uva 11978 二分和三角剖分

#include<cstdio>
#include<cstring>
#include<algorithm>
#include<cmath>
#include<vector>
#define double long double
using namespace std;
const double PI = acos(-1.0);
const double eps = 1e-10;
struct Point
{
    double x, y;
    Point(double x = 0, double y = 0): x(x), y(y) {}
};
typedef Point Vector;
Vector operator + (Vector A, Vector B) {return Vector(A.x + B.x, A.y + B.y);}
Vector operator - (Vector A, Vector B) {return Vector(A.x - B.x, A.y - B.y);}
Vector operator * (Vector A, double p) {return Vector(A.x * p, A.y * p);}
Vector operator / (Vector A, double p) {return Vector(A.x / p, A.y / p);}

int dcmp(double x) {return (x > eps) - (x < -eps);}
bool operator <(const Point &A, const Point &B)
{return dcmp(A.x - B.x) < 0 || (dcmp(A.x - B.x) == 0 && dcmp(A.y - B.y) < 0);}
bool operator == (const Point &A, const Point B) {return dcmp(A.x - B.x) == 0 && dcmp(A.y - B.y) == 0;}
double Dot(Vector A, Vector B) {return A.x * B.x + A.y * B.y;}
double Length(Vector A) {return sqrt(Dot(A, A));}
double Angle(Vector A, Vector B) {return acos(Dot(A, B) / Length(A) / Length(B));}
double Cross(Vector A, Vector B) {return A.x * B.y - A.y * B.x;}
double Area2(Point A, Point B, Point C) {return Cross(B - A, C - A);}
Point GetLineIntersection(Point P, Vector v, Point Q, Vector w)
{
    Vector u = P - Q;
    double t = Cross(w, u) / Cross(v, w);
    return P + v * t;
}
double DistanceToLine(Point P, Point A, Point B)
{
    Vector v1 = B - A, v2 = P - A;
    return fabs(Cross(v1, v2) / Length(v1));
}
double DistanceToSegment(Point P, Point A, Point B)
{
    if (A == B) return Length(P - A);
    Vector v1 = B - A, v2 = P - A, v3 = P - B;
    if (dcmp(Dot(v1, v2)) < 0)
        return Length(v2);
    else if (dcmp(Dot(v1, v3)) > 0)
        return Length(v3);
    else
        return fabs(Cross(v1, v2) / Length(v1));
}
Point GetLineProjection(Point P, Point A, Point B)
{
    Vector v = B - A;
    return A + v * (Dot(v, P - A) / Dot(v, v));
}
bool OnSegment(Point p, Point a1, Point a2)
{
    return dcmp(Cross(a1 - p, a2 - p)) == 0 && dcmp(Dot(a1 - p, a2 - p)) <= 0;
}
double PolygonArea(Point *p, int n)
{
    double area = 0;
    for (int i = 1; i < n - 1; i++)
    {
        area += Area2(p[0], p[i], p[i + 1]);
        //printf("i=%d %.2f\n",i,area);
    }
    return area /= 2;
}

struct Circle
{
    Point c;
    double r;
    Circle(Point c = Point(0, 0), double r = 0): c(c), r(r) {}
    Point point(double a) {return Point(c.x + r * cos(a), c.y + r * sin(a));}
};
struct Line
{
    Point p;
    Vector v;
    Line(Point p = Point(0, 0), Vector v = Vector(0, 1)): p(p), v(v) {}
    Point point(double t) {return Point(p + v * t);}
};
int GetLineCircleIntersection(Line L, Circle C, double &t1, double &t2, vector<Point> &sol)
{
    double a = L.v.x;
    double b = L.p.x - C.c.x;
    double c = L.v.y;
    double d = L.p.y - C.c.y;
    double e = a * a + c * c;
    double f = 2 * (a * b + c * d);
    double g = b * b + d * d - C.r * C.r;
    double delta = f * f - 4 * e * g;
    if (dcmp(delta) == 0)
    {
        t1 = t2 = -f / (2 * e);
        sol.push_back(L.point(t1));
        return 1;
    }
    else
    {
        t1 = (-f - sqrt(delta)) / (2 * e);
        t2 = (-f + sqrt(delta)) / (2 * e);
        sol.push_back(L.point(t1));
        sol.push_back(L.point(t2));
        return 2;
    }
}
Point O = Point(0, 0);
double common_area(Circle C, Point A, Point B)
{
    if (A == B) return 0;
    if (A == C.c || B == C.c) return 0;
    double OA = Length(A - C.c), OB = Length(B - C.c);
    double d = DistanceToLine(O, A, B);
    int sg = dcmp(Cross(A, B));
    if (sg == 0) return 0;
    double angle = Angle(A, B);
    if (dcmp(OA - C.r) <= 0 && dcmp(OB - C.r) <= 0)
        return Cross(A, B) / 2;
    else if (dcmp(OA - C.r) >= 0 && dcmp(OB - C.r) >= 0 && dcmp(d - C.r) >= 0)
        return sg * C.r * C.r * angle / 2;
    else if (dcmp(OA - C.r) >= 0 && dcmp(OB - C.r) >= 0 && dcmp(d - C.r) < 0)
    {
        Point prj = GetLineProjection(O, A, B);
        if (OnSegment(prj, A, B))
        {
            vector<Point> p;
            Line L = Line(A, B - A);
            double t1, t2;
            GetLineCircleIntersection(L, C, t1, t2, p);
            double s1 = C.r * C.r * angle / 2;
            double s2 = C.r * C.r * Angle(p[0], p[1]) / 2;
            s2 -= fabs(Cross(p[0], p[1]) / 2);
            s1 -= s2;
            return sg * s1;
        }
        else
            return sg * C.r * C.r * angle / 2;
    }
    else
    {
        if (dcmp(OB - C.r) < 0)
        {
            Point temp = A;
            A = B;
            B = temp;
        }
        Point inter_point;
        double t1, t2;
        Line L = Line(A, B - A);
        vector<Point> inter;
        GetLineCircleIntersection(L, C, t1, t2, inter);
        if (OnSegment(inter[0], A, B))
            inter_point = inter[0];
        else
            inter_point = inter[1];
        double s = fabs(Cross(inter_point, A) / 2);
        s += C.r * C.r * Angle(inter_point, B) / 2;
        return s * sg;
    }
}
int T, t, n;
Point p[5010];
double Area, P, S;
int main()
{
    int i, j, k;
    double l, r, mi;
    scanf("%d", &T);
    for (t = 1; t <= T; t++)
    {
        scanf("%d", &n);
        for (i = 0; i < n; i++)
            scanf("%Lf%Lf", &p[i].x, &p[i].y);
        p[n] = p[0];
        scanf("%Lf%Lf%Lf", &O.x, &O.y, &P);
        for (i = 0; i <= n; i++)
            p[i] = p[i] - O;
        O = Point(0, 0);
        Area = fabs(PolygonArea(p, n)) * P / 100;
        l = 0; r = 10000;
        while (r - l > 0.0001)
        {
            mi = (l + r) / 2;
            Circle C(O, mi);
            S = 0;
            for (i = 0; i < n; i++)
                S += common_area(C, p[i], p[i + 1]);
            S = fabs(S);
            if (dcmp(S - Area) < 0)
                l = mi;
            else
                r = mi;
        }
        printf("Case %d: %.0Lf\n", t, l);
    }
}



二分圆的半径,求重合面积即可。

这个网址讲得极好:http://www.cnblogs.com/lxglbk/archive/2012/08/12/2634192.html

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