levelDB学习笔记——Version

Version部分是levelDB中对LSM-Tree的“Merge”实现的精要。它主要包括以下的几个类:

VersionEdit类
主要是对Version的一些修改,比如add_files,new_files,还有log_number等。
VersionEdit一般只有一个。

Version类
Version类保存着有效的files。所以它的作用主要是进行files的Iterator的生成,生成key-range和overlaps。
需要注意的是level-0由于是有重叠的,所以是一个file一个iter,而level-0以上都是无重叠的,所以每个level都能返
回一个twolevel-iter。
Version在每次进行Compact或者files_进行改动后就会新生成。

VersionSet::Builder类
主要有两个函数Apply和SaveTo。前者是将VersionEdit的修改应用到VersionSet中,后者是将这些修改放入到一个
Version中。

VersionSet类
主要由以下的职责:
1.Recovery。根据MANIFEST文件还原每个记录的Version,然后记录到VersionSet中。
2.LogAndApply。这个函数主要是当一个Version结束时,将这个Version所做的修改(VersionEdit里)保存到一个新的
Version中(VersionSet以后就使用这个Version了),然后持久化到MANIFEST文件中(WriteSnapshot或者直接进行log  record)。
3.PickCompaction。生成一个Compaction。

Compaction类。
由VersionSet的PickCompaction生成。主要记录child和parent中参与compact的文件,并提供一些判断操作。


另外Version中对Merge进行了以下的优化:

Version::PickLevelForMemTableOutput
尽量将文件放入到高层,但是又不能让这层跟它的parent有太多的重叠。

Versioin::GetOverlappingInputs
在处理level-0时,采用感染的方法扩大compact的文件的范围。因为level-0的文件较小,compact的时候会相对快一些。
使得对level-0的compact更为彻底。这里并没有使用lazy的思想,反而是像打了一针兴奋剂一样,将level-0的处理提前 了。eager的思想。


VersioinSet::PickCompaction
更倾向于使用size_compaction而不是seek_compaction。
将level-0中有重叠的部分都放入input[0]中


VersionSet::Finalize
对level-0使用文件个数策略,因为它的file-size较小。对其它层使用文件大小策略。


VersionSet::SetupOtherInputs
在level和level+1的files选取上,有两个考量:
1.为了使level跟level+1结合到level+1的时候level+1不能有重合,需要得到level的samllest和largest在level+1中覆
盖的files。
2.当level+1的files确定以后,它可能会扩大这些files(levle和level+1)的range,在compact的size允许的情况下,可 以反过来扩大level的file的范围。这可以避免在以后的compaction中,level+1新形成的文件加入到这些file的 compaction中来。
3.如果level的files扩展了,那么它的key的range肯定也要扩展的,为了保证1,必须重新计算level+1的files,源码中
当碰到这种情况时直接退出了,但是我觉得可以在2中加一个while循环。

Compaction::ShouldStopBefore

同Version::PickLevelForMemTableOutput一样,这都是为了避免跟上层有太多的重叠。


使用compact_pointer_来保证compact以比较均匀的方式进行,而不是只进行这个level中的某一固定部分。例如,如果不

使用compact_pointer_的话,我们可能在size_compact中总是以第一个文件进行compact,这样level+1层中的后半部分文件就不会得到同样多的进行compact的机会。


附上versioin_set.cc的源码及注释:

// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.

#include "db/version_set.h"

#include <algorithm>
#include <stdio.h>
#include "db/filename.h"
#include "db/log_reader.h"
#include "db/log_writer.h"
#include "db/memtable.h"
#include "db/table_cache.h"
#include "leveldb/env.h"
#include "leveldb/table_builder.h"
#include "table/merger.h"
#include "table/two_level_iterator.h"
#include "util/coding.h"
#include "util/logging.h" 

namespace leveldb {

static const int kTargetFileSize = 2 * 1048576;

// Maximum bytes of overlaps in grandparent (i.e., level+2) before we
// stop building a single file in a level->level+1 compaction.
static const int64_t kMaxGrandParentOverlapBytes = 10 * kTargetFileSize;

