服务器:
.pro:
QT += core gui network
greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
CONFIG += c++11
# The following define makes your compiler emit warnings if you use
# any Qt feature that has been marked deprecated (the exact warnings
# depend on your compiler). Please consult the documentation of the
# deprecated API in order to know how to port your code away from it.
DEFINES += QT_DEPRECATED_WARNINGS
# You can also make your code fail to compile if it uses deprecated APIs.
# In order to do so, uncomment the following line.
# You can also select to disable deprecated APIs only up to a certain version of Qt.
#DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0
SOURCES += \
main.cpp \
widget.cpp
HEADERS += \
widget.h
FORMS += \
widget.ui
# Default rules for deployment.
qnx: target.path = /tmp/$${TARGET}/bin
else: unix:!android: target.path = /opt/$${TARGET}/bin
!isEmpty(target.path): INSTALLS += target
widget.h:
#ifndef WIDGET_H
#define WIDGET_H
#include <QWidget>
#include <QTcpServer> //服务器头文件
#include <QTcpSocket> //客户端头文件
#include <QList> //链表容器
#include <QMessageBox> //消息对话框
#include <QDebug> //测试
QT_BEGIN_NAMESPACE
namespace Ui { class Widget; }
QT_END_NAMESPACE
class Widget : public QWidget
{
Q_OBJECT
public:
Widget(QWidget *parent = nullptr);
~Widget();
private slots:
void on_startBtn_clicked();
void newConnection_slot();
void readyRead_slot();
private:
Ui::Widget *ui;
//定义服务器指针
QTcpServer *server;
//定义客户端容器
QList<QTcpSocket *> clientList;
};
#endif // WIDGET_H
widget.cpp:
#include "widget.h"
#include "ui_widget.h"
Widget::Widget(QWidget *parent)
: QWidget(parent)
, ui(new Ui::Widget)
{
ui->setupUi(this);
//实例化一个服务器
server = new QTcpServer;
connect(server, &QTcpServer::newConnection, this, &Widget::newConnection_slot);
}
Widget::~Widget()
{
delete ui;
}
//启动服务器按钮对应的槽函数
void Widget::on_startBtn_clicked()
{
quint16 port = ui->portEdit->text().toUInt(); //获取ui界面上的端口号
//监听客户端的连接请求
if(!server->listen(QHostAddress::Any, port)){
QMessageBox::critical(this, "失败", "监听失败");
return;
}else{
QMessageBox::information(this, "成功", "服务器启动成功");
}
//此时,服务器已经成功进入监听状态,如果有客户端向服务器发来请求
//那么该服务器,就会自动发射一个newconnection信号,我们可以将该信号连接到对应槽函数中执行相关逻辑
//由于只需要进行一次连接即可,所以可以将该连接放在构造函数中完成
}
//自定义处理newConnection信号的槽函数的定义
void Widget::newConnection_slot()
{
qDebug()<<"您有新的客户端发来请求";
//获取最新连接的客户端套接字
QTcpSocket* s = server->nextPendingConnection();
//将该套接字放入客户端链表中
clientList.push_back(s);
//至此,多个客户端已经和服务器建立连接,并放入客户端容器中了
//此时,如果有客户端向服务器发来数据,那么对应的客户端套接字就会自动发射一个readyRead信号
//我们可以将该信号连接到自定义的槽函数中,处理相关逻辑
connect(s, &QTcpSocket::readyRead, this, &Widget::readyRead_slot);
}
//自定义处理readyRead信号的槽函数的声明
void Widget::readyRead_slot()
{
qDebug()<<"您有新的客户端消息发来";
//遍历客户端链表,将无效的客户端移除
for(int i=0; i<clientList.size(); i++){
//判断当前套接字是否是有效连接
if(0 == clientList[i]->state()){
//如果是0,表示该套接字为无效连接,将该套接字移除出客户端容器
clientList.removeAt(i);
i--;
}
}
//遍历客户端链表,判断是哪个客户端发来的数据
for(int i=0; i<clientList.size(); i++){
//获取当前套接字中待读数据的字节数,0说明无数据待读
if(clientList[i]->bytesAvailable()){
//将该套接字中的数据读取出来
QByteArray msg = clientList[i]->readAll();
//将数据展示到ui界面
ui->msgWidget->addItem(QString::fromLocal8Bit(msg));
//将接收到的数据转发给所有客户端
for (int j=0; j<clientList.size(); j++) {
clientList[j]->write(msg);
}
}
}
}
widget.ui:
客户端:
.pro:
