动模型的视图
 * @h_list: 与设备链接的input handles的列表.当访问列表时必须持有dev_mutex
 * @node: 用来将设备放入input_dev_list
 */
struct input_dev {
const char *name;
const char *phys;
const char *uniq;
struct input_id id;


unsigned long evbit[BITS_TO_LONGS(EV_CNT)];
unsigned long keybit[BITS_TO_LONGS(KEY_CNT)];
unsigned long relbit[BITS_TO_LONGS(REL_CNT)];
unsigned long absbit[BITS_TO_LONGS(ABS_CNT)];
unsigned long mscbit[BITS_TO_LONGS(MSC_CNT)];
unsigned long ledbit[BITS_TO_LONGS(LED_CNT)];
unsigned long sndbit[BITS_TO_LONGS(SND_CNT)];
unsigned long ffbit[BITS_TO_LONGS(FF_CNT)];
unsigned long swbit[BITS_TO_LONGS(SW_CNT)];


unsigned int keycodemax;
unsigned int keycodesize;
void *keycode;
int (*setkeycode)(struct input_dev *dev, int scancode, int keycode);
int (*getkeycode)(struct input_dev *dev, int scancode, int *keycode);


struct ff_device *ff;


unsigned int repeat_key;
struct timer_list timer;


int sync;


int abs[ABS_MAX + 1];
int rep[REP_MAX + 1];


unsigned long key[BITS_TO_LONGS(KEY_CNT)];
unsigned long led[BITS_TO_LONGS(LED_CNT)];
unsigned long snd[BITS_TO_LONGS(SND_CNT)];
unsigned long sw[BITS_TO_LONGS(SW_CNT)];


int absmax[ABS_MAX + 1];
int absmin[ABS_MAX + 1];
int absfuzz[ABS_MAX + 1];
int absflat[ABS_MAX + 1];
int absres[ABS_MAX + 1];


int (*open)(struct input_dev *dev);
void (*close)(struct input_dev *dev);
int (*flush)(struct input_dev *dev, struct file *file);
int (*event)(struct input_dev *dev, unsigned int type, unsigned int code, int value);


struct input_handle *grab;


spinlock_t event_lock;
struct mutex mutex;


unsigned int users;
bool going_away;


struct device dev;


struct list_head h_list;
struct list_head node;
};
#define to_input_dev(d) container_of(d, struct input_dev, dev)


/*
 * 验证我们与input_device_id同步 Verify that we are in sync with input_device_id mod_devicetable.h #defines
 */


#if EV_MAX != INPUT_DEVICE_ID_EV_MAX
#error "EV_MAX and INPUT_DEVICE_ID_EV_MAX do not match"
#endif


#if KEY_MIN_INTERESTING != INPUT_DEVICE_ID_KEY_MIN_INTERESTING
#error "KEY_MIN_INTERESTING and INPUT_DEVICE_ID_KEY_MIN_INTERESTING do not match"
#endif


#if KEY_MAX != INPUT_DEVICE_ID_KEY_MAX
#error "KEY_MAX and INPUT_DEVICE_ID_KEY_MAX do not match"
#endif


#if REL_MAX != INPUT_DEVICE_ID_REL_MAX
#error "REL_MAX and INPUT_DEVICE_ID_REL_MAX do not match"
#endif


#if ABS_MAX != INPUT_DEVICE_ID_ABS_MAX
#error "ABS_MAX and INPUT_DEVICE_ID_ABS_MAX do not match"
#endif


#if MSC_MAX != INPUT_DEVICE_ID_MSC_MAX
#error "MSC_MAX and INPUT_DEVICE_ID_MSC_MAX do not match"
#endif


#if LED_MAX != INPUT_DEVICE_ID_LED_MAX
#error "LED_MAX and INPUT_DEVICE_ID_LED_MAX do not match"
#endif


#if SND_MAX != INPUT_DEVICE_ID_SND_MAX
#error "SND_MAX and INPUT_DEVICE_ID_SND_MAX do not match"
#endif


#if FF_MAX != INPUT_DEVICE_ID_FF_MAX
#error "FF_MAX and INPUT_DEVICE_ID_FF_MAX do not match"
#endif


