C#的多人聊天
服务器端的代码:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace MultiChatServer
{
public partial class Form1 : Form
{
private Socket ServerSocket;//服务端运行的Socket
private Thread ServerThread;//服务端运行的线程
private Socket[] ClientSocket;//为客户端建立的SOCKET连接
private int ClientNumber;//存放客户端连接的数量
private byte[] recieve;//存放消息数据
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
StartStopServer.Text = "开启服务器";
Say.Text = "";
label2.Text = "";
}
private int GetPort()
{
return 1998;
}
private void StartStopServer_Click(object sender, EventArgs e)
{
if (StartStopServer.Text == "开启服务器")
{
ServerSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPAddress ip = IPAddress.Any;
IPEndPoint ipe = new IPEndPoint(ip, GetPort());
ServerSocket.Bind(ipe);//将Socket端口和ip端口绑定
ServerSocket.Listen(10);//开始监听,并且挂起的数为10
ClientSocket=new Socket[65535];//为客户端提供连接个数
recieve = new byte[65535];
ClientNumber = 0;
ServerThread = new Thread(RecieveAccept);
ServerThread.Start();//开始线程
Control.CheckForIllegalCrossThreadCalls = false;//??不懂??不捕获对错误线程的调用
StartStopServer.Text = "停止服务器";
Say.Text = "正在运行";
clientList.Items.Add("服务器于" + DateTime.Now + "开始运行... ...");
}
else if(StartStopServer.Text=="停止服务器")
{
ServerThread.Abort();//线程终止
ServerSocket.Close();//连接并释放所有的资源
StartStopServer.Text = "开启服务器";
Say.Text = "已经停止";
clientList.Items.Add("服务器于" + DateTime.Now + "结束.");
}
}
private void RecieveAccept()
{
while (true)
{
//Accept 以同步方式从侦听套接字的连接请求队列中提取第一个挂起的连接请求,然后创建并返回新的 Socket。
//在阻止模式中,Accept 将一直处于阻止状态,直到传入的连接尝试排入队列。连接被接受后,原来的 Socket 继续将传入的连接请求排入队列,直到您关闭它。
ClientSocket[ClientNumber] = ServerSocket.Accept();
ClientSocket[ClientNumber].Receive();
//string str = "";
//int bytes;
//bytes = ClientSocket[ClientNumber].Receive(recieve,recieve.Length,0); //从客户端接受信息
//str += Encoding.ASCII.GetString(recieve, 0, bytes); //流的二进制读写器,从流的0字节开始读bytes字节到recvBytes数组中.Encoding描述为“类的新实例的编码类”
Console.WriteLine("Server get clientMessage :" + recvstr);
accept.Text += recvstr + Environment.NewLine;
//byte[] bs = Encoding.ASCII.GetBytes(str);//想要发送的字符,转换为ASCII码
temp.Send(bs, bs.Length, 0); //返回客户端信息成功
//for (int i = 0; i < ClientNumber; i++)
//{
// if (ClientSocket[i].Connected)
// {
// ClientSocket[i].Send(bs, bs.Length, 0);
// }
//}
ClientSocket[ClientNumber].BeginReceive(recieve, 0, recieve.Length, SocketFlags.None,
new AsyncCallback(RecieveCallBack), ClientSocket[ClientNumber]);
lock(this.clientList)//简单线程锁,保证其后面的代码一次执行完毕,期间不允许执行其他线程
{
clientList.Items.Add(ClientSocket[ClientNumber].RemoteEndPoint.ToString()+"成功连接服务器");//获取的远程终结点
}
ClientNumber++;
}
}
private void RecieveCallBack(IAsyncResult AR)
{
try
{
Socket RSocket = (Socket)AR.AsyncState;
int REnd = RSocket.EndReceive(AR);
//对每一个侦听的客户端端口信息进行接收和回发
for (int i = 0; i < ClientNumber; i++)
{
if (ClientSocket[i].Connected)
{
//回发数据到客户端
ClientSocket[i].Send(recieve, 0, REnd, SocketFlags.None);
}
//同时接收客户端回发的数据,用于回发