// Maximum number of bytes in all compacted files.  We avoid expanding
// the lower level file set of a compaction if it would make the
// total compaction cover more than this many bytes.
static const int64_t kExpandedCompactionByteSizeLimit = 25 * kTargetFileSize;

static double MaxBytesForLevel(int level) {
	// Note: the result for level zero is not really used since we set
	// the level-0 compaction threshold based on number of files.
	double result = 10 * 1048576.0;  // Result for both level-0 and level-1
	while (level > 1) {
		result *= 10;
		level--;
	}
	return result;
}

static uint64_t MaxFileSizeForLevel(int level) {
	return kTargetFileSize;  // We could vary per level to reduce number of files?
}

static int64_t TotalFileSize(const std::vector<FileMetaData*>& files) {
	int64_t sum = 0;
	for (size_t i = 0; i < files.size(); i++) {
		sum += files[i]->file_size;
	}
	return sum;
}

namespace {
	std::string IntSetToString(const std::set<uint64_t>& s) {
		std::string result = "{";
		for (std::set<uint64_t>::const_iterator it = s.begin();
			it != s.end();
			++it) {
				result += (result.size() > 1) ? "," : "";
				result += NumberToString(*it);
		}
		result += "}";
		return result;
	}
}  // namespace

Version::~Version() {
	assert(refs_ == 0);

	// Remove from linked list
	prev_->next_ = next_;
	next_->prev_ = prev_;

	// Drop references to files
	for (int level = 0; level < config::kNumLevels; level++) {
		for (size_t i = 0; i < files_[level].size(); i++) {
			FileMetaData* f = files_[level][i];
			assert(f->refs > 0);
			f->refs--;
			if (f->refs <= 0) {
				delete f;
			}
		}
	}
}

//在files中查找key,由于是二分查找,说明files中的key是有序的,查找到的是vector的index
//upper_bound
int FindFile(const InternalKeyComparator& icmp,
						 const std::vector<FileMetaData*>& files,
						 const Slice& key) 
{
	uint32_t left = 0;
	uint32_t right = files.size();
	while (left < right) {
		uint32_t mid = (left + right) / 2;
		const FileMetaData* f = files[mid];
		if (icmp.InternalKeyComparator::Compare(f->largest.Encode(), key) < 0) {
			// Key at "mid.largest" is < "target".  Therefore all
			// files at or before "mid" are uninteresting.
			left = mid + 1;
		} else {
			// Key at "mid.largest" is >= "target".  Therefore all files
			// after "mid" are uninteresting.
			right = mid;
		}
	}
	return right;
}

//user_key是否比f的largest的user_key大
static bool AfterFile(const Comparator* ucmp,
											const Slice* user_key, const FileMetaData* f) 
{
	// NULL user_key occurs before all keys and is therefore never after *f
	//int r = ucmp->Compare(*user_key, f->largest.user_key());
	return (user_key != NULL &&
		ucmp->Compare(*user_key, f->largest.user_key()) > 0);
}

static bool BeforeFile(const Comparator* ucmp,
											 const Slice* user_key, const FileMetaData* f) 
{
	//int r = ucmp->Compare(*user_key, f->smallest.user_key());
	// NULL user_key occurs after all keys and is therefore never before *f
	return (user_key != NULL &&
		ucmp->Compare(*user_key, f->smallest.user_key()) < 0);
}

//重叠:
//最小key比file的最小key还大,并且,最大key比file的最大key还小
bool SomeFileOverlapsRange(
													 const InternalKeyComparator& icmp,
													 bool disjoint_sorted_files,
													 const std::vector<FileMetaData*>& files,
													 const Slice* smallest_user_key,
													 const Slice* largest_user_key)
{
	const Comparator* ucmp = icmp.user_comparator(); //非InternalKey比较
	if (!disjoint_sorted_files) { //level0
		// Need to check against all files
		for (int i = 0; i < files.size(); i++) {
			const FileMetaData* f = files[i];
			if (AfterFile(ucmp, smallest_user_key, f) ||
				BeforeFile(ucmp, largest_user_key, f)) {
					// No overlap
			} else {
				return true;  // Overlap
			}
		}
		return false;
	}

