NX二次开发,获取已连接的圆角

获取选择面规则中“已连接的圆角”

#include <NXOpen/FaceConnectedBlendRule.hxx>
#include <NXOpen/ScRuleFactory.hxx>
#include <NXOpen/ScCollector.hxx>
#include <NXOpen/ScCollectorCollection.hxx>

vector<Face*> AskConnectCylFaces(Face* iFace)
{
	vector<Face*> sFaces;
	Part* WorkPart = Session::GetSession()->Parts()->Work();
	
	FaceConnectedBlendRule* FaceConnectedBlendRule1 = WorkPart->ScRuleFactory()->CreateRuleFaceConnectedBlend(iFace);

	vector<SelectionIntentRule*> rules1(1);
	rules1[0] = FaceConnectedBlendRule1;

	ScCollector* ScCollector1 = WorkPart->ScCollectors()->CreateCollector();
	ScCollector1->ReplaceRules(rules1, false);

	vector<TaggedObject*> objs = ScCollector1->GetObjects();
	for(int i = 0; i < objs.size(); i++ )
	{
		Face* sFace = dynamic_cast<Face*>(objs[i]);
		sFaces.push_back(sFace );
	}

	ScCollector->Destroy();

	return sFaces;
}
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值