#if SW_MAX != INPUT_DEVICE_ID_SW_MAX
#error "SW_MAX and INPUT_DEVICE_ID_SW_MAX do not match"
#endif


#define INPUT_DEVICE_ID_MATCH_DEVICE \
(INPUT_DEVICE_ID_MATCH_BUS | INPUT_DEVICE_ID_MATCH_VENDOR | INPUT_DEVICE_ID_MATCH_PRODUCT)
#define INPUT_DEVICE_ID_MATCH_DEVICE_AND_VERSION \
(INPUT_DEVICE_ID_MATCH_DEVICE | INPUT_DEVICE_ID_MATCH_VERSION)


struct input_handle;


/**
 * struct input_handler - 实现输入设备的接口之一
 * @private: 设备专有数据
 * @event: event handler.这个方法由input_core在中断不可用并且持有dev->event_lock自旋锁的情况下调用,并且可能不准睡眠。
 * @connect: 当链接一个handler和一个输入设备的时候调用
 * @disconnect: 从输入设备断开一个handler
 * @start: 对给定handle开启handler.这个函数由input-core在刚好connect()之后调用,如果一个抓住设备的进程释放它的时候也调用。
 * @fops:这个驱动实现的文件操作
 * @minor: 这个驱动提供的32个次设备号的范围的开始
 * @name: handler的名字,显示在/proc/bus/input/handlers中
 * @id_table: 这个驱动能够处理的指向input_device_ids表的指针
 * @blacklist: 这个驱动应该忽略的即使能够匹配@id_table的指向input_device_ids表的指针。pointer to a table of input_device_ids this driver should
 * ignore even if they match @id_table
 * @h_list: 与handler链接的输入handles列表。
 * @node: 用来把驱动挂到input_handler_list上
 *
 * 输入handlers链接到输入devices,并创建输入handles. 几个输入handlers可以同时链接到任何给的输入devices。所有handlers都会得到设备生成的输入事件的copy.
 *
 * 注意input-core序列化调用connect()和disconnect()
 * methods.
 */
struct input_handler {


void *private;


void (*event)(struct input_handle *handle, unsigned int type, unsigned int code, int value);
int (*connect)(struct input_handler *handler, struct input_dev *dev, const struct input_device_id *id);
void (*disconnect)(struct input_handle *handle);
void (*start)(struct input_handle *handle);


const struct file_operations *fops;
int minor;
const char *name;


const struct input_device_id *id_table;
const struct input_device_id *blacklist;


struct list_head h_list;
struct list_head node;
};


/**
 * struct input_handle - 链接输入设备和一个输入handler
 * @private: handler专有数据
 * @open: 显示handle是否打开的计数器,即是否从设备传递事件
 * @name: 创建handle的handler给handle的名字
 * @dev: handle链接的输入设备
 * @handler:通过这个handle与设备工作的handler
 * @d_node: 用来把handle放到与handle相连的设备的列表
 * @h_node: 用来把handle放到从handle获取事件的handler的列表
 */
struct input_handle {


void *private;


int open;
const char *name;


struct input_dev *dev;
struct input_handler *handler;


struct list_head d_node;
struct list_head h_node;
};


struct input_dev *input_allocate_device(void);
void input_free_device(struct input_dev *dev);


static inline struct input_dev *input_get_device(struct input_dev *dev)
{
return dev ? to_input_dev(get_device(&dev->dev)) : NULL;
}


static inline void input_put_device(struct input_dev *dev)
{
if (dev)
put_device(&dev->dev);
}


static inline void *input_get_drvdata(struct input_dev *dev)
{
return dev_get_drvdata(&dev->dev);
}


static inline void input_set_drvdata(struct input_dev *dev, void *data)
{
dev_set_drvdata(&dev->dev, data);
}


int __must_check input_register_device(struct input_dev *);
void input_unregister_device(struct input_dev *);


int __must_check input_register_handler(struct input_handler *);
void input_unregister_handler(struct input_handler *);


int input_register_handle(struct input_handle *);
void input_unregister_handle(struct input_handle *);


int input_grab_device(struct input_handle *);
void input_release_device(struct input_handle *);


int input_open_device(struct input_handle *);
void input_close_device(struct input_handle *);