	// Binary search over file list
	uint32_t index = 0;
	if (smallest_user_key != NULL) {
		// Find the earliest possible internal key for smallest_user_key
		InternalKey smalkeyl(*smallest_user_key, kMaxSequenceNumber,kValueTypeForSeek);
		index = FindFile(icmp, files, smalkeyl.Encode());
	}

	if (index >= files.size()) {
		// beginning of range is after all files, so no overlap.
		return false;
	}

	return !BeforeFile(ucmp, largest_user_key, files[index]);														
}

// An internal iterator.  For a given version/level pair, yields
// information about the files in the level.  For a given entry, key()
// is the largest key that occurs in the file, and value() is an
// 16-byte value containing the file number and file size, both
// encoded using EncodeFixed64.
class Version::LevelFileNumIterator : public Iterator {
public:
	LevelFileNumIterator(const InternalKeyComparator& icmp,
		const std::vector<FileMetaData*>* flist)
		: icmp_(icmp),
		flist_(flist),
		index_(flist->size()) {        // Marks as invalid
	}
	virtual bool Valid() const {
		return index_ < flist_->size();
	}
	virtual void Seek(const Slice& target) {
		index_ = FindFile(icmp_, *flist_, target);
	}
	virtual void SeekToFirst() { index_ = 0; }
	virtual void SeekToLast() {
		index_ = flist_->empty() ? 0 : flist_->size() - 1;
	}
	virtual void Next() {
		assert(Valid());
		index_++;
	}
	virtual void Prev() {
		assert(Valid());
		if (index_ == 0) {
			index_ = flist_->size();  // Marks as invalid
		} else {
			index_--;
		}
	}
	Slice key() const {
		assert(Valid());
		return (*flist_)[index_]->largest.Encode();
	}
	Slice value() const {
		assert(Valid());
		EncodeFixed64(value_buf_, (*flist_)[index_]->number);
		EncodeFixed64(value_buf_+8, (*flist_)[index_]->file_size);
		return Slice(value_buf_, sizeof(value_buf_));
	}
	virtual Status status() const { return Status::OK(); }
private:
	const InternalKeyComparator icmp_;
	const std::vector<FileMetaData*>* const flist_;
	uint32_t index_;

	// Backing store for value().  Holds the file number and size.
	mutable char value_buf_[16];
};

static Iterator* GetFileIterator(void* arg,
																 const ReadOptions& options,
																 const Slice& file_value) 
{
	TableCache* cache = reinterpret_cast<TableCache*>(arg);
	if (file_value.size() != 16) {
		return NewErrorIterator(
			Status::Corruption("FileReader invoked with unexpected value"));
	} else {
		return cache->NewIterator(options,
			DecodeFixed64(file_value.data()), //file_num
			DecodeFixed64(file_value.data() + 8)); //file_size
	}
}

//连锁,类似table的双层迭代器
//外层迭代器为level的迭代器
//内层迭代器为file*
Iterator* Version::NewConcatenatingIterator(const ReadOptions& options,
																						int level) const 
{
	return NewTwoLevelIterator(
		new LevelFileNumIterator(vset_->icmp_, &files_[level]),
		&GetFileIterator, vset_->table_cache_, options);
}

//level0因为有重叠,所以files的key不是有序的,但是每个file的key是有序的,所以需要添加多个iter
//0以上的files里的key都是有序的,可以直接使用FindFile来查找,只需要一个iter
void Version::AddIterators(const ReadOptions& options,
													 std::vector<Iterator*>* iters) 
{
	// Merge all level zero files together since they may overlap
	for (size_t i = 0; i < files_[0].size(); i++) {
		iters->push_back(
			vset_->table_cache_->NewIterator(
			options, files_[0][i]->number, files_[0][i]->file_size));
	}

	// For levels > 0, we can use a concatenating iterator that sequentially
	// walks through the non-overlapping files in the level, opening them
	// lazily.
	for (int level = 1; level < config::kNumLevels; level++) {
		if (!files_[level].empty()) {
			iters->push_back(NewConcatenatingIterator(options, level));
		}
	}
}