RSocket.BeginReceive(recieve, 0, recieve.Length, 0, new AsyncCallback(RecieveCallBack), RSocket);
}
}
catch { }
}
private void Form1_FormClosed(object sender, FormClosedEventArgs e)
{
if (ServerThread != null)
{
ServerThread.Abort();//线程终止
ServerSocket.Close();//关闭SOCKET
Application.Exit();
}
}
}
}
下图为服务端的界面
客户端的代码:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace MultiChatClient
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private Socket ClientSocket;
private Byte[] recieve;
private Byte[] sendMessage;
private IPEndPoint ipe;
private void Form1_Load(object sender, EventArgs e)
{
this.NameText.Text = Environment.MachineName;
recieve=new byte[65535];
sendMessage = new byte[65535];
ClientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
//允许子线程刷新数据
Control.CheckForIllegalCrossThreadCalls = false;
states.Text = "";
this.disconnectButton.Enabled = false;
}
//点击发送之后没有直接添加到信息列表中,而是传到服务器,由服务器转发给每个客户端
private void sendButton_Click(object sender, EventArgs e)
{
sendMessage = Encoding.Unicode.GetBytes(this.NameText.Text + "说:\n" + this.SendText.Text + "\n");
if (ClientSocket.Connected)
{
//将数据发送到连接的 System.Net.Sockets.Socket
ClientSocket.Send(sendMessage);
this.SendText.Text = "";
}
else
{
MessageBox.Show("当前与服务器断开连接,无法发送信息!");
}
}
private void connectButton_Click(object sender, EventArgs e)
{
string host = ipText.Text;
IPAddress ip =IPAddress.Parse(host);
int port = Convert.ToInt32(PortText.Text);
ipe = new IPEndPoint(ip, port);
try
{
ClientSocket.Connect(ipe);
//将用户登录信息发送至服务器,由此可以让其他客户端获知
ClientSocket.Send(Encoding.Unicode.GetBytes("用户: " + this.NameText.Text + " 进入系统!\n"));
//开始从连接的Socket异步读取数据。接收来自服务器,其他客户端转发来的信息
//AsyncCallback引用在异步操作完成时调用的回调方法
ClientSocket.BeginReceive(recieve, 0, recieve.Length, SocketFlags.None, new AsyncCallback(ReceiveCallBack), null);
this.states.Text += "登录服务器成功!\n";
this.sendButton.Enabled = true;
this.disconnectButton.Enabled = true;
this.connectButton.Enabled = false;
}
catch
{
MessageBox.Show("登录服务器失败,请确认服务器是否正常工作!");
}
}
private void ReceiveCallBack(IAsyncResult AR)
{
try
{
//结束挂起的异步读取,返回接收到的字节数。 AR,它存储此异步操作的状态信息以及所有用户定义数据
int REnd = ClientSocket.EndReceive(AR);
lock (this.acceptText)
{
this.acceptText.AppendText(Encoding.Unicode.GetString(recieve, 0, REnd));
}
ClientSocket.BeginReceive(recieve, 0,recieve.Length, 0, new AsyncCallback(ReceiveCallBack), null);
}
catch
{
MessageBox.Show("已经与服务器断开连接!");
this.Close();
}
}
private void disconnectButton_Click(object sender, EventArgs e)
{
if (ClientSocket.Connected)
{
byte[] by=new byte[65335];
string message = this.NameText.Text + "Disconnected!\n";
by = Encoding.ASCII.GetBytes(message);
ClientSocket.Send(by,by.Length,0);
ClientSocket.Shutdown(SocketShutdown.Both); //禁用发送和接受
ClientSocket.Disconnect(false);//关闭套接字,不允许重用
this.disconnectButton.Enabled = false;
this.connectButton.Enabled = true;
states.Text = "退出登录";
}
ClientSocket.Close();
}
}
}
客户端的界面
上面的程序可以再我的资源中下载