Unity3D工具类 - 鼠标单击/双击

转自:http://www.omuying.com/article/5624.aspx

using System;
using UnityEngine;
using System.Collections;

public class MouseResponseManager
{
    public static void Register(GameObject objectItem, Action clickCallback, Action doubleCallback)
    {
        if (objectItem == null)
        {
            objectItem = new GameObject();
            objectItem.name = "MouseResponseItem";
        }
        MouseResponseItem mouseResponseItem = objectItem.AddComponent<MouseResponseItem>();
        mouseResponseItem.Init(clickCallback, doubleCallback);
    }
}
public class MouseResponseItem : MonoBehaviour
{
    private bool mouseDownStatus;
    private int mouseDownCount;
    private float lastTime;
    private float currentTime;

    private Action clickCallback;
    private Action doubleCallback;

    public void Init(Action clickCallback, Action doubleCallback)
    {
        this.clickCallback = clickCallback;
        this.doubleCallback = doubleCallback;
    }

    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            if (!this.mouseDownStatus)
            {
                this.mouseDownStatus = true;
                //Debug.Log("Click !");
                if (this.clickCallback != null) this.clickCallback();

                // 如果按住数量为 0
                if (this.mouseDownCount == 0)
                {
                    // 记录最后时间
                    this.lastTime = Time.realtimeSinceStartup;
                }
                this.mouseDownCount++;
            }
        }

        if (Input.GetMouseButtonUp(0))
        {
            //Debug.Log("Up !");
            this.mouseDownStatus = false;
        }

        if (this.mouseDownStatus)
        {
            //Debug.Log("Hold !");
            if (this.mouseDownCount >= 2)
            {
                this.currentTime = Time.realtimeSinceStartup;
                if (this.currentTime - this.lastTime < 0.3f)
                {
                    this.lastTime = this.currentTime;
                    this.mouseDownCount = 0;
                    //Debug.Log("Double Click");
                    if (this.doubleCallback != null) this.doubleCallback();
                }
                else
                {
                    // 记录最后时间
                    this.lastTime = Time.realtimeSinceStartup;
                    this.mouseDownCount = 1;
                }
            }
        }
    }
}

测试代码:

using UnityEngine;
using System.Collections;

public class Test : MonoBehaviour
{
    void Start()
    {
        MouseResponseManager.Register(null, () =>
        {
            Debug.Log("click");
        }, () => {
            Debug.Log("double click");
        });
    }

    void OnGUI()
    {
        GUI.Label(new Rect(15, 15, 300, 100), "在舞台上单击/双击查看输出!");
    }

}
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