// If "*iter" points at a value or deletion for user_key, store
// either the value, or a NotFound error and return true.
// Else return false.
static bool GetValue(const Comparator* cmp,
										 Iterator* iter, const Slice& user_key,
										 std::string* value,
										 Status* s) 
{
	if (!iter->Valid()) {
		return false;
	}
	ParsedInternalKey parsed_key;
	if (!ParseInternalKey(iter->key(), &parsed_key)) {
		*s = Status::Corruption("corrupted key for ", user_key);
		return true;
	}
	if (cmp->Compare(parsed_key.user_key, user_key) != 0) {
		return false;
	}
	switch (parsed_key.type) {
		case kTypeDeletion:
			*s = Status::NotFound(Slice());  // Use an empty error message for speed
			break;
		case kTypeValue: {
			Slice v = iter->value();
			value->assign(v.data(), v.size());
			break;
		}
	}
	return true;
}

static bool NewestFirst(FileMetaData* a, FileMetaData* b) {
	return a->number > b->number;
}

//得到这个version中的key-value值
Status Version::Get(
										const ReadOptions& options,
										const LookupKey& k,
										std::string* value,
										GetStats* stats)
{
	Slice ikey = k.internal_key();
	Slice user_key = k.user_key();
	const Comparator* ucmp = vset_->icmp_.user_comparator();
	Status s;

	stats->seek_file = NULL;
	stats->seek_file_level = -1;
	FileMetaData* last_file_read = NULL;
	int last_file_read_level = -1;

	// We can search level-by-level since entries never hop across
	// levels.  Therefore we are guaranteed that if we find data
	// in an smaller level, later levels are irrelevant.
	std::vector<FileMetaData*> tmp;
	FileMetaData* tmp2;
	//对于level-0是顺序查找每个文件。对其它level是二分查找
	for (int level = 0; level < config::kNumLevels; level++) {
		size_t num_files = files_[level].size();
		if (num_files == 0) continue;

		// Get the list of files to search in this level
		FileMetaData* const* files = &files_[level][0];
		if (level == 0) {
			// Level-0 files may overlap each other.  Find all files that
			// overlap user_key and process them in order from newest to oldest.
			tmp.reserve(num_files);
			for (uint32_t i = 0; i < num_files; i++) {
				FileMetaData* f = files[i];
				if (ucmp->Compare(user_key, f->smallest.user_key()) >= 0 &&
					ucmp->Compare(user_key, f->largest.user_key()) <= 0) {
						tmp.push_back(f);
				}
			}
			if (tmp.empty()) continue;

			//将file按照它们的number从大到小排列,因为序号越大的file越新
			std::sort(tmp.begin(), tmp.end(), NewestFirst);
			files = &tmp[0];
			num_files = tmp.size();
		} else {
			// Binary search to find earliest index whose largest key >= ikey.
			uint32_t index = FindFile(vset_->icmp_, files_[level], ikey);
			if (index >= num_files) {
				files = NULL;
				num_files = 0;
			} else {
				tmp2 = files[index];
				if (ucmp->Compare(user_key, tmp2->smallest.user_key()) < 0) {
					// All of "tmp2" is past any data for user_key
					files = NULL;
					num_files = 0;
				} else {
					files = &tmp2;
					num_files = 1;
				}
			}
		}

		//从符合条件的文件中查找
		for (uint32_t i = 0; i < num_files; ++i) {
			if (last_file_read != NULL && stats->seek_file == NULL) {
				// We have had more than one seek for this read.  Charge the 1st file.
				stats->seek_file = last_file_read;
				stats->seek_file_level = last_file_read_level;
			}

			FileMetaData* f = files[i];
			last_file_read = f;
			last_file_read_level = level;

			//这个iterator有可能是存在于cache中的。从cache中找并更新。
			Iterator* iter = vset_->table_cache_->NewIterator(
				options,
				f->number,
				f->file_size);
			iter->Seek(ikey);
			const bool done = GetValue(ucmp, iter, user_key, value, &s);
			if (!iter->status().ok()) {
				s = iter->status();
				delete iter;
				return s;
			} else {
				delete iter;
				if (done) {
					return s;
				}
			}
		}
	}

	return Status::NotFound(Slice());  // Use an empty error message for speed{
}

bool Version::UpdateStats(const GetStats& stats) {
	FileMetaData* f = stats.seek_file;
	if (f != NULL) {
		f->allowed_seeks--;
		if (f->allowed_seeks <= 0 && file_to_compact_ == NULL) {
			file_to_compact_ = f;
			file_to_compact_level_ = stats.seek_file_level;
			return true;
		}
	}
	return false;
}

void Version::Ref() {
	++refs_;
}

void Version::Unref() {
	assert(this != &vset_->dummy_versions_);
	assert(refs_ >= 1);
	--refs_;
	if (refs_ == 0) {
		delete this;
	}
}

bool Version::OverlapInLevel(int level,
														 const Slice* smallest_user_key,
														 const Slice* largest_user_key) 
{
	return SomeFileOverlapsRange(vset_->icmp_, (level > 0), files_[level],
		smallest_user_key, largest_user_key);
}

