飞机大战视频和代码(python);

请看vcr:

飞机大战(还有改进)

下面是代码:

import pygame
import random
import os


FPS=60
WIDTH=500
HEIGHT=600
YYUUI=(0,255,0)
RED=(255,0,0)
YLL=(255,255,0)
BLACK=(0,0,0)


pygame.init()
pygame.mixer.init()
scr=pygame.display.set_mode((WIDTH,HEIGHT))
pygame.display.set_caption('飞机大战')
clock=pygame.time.Clock()

beijing=pygame.image.load(os.path.join('img\\background.png')).convert()
player2=pygame.image.load(os.path.join('img\\player.png')).convert()
player_mini=pygame.transform.scale(player2,(25,20))
player_mini.set_colorkey(BLACK)
bullet2=pygame.image.load(os.path.join('img\\bullet.png')).convert()
rock_images=[
    pygame.image.load(os.path.join('img\\rock0.png')).convert(),
    pygame.image.load(os.path.join('img\\rock1.png')).convert(),
    pygame.image.load(os.path.join('img\\rock2.png')).convert(),
    pygame.image.load(os.path.join('img\\rock3.png')).convert(),
    pygame.image.load(os.path.join('img\\rock4.png')).convert(),
    pygame.image.load(os.path.join('img\\rock5.png')).convert(),
    pygame.image.load(os.path.join('img\\rock6.png')).convert(),
    pygame.image.load(os.path.join('img\\rock7.png')).convert()
]


def mew_rock():
    roce=Rocr()
    all_npc.add(roce)
    rocks.add(roce)

def draw_lives(surf,lives,img,x,y):
    for i in range(lives):
        img_rect=img.get_rect()
        img_rect.x=x+30*i
        img_rect.y=y
        surf.blit(img,img_rect)

def draw_health(surf,hp,x,y):
    if hp<0:
        hp=0
    BAR_LENGTH=100
    BAR_HENGHT=10
    fill=(hp/100)*BAR_LENGTH
    outline_rect=pygame.Rect(x,y,BAR_LENGTH,BAR_HENGHT)
    fill_rect=pygame.Rect(x,y,fill,BAR_HENGHT)
    pygame.draw.rect(surf,YYUUI,fill_rect)
    pygame.draw.rect(surf,WIDTH,outline_rect,2)


shoot_sound=pygame.mixer.Sound(os.path.join('sound\\shoot.wav'))
expl_sound=[
    pygame.mixer.Sound(os.path.join('sound\\expl0.wav')),
    pygame.mixer.Sound(os.path.join('sound\\expl1.wav')) 
]
pygame.mixer.music.load(os.path.join('sound\\background.ogg'))
pygame.mixer.music.set_volume(0.3)

font_name=pygame.font.match_font('arial')

def draw_text(surf,text,size,x,y):
    font=pygame.font.Font(font_name,size)
    text_surface=font.render(text,True,BLACK)
    text_rect=text_surface.get_rect()
    text_rect.centerx=x
    text_rect.top=y
    surf.blit(text_surface,text_rect)

class Player(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        self.image=pygame.transform.scale(player2,(50,40))
        self.image.set_colorkey(BLACK) 
    
        self.rect=self.image.get_rect()
        self.radius=25
        #pygame.draw.circle(self.image,RED,self.rect.center,self.radius)
        self.rect.centerx=WIDTH/2
        self.rect.bottom=HEIGHT-20

        self.health=200
        self.lives=3
        self.hidden=False
    
    def update(self):
        key_poiu=pygame.key.get_pressed()
        if key_poiu[pygame.K_RIGHT]:
            self.rect.x+=3
        elif key_poiu[pygame.K_LEFT]:
            self.rect.x-=3
        if self.rect.right>WIDTH:
            self.rect.right=WIDTH
        if self.rect.left<0:
            self.rect.left=0
        if self.hidden and pygame.time.get_ticks()-self.hied_time>1000:
            self.hidden=False
            self.rect.centerx=WIDTH/2
            self.rect.bottom=HEIGHT-20

    def shoot(self):
        butter=Bullet(self.rect.centerx,self.rect.centery)
        all_npc.add(butter)
        bullets.add(butter)
        shoot_sound.play()

    def hide(self):
        self.hidden=True
        self.hied_time=pygame.time.get_ticks()
        self.rect.center=(WIDTH/2,HEIGHT+500)

class Rocr(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        self.image_origin=random.choice(rock_images)
        self.image_origin.set_colorkey(BLACK)
        self.image=self.image_origin.copy()
    
        self.rect=self.image.get_rect()
        self.radius2=self.rect.width/2
        #pygame.draw.circle(self.image,RED,self.rect.center,self.radius2)
        self.rect.x=random.randrange(0,WIDTH-self.rect.width)
        self.rect.y=random.randrange(-100,-40)

        self.y=random.randrange(2,10)
        self.x=random.randrange(-3,3)
        self.rot_degree=random.randrange(-3,3)
        self.total_degree=0

    def rotate(self):
        self.total_degree=self.total_degree+self.rot_degree
        self.total_degree=self.total_degree % 360
        self.image=pygame.transform.rotate(self.image_origin,self.total_degree)
        center=self.rect.center
        self.rect=self.image.get_rect()
        self.rect.center=center
    
    def update(self):
        self.rotate()
        self.rect.y+=self.y
        self.rect.x+=self.x
        if self.rect.top>HEIGHT or self.rect.left>WIDTH or self.rect.right<0:
            self.rect.x=random.randrange(0,WIDTH-self.rect.width)
            self.rect.y=random.randrange(-100,-40)
            self.y=random.randrange(2,10)
            self.x=random.randrange(-3,3)

class Bullet(pygame.sprite.Sprite):
    def __init__(self,x,y):
        pygame.sprite.Sprite.__init__(self)
        self.image=bullet2
        self.image.set_colorkey(BLACK)
    
        self.rect=self.image.get_rect()
        self.rect.x=x
        self.rect.y=y

        self.y=-10
    
    def update(self):
        self.rect.y+=self.y
        if self.rect.bottom<0:
            self.kill()

all_npc=pygame.sprite.Group()
rocks=pygame.sprite.Group()
bullets=pygame.sprite.Group()
player=Player()
pygame.mixer.music.play(-1)
all_npc.add(player)
score=0
for i in range(8):
    mew_rock()

run=True
while run:
    clock.tick(FPS)
    for event in pygame.event.get():
        if event.type ==pygame.QUIT:
            run=False
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_SPACE:
                player.shoot()

    all_npc.update()
    
    hits_rokeandbullet=pygame.sprite.groupcollide(rocks,bullets,True,True)
    for hit in hits_rokeandbullet:
        random.choice(expl_sound).play()
        mew_rock()
        score=score+int(hit.radius)
    
    hits_playerandrock=pygame.sprite.spritecollide(player,rocks,True,pygame.sprite.collide_circle)
    for hit in hits_playerandrock:
        player.health=player.health-hit.radius
        roce=Rocr()
        all_npc.add(roce)
        rocks.add(roce)
        if player.health<=0:
            player.lives=player.lives-1
            player.health=100
            player.hide()
        if player.lives==0:
            run=False

    scr.blit(beijing,(0,0))
    all_npc.draw(scr)
    draw_text(scr,str(score),18,WIDTH/2,0)
    draw_health(scr,player.health,10,30)
    draw_lives(scr,player.lives,player_mini,WIDTH-100,15)
    pygame.display.update()
pygame.quit()
 

 

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