<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>贪吃蛇游戏</title>
<style>
body {
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
background-color: #f0f0f0;
margin: 0;
font-family: Arial, sans-serif;
}
#gameCanvas {
border: 1px solid #000;
background-color: #fff;
}
#score {
margin-top: 20px;
font-size: 24px;
}
</style>
</head>
<body>
<canvas id="gameCanvas" width="400" height="400"></canvas>
<div id="score">得分: 0</div>
<script>
const canvas = document.getElementById('gameCanvas');
const ctx = canvas.getContext('2d');
const box = 20;
let snake = [];
snake[0] = { x: 9 * box, y: 10 * box };
let food = {
x: Math.floor(Math.random() * 19 + 1) * box,
y: Math.floor(Math.random() * 19 + 1) * box
};
let score = 0;
let d;
document.addEventListener('keydown', direction);
function direction(event) {
if (event.keyCode == 37 && d != 'RIGHT') {
d = 'LEFT';
} else if (event.keyCode == 38 && d != 'DOWN') {
d = 'UP';
} else if (event.keyCode == 39 && d != 'LEFT') {
d = 'RIGHT';
} else if (event.keyCode == 40 && d != 'UP') {
d = 'DOWN';
}
}
function collision(head, array) {
for (let i = 0; i < array.length; i++) {
if (head.x == array[i].x && head.y == array[i].y) {
return true;
}
}
return false;
}
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
for (let i = 0; i < snake.length; i++) {
ctx.fillStyle = (i == 0) ? 'green' : 'white';
ctx.fillRect(snake[i].x, snake[i].y, box, box);
ctx.strokeStyle = 'red';
ctx.strokeRect(snake[i].x, snake[i].y, box, box);
}
ctx.fillStyle = 'red';
ctx.fillRect(food.x, food.y, box, box);
let snakeX = snake[0].x;
let snakeY = snake[0].y;
if (d == 'LEFT') snakeX -= box;
if (d == 'UP') snakeY -= box;
if (d == 'RIGHT') snakeX += box;
if (d == 'DOWN') snakeY += box;
if (snakeX == food.x && snakeY == food.y) {
score++;
document.getElementById('score').innerText = '得分: ' + score;
food = {
x: Math.floor(Math.random() * 19 + 1) * box,
y: Math.floor(Math.random() * 19 + 1) * box
};
} else {
snake.pop();
}
let newHead = {
x: snakeX,
y: snakeY
};
if (snakeX < 0 || snakeY < 0 || snakeX >= canvas.width || snakeY >= canvas.height || collision(newHead, snake)) {
clearInterval(game);
alert('游戏结束');
}
snake.unshift(newHead);
}
let game = setInterval(draw, 100);
</script>
</body>
</html>
这个代码的话比较简洁, (如food, head, body)物品也都用像素简化了(极简主义患者), 目前正在做的是加一个玩法说明, 有更新承诺秒出[laugh]