//找到可以存放这个memtable的level
//这里的原则是,尽量找到没有重叠的最高level——这是第2个if的意思
//第3个if的意思是说,如果parent里没有重叠,level应该选取parent,
//但是如果两层之间的重叠部分太多的话,下一次compact的概率就会增加
//但是如果在这两层之间加一个“缓冲层”,则会减少compact的工作(毕竟层数越高,文件越大)
//这也是lazy思想的体现。
int Version::PickLevelForMemTableOutput(
																				const Slice& smallest_user_key,
																				const Slice& largest_user_key) 
{
	int level = 0;
	// 如果1.level0里有files的最大和最小key包含它(不一定是包含所有的key)
	// 例如s = 0, l = 10, 那么file的key可能为,-1, 2, ,4, 9, 11,
	// 也有可能为:0, 1, 4, 9, 10,相同的key会在DoCompactWork的时候drop掉
	if (!OverlapInLevel(0, &smallest_user_key, &largest_user_key)) {
		// Push to next level if there is no overlap in next level,
		// and the #bytes overlapping in the level after that are limited.
		InternalKey start(smallest_user_key, kMaxSequenceNumber, kValueTypeForSeek);
		InternalKey limit(largest_user_key, 0, static_cast<ValueType>(0));
		std::vector<FileMetaData*> overlaps;
		while (level < config::kMaxMemCompactLevel) {// level只能是0-kMaxMemCompactLevel(2)之间的数
			if (OverlapInLevel(level + 1, &smallest_user_key, &largest_user_key)) {
				// 或者2.它的parent里有重叠
				break;
			}
			GetOverlappingInputs(level + 2, &start, &limit, &overlaps);
			const int64_t sum = TotalFileSize(overlaps);
			if (sum > kMaxGrandParentOverlapBytes) {// 或者3.它的grandparent里重叠数大于一定的值
				break;
			}
			level++;
		}
	}
	// 就返回这个level(不一定是0)
	return level;
}

// Store in "*inputs" all files in "level" that overlap [begin,end]
//找到[begin,end]这一阶段的file
//例如[40,100]。那么file1[0,30],file2[31,50],file3[60,80],file4[90,110]中
//2,3,4都会加入
//并且,对于level0来说,由于其有覆盖,这样如果一个file只有一部分被包含在[begin,end]中
//就要扩大[begin,end]的范围,这样就会将所有重叠的files都加入到inputs中。
//这相当于感染,将所有level0中与这段区间有重叠的files都加入到inputs中。
//其实可以看到对level0的特殊处理只是发生在compact阶段。
//这样做感染处理以后,就会尽可能多地把有重叠的文件收集起来,而不是一次只对一小部分进行compact
//因为level-0的文件较小,compact的时候会相对快一些。使得对level-0的compact更为彻底。
//这里并没有使用lazy的思想,反而是像打了一针兴奋剂一样,将level-0的处理提前了。
void Version::GetOverlappingInputs(
																	 int level,
																	 const InternalKey* begin,
																	 const InternalKey* end,
																	 std::vector<FileMetaData*>* inputs) 
{
	inputs->clear();
	Slice user_begin, user_end;
	if (begin != NULL) {
		user_begin = begin->user_key();
	}
	if (end != NULL) {
		user_end = end->user_key();
	}
	const Comparator* user_cmp = vset_->icmp_.user_comparator();
	for (size_t i = 0; i < files_[level].size(); ) {
		FileMetaData* f = files_[level][i++];
		const Slice file_start = f->smallest.user_key();
		const Slice file_limit = f->largest.user_key();
		if (begin != NULL && user_cmp->Compare(file_limit, user_begin) < 0) {
			// "f" is completely before specified range; skip it
		} else if (end != NULL && user_cmp->Compare(file_start, user_end) > 0) {
			// "f" is completely after specified range; skip it
		} else {
			inputs->push_back(f);
			if (level == 0) {//也就是说,找到Level0中所有的file的最小的smallest和最大的largest,取其中的file放入inputs
				// Level-0 files may overlap each other.  So check if the newly
				// added file has expanded the range.  If so, restart search.
				if (begin != NULL && user_cmp->Compare(file_start, user_begin) < 0) {
					user_begin = file_start;
					inputs->clear();
					i = 0;
				} else if (end != NULL && user_cmp->Compare(file_limit, user_end) > 0) {
					user_end = file_limit;
					inputs->clear();
					i = 0;
				}
			}
		}
	}
}