int input_flush_device(struct input_handle* handle, struct file* file);


void input_event(struct input_dev *dev, unsigned int type, unsigned int code, int value);
void input_inject_event(struct input_handle *handle, unsigned int type, unsigned int code, int value);


static inline void input_report_key(struct input_dev *dev, unsigned int code, int value)
{
input_event(dev, EV_KEY, code, !!value);
}


static inline void input_report_rel(struct input_dev *dev, unsigned int code, int value)
{
input_event(dev, EV_REL, code, value);
}


static inline void input_report_abs(struct input_dev *dev, unsigned int code, int value)
{
input_event(dev, EV_ABS, code, value);
}


static inline void input_report_ff_status(struct input_dev *dev, unsigned int code, int value)
{
input_event(dev, EV_FF_STATUS, code, value);
}


static inline void input_report_switch(struct input_dev *dev, unsigned int code, int value)
{
input_event(dev, EV_SW, code, !!value);
}


static inline void input_sync(struct input_dev *dev)
{
input_event(dev, EV_SYN, SYN_REPORT, 0);
}


static inline void input_mt_sync(struct input_dev *dev)
{
input_event(dev, EV_SYN, SYN_MT_REPORT, 0);
}


void input_set_capability(struct input_dev *dev, unsigned int type, unsigned int code);


static inline void input_set_abs_params(struct input_dev *dev, int axis, int min, int max, int fuzz, int flat)
{
dev->absmin[axis] = min;
dev->absmax[axis] = max;
dev->absfuzz[axis] = fuzz;
dev->absflat[axis] = flat;


dev->absbit[BIT_WORD(axis)] |= BIT_MASK(axis);
}


int input_get_keycode(struct input_dev *dev, int scancode, int *keycode);
int input_set_keycode(struct input_dev *dev, int scancode, int keycode);


extern struct class input_class;


/**
 * struct ff_device - 一个输入设备的力反馈部分
 * @upload:加载新的效果到设备时调用
 * @erase: 从设备擦除效果是调用
 * @playback: 要求设备开始播放指定效果时调用
 * @set_gain: 设定指定增益时调用
 * @set_autocenter: Called to auto-center device
 * @destroy: 由input-core调用当父输入设备销毁时
 * @private: 驱动专有数据,会被自动释放
 * @ffbit: 设备真正支持的力反馈能力的位图(不是模拟的像在input_dev->ffbit中的那些)
 * @mutex: 设备序列访问的互斥量
 * @max_effects: 设备支持的效果的最大数量
 * @effects: 指向当前加载到设备的一组效果的指针
 * @effect_owners: 效果拥有者的数组;当拥有一个效果的文件handle被关闭时,该效果自动被擦除。
 *
 *每一个力反馈设备都必须实现upload()和playback()方法;erase()是可选的. set_gain()和set_autocenter()仅在驱动设置了FF_GAIN位和FF_AUTOCENTER位时候需要实现。
 *
 * 注意playback(), set_gain() and set_autocenter()必须在持有dev->event_lock自旋锁时并且关闭中断。
 */
struct ff_device {
int (*upload)(struct input_dev *dev, struct ff_effect *effect,
     struct ff_effect *old);
int (*erase)(struct input_dev *dev, int effect_id);


int (*playback)(struct input_dev *dev, int effect_id, int value);
void (*set_gain)(struct input_dev *dev, u16 gain);
void (*set_autocenter)(struct input_dev *dev, u16 magnitude);


void (*destroy)(struct ff_device *);


void *private;


unsigned long ffbit[BITS_TO_LONGS(FF_CNT)];


struct mutex mutex;


int max_effects;
struct ff_effect *effects;
struct file *effect_owners[];
};


int input_ff_create(struct input_dev *dev, int max_effects);
void input_ff_destroy(struct input_dev *dev);


int input_ff_event(struct input_dev *dev, unsigned int type, unsigned int code, int value);


int input_ff_upload(struct input_dev *dev, struct ff_effect *effect, struct file *file);
int input_ff_erase(struct input_dev *dev, int effect_id, struct file *file);


int input_ff_create_memless(struct input_dev *dev, void *data,
int (*play_effect)(struct input_dev *, void *, struct ff_effect *));


#endif
#endif
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