1.创建一个类指针时,调用其构造函数;删除当前指针时,自动调用其析构函数。
2. 创建子类对象指针时,首先调用其父类的构造函数,然后调用子类的构造函数;删除当前指针时先调用子类的析构函数,然后调用父类的析构函数。
3. 一个父类指针指向子类地址时,创建指针时先调用父类的构造函数,然后调用子类的构造函数;删除当前指针时,只调用父类的析构函数。
4. 在第三种情况中,为了在删除指针时,也调用子类的析构函数,则需要将父类的析构函数声明为抽象的。
#include<iostream>
using namespace std;
class Coordinate {
public:
Coordinate();
Coordinate(int times1);
~Coordinate();
void InputCoord();
void ShowCoord();
void ShowAvgCoord();
private:
float Coord[100][100];
int times;
};
Coordinate::Coordinate()
{
times = 2;
cout << "Coordinate construction1 called!" << endl;
}
Coordinate::Coordinate(int times1)
{
times = times1;
cout << "Coordinate construction2 called!" << endl;
}
Coordinate::~Coordinate() {
cout << "Coordinate destruction called!" << endl;
}
void Coordinate::InputCoord() {
for (int i = 0; i < times; i++)
{
cout << "Please Input x:" << endl;
cin >> Coord[i][1];
cout << "Please Input y:" << endl;
cin >> Coord[i][2];
}
}
void Coordinate::ShowCoord()
{
cout << "The coord is:" << endl;
for (int i = 0; i < times; i++)
{
cout << "(" << Coord[i][1] << "," << Coord[i][2] << ")" << endl;
}
}
void Coordinate::ShowAvgCoord()
{
float avgx = 0;
float avgy = 0;
for (int i = 0; i < times; i++)
{
avgx = avgx + Coord[i][1];
avgy = avgy + Coord[i][2];
}
avgx = avgx / times;
avgy = avgy / times;
cout << "The AVG coord is:" << endl;
cout << "(" << avgx << "," << avgy << ")" << endl;
}
int main()
{
Coordinate x;
x.InputCoord();
x.ShowCoord();
x.ShowAvgCoord();
return 0;
}