std::string Version::DebugString() const {
	std::string r;
	for (int level = 0; level < config::kNumLevels; level++) {
		// E.g.,
		//   --- level 1 ---
		//   17:123['a' .. 'd']
		//   20:43['e' .. 'g']
		r.append("--- level ");
		AppendNumberTo(&r, level);
		r.append(" ---\n");
		const std::vector<FileMetaData*>& files = files_[level];
		for (size_t i = 0; i < files.size(); i++) {
			r.push_back(' ');
			AppendNumberTo(&r, files[i]->number);
			r.push_back(':');
			AppendNumberTo(&r, files[i]->file_size);
			r.append("[");
			r.append(files[i]->smallest.DebugString());
			r.append(" .. ");
			r.append(files[i]->largest.DebugString());
			r.append("]\n");
		}
	}
	return r;
}

// A helper class so we can efficiently apply a whole sequence
// of edits to a particular state without creating intermediate
// Versions that contain full copies of the intermediate state.
class VersionSet::Builder {
private:
	// Helper to sort by v->files_[file_number].smallest
	struct BySmallestKey {
		const InternalKeyComparator* internal_comparator;

		//先比较key,再比较文件号
		bool operator()(FileMetaData* f1, FileMetaData* f2) const {
			int r = internal_comparator->Compare(f1->smallest, f2->smallest);
			if (r != 0) {
				return (r < 0);
			} else {
				// Break ties by file number
				return (f1->number < f2->number);
			}
		}
	};

	typedef std::set<FileMetaData*, BySmallestKey> FileSet;
	struct LevelState {
		std::set<uint64_t> deleted_files;
		FileSet* added_files;
	};

	VersionSet* vset_;
	Version* base_;
	LevelState levels_[config::kNumLevels];

public:
	// Initialize a builder with the files from *base and other info from *vset
	Builder(VersionSet* vset, Version* base)
		: vset_(vset),
		base_(base) {
			base_->Ref();
			BySmallestKey cmp;
			cmp.internal_comparator = &vset_->icmp_;
			for (int level = 0; level < config::kNumLevels; level++) {
				levels_[level].added_files = new FileSet(cmp);
			}
	}

	~Builder() {
		for (int level = 0; level < config::kNumLevels; level++) {
			const FileSet* added = levels_[level].added_files;
			std::vector<FileMetaData*> to_unref;
			to_unref.reserve(added->size());
			for (FileSet::const_iterator it = added->begin();
				it != added->end(); ++it) {
					to_unref.push_back(*it);
			}
			delete added;
			for (uint32_t i = 0; i < to_unref.size(); i++) {
				FileMetaData* f = to_unref[i];
				f->refs--;
				if (f->refs <= 0) {
					delete f;
				}
			}
		}
		base_->Unref();
	}

	// Apply all of the edits in *edit to the current state.
	// 将edit中的信息应用到builder中,new_files应该是以前创建的sst文件
	void Apply(VersionEdit* edit) {
		// Update compaction pointers
		for (size_t i = 0; i < edit->compact_pointers_.size(); i++) {
			const int level = edit->compact_pointers_[i].first;
			vset_->compact_pointer_[level] =
				edit->compact_pointers_[i].second.Encode().ToString();
		}

		// Delete files
		const VersionEdit::DeletedFileSet& del = edit->deleted_files_;
		for (VersionEdit::DeletedFileSet::const_iterator iter = del.begin();
			iter != del.end();
			++iter) {
				const int level = iter->first;
				const uint64_t number = iter->second;
				levels_[level].deleted_files.insert(number);
		}

		// Add new files
		for (size_t i = 0; i < edit->new_files_.size(); i++) {
			const int level = edit->new_files_[i].first;
			FileMetaData* f = new FileMetaData(edit->new_files_[i].second);
			f->refs = 1;

