c++函数指针的定义形式:返回类型 (类名称::*函数成员名称)(参数类型,参数类型,参数类型,….);
#include <iostream>
using namespace std;
class test
{
public:
test()
{
cout<<"constructor"<<endl;
}
int fun1(int a, char c)
{
cout<<"this is fun1 call:"<<a<<" "<<c<<endl;
return a;
}
void fun2(double d)const
{
cout<<"this is fun2 call:"<<d<<endl;
}
static double fun3(char buf[])
{
cout<<"this is fun3 call:"<<buf<<endl;
return 3.14;
}
};
int main()
{
// 类的静态成员函数指针和c的指针的用法相同
double (*pstatic)(char buf[]) = NULL;//不需要加类名
pstatic = test::fun3; //可以不加取地址符号
pstatic("myclaa");
pstatic = &test::fun3;
(*pstatic)("xyz");
//普通成员函数
int (test::*pfun)(int, char) = NULL; //一定要加类名
pfun = &test::fun1; //一定要加取地址符号
test mytest;
(mytest.*pfun)(1, 'a'); //调用是一定要加类的对象名和*符号
//const 函数(基本普通成员函数相同)
void (test::*pconst)(double)const = NULL; //一定要加const
pconst = &test::fun2;
test mytest2;
(mytest2.*pconst)(3.33);
// //构造函数或者析构函数的指针,貌似不可以,不知道c++标准有没有规定不能有指向这两者的函数指针
// (test::*pcon)() = NULL;
// pcon = &test.test;
// test mytest3;
// (mytest3.*pcon)();
return 0;
}
#include <iostream>
#include <memory>
struct X
{
X(int v) : m(v) {}
int m;
void fun1(int v) { std::cout << m + v + 1 << "\n"; }
void fun10(int v) { std::cout << m + v + 10 << "\n"; }
void fun100(int v) { std::cout << m + v + 100 << "\n"; }
};
using Fun = void(X::*)(int);
int main()
{
X* x = new X(10);
int v = 100;
Fun f =nullptr;
f = &X::fun1;
f = &X::fun10;
f = &X::fun100;
(x->*f)(v);
delete x;
}