using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.IO;
using System.Windows.Forms;
using ICSharpCode.SharpZipLib.Zip;
//解压
public bool UnZip(string sourceFile, string destinationFile)
{
bool ret = true;
try
{
ZipInputStream s = new ZipInputStream(File.OpenRead(sourceFile));
ZipEntry theEntry;
while ((theEntry = s.GetNextEntry()) != null)
{
string directoryName = Path.GetDirectoryName(destinationFile);
string fileName = Path.GetFileName(theEntry.Name);
if (fileName != String.Empty)
{
//如果文件的压缩后大小为0那么说明这个文件是空的,因此不需要进行读出写入
if (theEntry.CompressedSize == 0)
break;
//解压文件到指定的目录
directoryName = Path.GetDirectoryName(destinationFile + theEntry.Name);
//建立下面的目录和子目录
Directory.CreateDirectory(directoryName);
FileStream streamWriter = File.Create(destinationFile + theEntry.Name);
int size = 2048;
byte[] data = new byte[2048];
while (true)
{
size = s.Read(data, 0, data.Length);
if (size > 0) { streamWriter.Write(data, 0, size); }
else { break; }
}
streamWriter.Close();
Application.DoEvents();
}
}
s.Close();
}
catch (ZipException ze)
{//发生错误,写入日志
WriteFile(textBox2.Text + "//err.txt", ze.Message);
ret = false;
}
return ret;
}