QT += core gui network
greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
CONFIG += c++11
# The following define makes your compiler emit warnings if you use
# any Qt feature that has been marked deprecated (the exact warnings
# depend on your compiler). Please consult the documentation of the
# deprecated API in order to know how to port your code away from it.
DEFINES += QT_DEPRECATED_WARNINGS
# You can also make your code fail to compile if it uses deprecated APIs.
# In order to do so, uncomment the following line.
# You can also select to disable deprecated APIs only up to a certain version of Qt.
#DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0
SOURCES += \
main.cpp \
widget.cpp
HEADERS += \
widget.h
FORMS += \
widget.ui
# Default rules for deployment.
qnx: target.path = /tmp/$${TARGET}/bin
else: unix:!android: target.path = /opt/$${TARGET}/bin
!isEmpty(target.path): INSTALLS += target
widget.h:
#ifndef WIDGET_H
#define WIDGET_H
#include <QWidget>
#include <QTcpSocket> //客户端类
#include <QMessageBox>
QT_BEGIN_NAMESPACE
namespace Ui { class Widget; }
QT_END_NAMESPACE
class Widget : public QWidget
{
Q_OBJECT
public:
Widget(QWidget *parent = nullptr);
~Widget();
private slots:
void on_connectBtn_clicked();
void connected_slot();
void readyRead_slot();
void on_sendBtn_clicked();
void on_disconnectBtn_clicked();
void disconnected_slot();
private:
Ui::Widget *ui;
//定义客户端指针
QTcpSocket *socket;
//定义字符串接收用户名
QString usrname;
};
#endif // WIDGET_H
widget.cpp:
#include "widget.h"
#include "ui_widget.h"
Widget::Widget(QWidget *parent)
: QWidget(parent)
, ui(new Ui::Widget)
{
ui->setupUi(this);
//给客户端指针实例化对象
socket = new QTcpSocket(this);
connect(socket, &QTcpSocket::connected, this, &Widget::connected_slot);
//如果服务器向客户端发来消息,那么该客户端会自动发射一个readyRead信号,我们可以将信号连接到自定义槽函数中处理
connect(socket, &QTcpSocket::readyRead, this, &Widget::readyRead_slot);
connect(socket, &QTcpSocket::disconnected, this, &Widget::disconnected_slot);
}
Widget::~Widget()
{
delete ui;
}
//连接服务器按钮对应的槽函数
void Widget::on_connectBtn_clicked()
{
//获取ui界面上的相关信息
usrname = ui->usrnameEdit->text(); //获取用户名
QString ip = ui->IPEdit->text(); //获取ip地址
quint16 port = ui->portEdit->text().toUInt(); //获取端口号
//将客户端连接到给定的服务器
socket->connectToHost(ip, port);
//此时,已经向服务器发送连接请求了,如果成功连接服务器,那么客户端会自动发送一个connected的信号
}
//自定义处理connected的信号的槽函数的定义
void Widget::connected_slot()
{
QMessageBox::information(this, "成功", "您已经成功进入聊天室");
//向服务器发送一条数据:xxx进入聊天室
QString msg = usrname+": 进入聊天室";
socket->write(msg.toLocal8Bit()); //将数据发送给服务器
}
//自定义处理readyRead信号的槽函数的定义
void Widget::readyRead_slot(){
//读取套接字中的信息
QByteArray msg = socket->readAll();
//将数据展示到ui界面
ui->msgWidget->addItem(QString::fromLocal8Bit(msg));
}
//发送按钮对应的槽函数
void Widget::on_sendBtn_clicked()
{
//获取ui界面输入的内容
QString msg = usrname + ":" + ui->msgEdit->text();
//发送给服务器
socket->write(msg.toLocal8Bit());
//清空编辑框内容
ui->msgEdit->clear();
}
//断开服务器按钮对应的槽函数
void Widget::on_disconnectBtn_clicked()
{
//告诉大家我走了
QString msg = usrname + ": 离开聊天室";
socket->write(msg.toLocal8Bit());
//断开连接
socket->disconnectFromHost();
//当成功与服务器断开连接后,该客户端会自动发送一个disconnected的信号
//可以连接到自定义槽函数处理
}
//自定义的处理disconnected信号的槽函数的定义
void Widget::disconnected_slot()
{
QMessageBox::information(this, "提示", "退出成功");
}
widget.ui:
实现效果: