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Opengl shading language
For just about as long as there has been graphics hardware, there has been programmable graphics hardware. Over the years, building flexibility into graphics hardware designs has been a necessary way of life for hardware developers. Graphics APIs continue to evolve, and because a hardware design can take two years or more from start to finish, the only way to guarantee a hardware product that can support the then current graphics APIs at its release is to build in some degree of programmability from the very beginning.<br> <br>
2008-04-23
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