在一个类Class1中写一个事件event1,
当Class1中的某个值变化时,就触发event1,
然后写另外一个类Class2,监听Class1中的event1事件,
public class A{
private Vector aListeners = new Vector();
private int value;
public int getValue(){
return value;
}
public void setValue(int newValue){
if(value!=newValue){
value = newValue;
AEvent evt= new AEvent(this,value);
//如果值改变的话,就触发事件
fireAEvent(evt);
}
}
public synchronized void addAListener(AListener a){
aListeners.addElement(a);
}
public synchronized void removeAListener(Alistener a){
aListeners.removeElement(a);
}
public void fireAEvent(AEvent evt){
Vector currentListeners = null;
synchronized(this){
currentListeners = (Vector)aListeners.clone();
}
for(int i =0;i<currentListeners.size();i++){
AListener listener = (AListener)currentListeners.elementAt(i);
listener.performed(evt);
}
}
}
//定义接口,当事件触发时调用
public interface AListener extends java.util.EventListener{
public abstract void performed(AEvent e);
}
//定义事件
public class AEvent extends EventObject{
private int value;
public AEvent(Object source){
this(source,null);
}
public AEvent(Object source,int newValue){
super(source);
value = newValue;
}
}
class B{
public B(){
A a = new A();
a.addAListener(new AListener(){
public performed(AEvent e){
//要处理的
}
});
}
}