请看vcr:
飞机大战(还有改进)
下面是代码:
import pygame
import random
import os
FPS=60
WIDTH=500
HEIGHT=600
YYUUI=(0,255,0)
RED=(255,0,0)
YLL=(255,255,0)
BLACK=(0,0,0)
pygame.init()
pygame.mixer.init()
scr=pygame.display.set_mode((WIDTH,HEIGHT))
pygame.display.set_caption('飞机大战')
clock=pygame.time.Clock()
beijing=pygame.image.load(os.path.join('img\\background.png')).convert()
player2=pygame.image.load(os.path.join('img\\player.png')).convert()
player_mini=pygame.transform.scale(player2,(25,20))
player_mini.set_colorkey(BLACK)
bullet2=pygame.image.load(os.path.join('img\\bullet.png')).convert()
rock_images=[
pygame.image.load(os.path.join('img\\rock0.png')).convert(),
pygame.image.load(os.path.join('img\\rock1.png')).convert(),
pygame.image.load(os.path.join('img\\rock2.png')).convert(),
pygame.image.load(os.path.join('img\\rock3.png')).convert(),
pygame.image.load(os.path.join('img\\rock4.png')).convert(),
pygame.image.load(os.path.join('img\\rock5.png')).convert(),
pygame.image.load(os.path.join('img\\rock6.png')).convert(),
pygame.image.load(os.path.join('img\\rock7.png')).convert()
]
def mew_rock():
roce=Rocr()
all_npc.add(roce)
rocks.add(roce)
def draw_lives(surf,lives,img,x,y):
for i in range(lives):
img_rect=img.get_rect()
img_rect.x=x+30*i
img_rect.y=y
surf.blit(img,img_rect)
def draw_health(surf,hp,x,y):
if hp<0:
hp=0
BAR_LENGTH=100
BAR_HENGHT=10
fill=(hp/100)*BAR_LENGTH
outline_rect=pygame.Rect(x,y,BAR_LENGTH,BAR_HENGHT)
fill_rect=pygame.Rect(x,y,fill,BAR_HENGHT)
pygame.draw.rect(surf,YYUUI,fill_rect)
pygame.draw.rect(surf,WIDTH,outline_rect,2)
shoot_sound=pygame.mixer.Sound(os.path.join('sound\\shoot.wav'))
expl_sound=[
pygame.mixer.Sound(os.path.join('sound\\expl0.wav')),
pygame.mixer.Sound(os.path.join('sound\\expl1.wav'))
]
pygame.mixer.music.load(os.path.join('sound\\background.ogg'))
pygame.mixer.music.set_volume(0.3)
font_name=pygame.font.match_font('arial')
def draw_text(surf,text,size,x,y):
font=pygame.font.Font(font_name,size)
text_surface=font.render(text,True,BLACK)
text_rect=text_surface.get_rect()
text_rect.centerx=x
text_rect.top=y
surf.blit(text_surface,text_rect)
class Player(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image=pygame.transform.scale(player2,(50,40))
self.image.set_colorkey(BLACK)
self.rect=self.image.get_rect()
self.radius=25
#pygame.draw.circle(self.image,RED,self.rect.center,self.radius)
self.rect.centerx=WIDTH/2
self.rect.bottom=HEIGHT-20
self.health=200
self.lives=3
self.hidden=False
def update(self):
key_poiu=pygame.key.get_pressed()
if key_poiu[pygame.K_RIGHT]:
self.rect.x+=3
elif key_poiu[pygame.K_LEFT]:
self.rect.x-=3
if self.rect.right>WIDTH:
self.rect.right=WIDTH
if self.rect.left<0:
self.rect.left=0
if self.hidden and pygame.time.get_ticks()-self.hied_time>1000:
self.hidden=False
self.rect.centerx=WIDTH/2
self.rect.bottom=HEIGHT-20
def shoot(self):
butter=Bullet(self.rect.centerx,self.rect.centery)
all_npc.add(butter)
bullets.add(butter)
shoot_sound.play()
def hide(self):
self.hidden=True
self.hied_time=pygame.time.get_ticks()
self.rect.center=(WIDTH/2,HEIGHT+500)
class Rocr(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image_origin=random.choice(rock_images)
self.image_origin.set_colorkey(BLACK)
self.image=self.image_origin.copy()
self.rect=self.image.get_rect()
self.radius2=self.rect.width/2
#pygame.draw.circle(self.image,RED,self.rect.center,self.radius2)
self.rect.x=random.randrange(0,WIDTH-self.rect.width)
self.rect.y=random.randrange(-100,-40)
self.y=random.randrange(2,10)
self.x=random.randrange(-3,3)
self.rot_degree=random.randrange(-3,3)
self.total_degree=0
def rotate(self):
self.total_degree=self.total_degree+self.rot_degree
self.total_degree=self.total_degree % 360
self.image=pygame.transform.rotate(self.image_origin,self.total_degree)
center=self.rect.center
self.rect=self.image.get_rect()
self.rect.center=center
def update(self):
self.rotate()
self.rect.y+=self.y
self.rect.x+=self.x
if self.rect.top>HEIGHT or self.rect.left>WIDTH or self.rect.right<0:
self.rect.x=random.randrange(0,WIDTH-self.rect.width)
self.rect.y=random.randrange(-100,-40)
self.y=random.randrange(2,10)
self.x=random.randrange(-3,3)
class Bullet(pygame.sprite.Sprite):
def __init__(self,x,y):
pygame.sprite.Sprite.__init__(self)
self.image=bullet2
self.image.set_colorkey(BLACK)
self.rect=self.image.get_rect()
self.rect.x=x
self.rect.y=y
self.y=-10
def update(self):
self.rect.y+=self.y
if self.rect.bottom<0:
self.kill()
all_npc=pygame.sprite.Group()
rocks=pygame.sprite.Group()
bullets=pygame.sprite.Group()
player=Player()
pygame.mixer.music.play(-1)
all_npc.add(player)
score=0
for i in range(8):
mew_rock()
run=True
while run:
clock.tick(FPS)
for event in pygame.event.get():
if event.type ==pygame.QUIT:
run=False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
player.shoot()
all_npc.update()
hits_rokeandbullet=pygame.sprite.groupcollide(rocks,bullets,True,True)
for hit in hits_rokeandbullet:
random.choice(expl_sound).play()
mew_rock()
score=score+int(hit.radius)
hits_playerandrock=pygame.sprite.spritecollide(player,rocks,True,pygame.sprite.collide_circle)
for hit in hits_playerandrock:
player.health=player.health-hit.radius
roce=Rocr()
all_npc.add(roce)
rocks.add(roce)
if player.health<=0:
player.lives=player.lives-1
player.health=100
player.hide()
if player.lives==0:
run=False
scr.blit(beijing,(0,0))
all_npc.draw(scr)
draw_text(scr,str(score),18,WIDTH/2,0)
draw_health(scr,player.health,10,30)
draw_lives(scr,player.lives,player_mini,WIDTH-100,15)
pygame.display.update()
pygame.quit()