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FairyGUI
xiangtao-liu
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Unity+FairyGUI)自定义fgui界面基类
using System;using System.Collections.Generic;using System.Linq;using System.Text;using FairyGUI;public class UIBase{ private GComponent _ui; public GComponent ui { get原创 2017-08-15 16:13:54 · 3724 阅读 · 1 评论 -
Unity+FairyGUI)定义一个回调函数
JoystickModule注册事件public EventListener onMove { get; private set; } public EventListener onEnd { get; private set; }onMove = new EventListener(this, "onMove"); onEnd = new EventListener(this, "原创 2017-08-15 16:59:05 · 1088 阅读 · 0 评论 -
Unity+FairyGUI)rpg方向控制的方向盘控制/摇杆
using System;using System.Collections.Generic;using System.Linq;using System.Text;using UnityEngine;using FairyGUI;using Package1;namespace Assets.Scripts{ class Wheel : UIBase {原创 2017-08-15 16:34:26 · 2697 阅读 · 0 评论