			// We arrange to automatically compact this file after
			// a certain number of seeks.  Let's assume:
			//   (1) One seek costs 10ms
			//   (2) Writing or reading 1MB costs 10ms (100MB/s)
			//   (3) A compaction of 1MB does 25MB of IO:
			//         1MB read from this level
			//         10-12MB read from next level (boundaries may be misaligned)
			//         10-12MB written to next level
			// This implies that 25 seeks cost the same as the compaction
			// of 1MB of data.  I.e., one seek costs approximately the
			// same as the compaction of 40KB of data.  We are a little
			// conservative and allow approximately one seek for every 16KB
			// of data before triggering a compaction.
			// 一个文件的seek次数是为了避免这个文件长期滞留在低层带来查找效率上的损失。
			f->allowed_seeks = (f->file_size / 16384);
			if (f->allowed_seeks < 100) f->allowed_seeks = 100;

			levels_[level].deleted_files.erase(f->number);
			levels_[level].added_files->insert(f);
		}
	}

	// Save the current state in *v.
	void SaveTo(Version* v) {
		BySmallestKey cmp;
		cmp.internal_comparator = &vset_->icmp_;
		for (int level = 0; level < config::kNumLevels; level++) {
			// Merge the set of added files with the set of pre-existing files.
			// Drop any deleted files.  Store the result in *v.
			const std::vector<FileMetaData*>& base_files = base_->files_[level];
			std::vector<FileMetaData*>::const_iterator base_iter = base_files.begin();
			std::vector<FileMetaData*>::const_iterator base_end = base_files.end();
			const FileSet* added = levels_[level].added_files;
			v->files_[level].reserve(base_files.size() + added->size());

			//将原来存在的files(base_files)和新增的files(added)按照大小的顺序加入到files_中
			//类似插入排序
			//Merge,这个效率应该比较高一些(应该也不见得)
			//OPTIMISZE ME:这个地方能不能写成普通的merge?
			for (FileSet::const_iterator added_iter = added->begin();
				added_iter != added->end();
				++added_iter) {
					// Add all smaller files listed in base_
					for (std::vector<FileMetaData*>::const_iterator bpos
						= std::upper_bound(base_iter, base_end, *added_iter, cmp);
						base_iter != bpos;
					++base_iter) {
						MaybeAddFile(v, level, *base_iter);
					}

					MaybeAddFile(v, level, *added_iter);
			}

			// Add remaining base files
			for (; base_iter != base_end; ++base_iter) {
				MaybeAddFile(v, level, *base_iter);
			}

#ifndef NDEBUG
			// Make sure there is no overlap in levels > 0
			if (level > 0) {
				for (uint32_t i = 1; i < v->files_[level].size(); i++) {
					const InternalKey& prev_end = v->files_[level][i-1]->largest;
					const InternalKey& this_begin = v->files_[level][i]->smallest;
					if (vset_->icmp_.Compare(prev_end, this_begin) >= 0) {
						fprintf(stderr, "overlapping ranges in same level %s vs. %s\n",
							prev_end.DebugString().c_str(),
							this_begin.DebugString().c_str());
						abort();
					}
				}
			}
#endif
		}
	}

	void MaybeAddFile(Version* v, int level, FileMetaData* f) {
		//因为apply的时候是先delete再add的,在add的时候把重复的都删去了,所以这个if不会运行到
		if (levels_[level].deleted_files.count(f->number) > 0) {
			// File is deleted: do nothing
		} else {
			std::vector<FileMetaData*>* files = &v->files_[level];
			if (level > 0 && !files->empty()) {
				// Must not overlap
				assert(vset_->icmp_.Compare((*files)[files->size()-1]->largest,
					f->smallest) < 0);
			}
			f->refs++;
			files->push_back(f);
		}
	}
};

VersionSet::VersionSet(const std::string& dbname,
											 const Options* options,
											 TableCache* table_cache,
											 const InternalKeyComparator* cmp)
											 : env_(options->env),
											 dbname_(dbname),
											 options_(options),
											 table_cache_(table_cache),
											 icmp_(*cmp),
											 next_file_number_(2),
											 manifest_file_number_(0),  // Filled by Recover()
											 last_sequence_(0),
											 log_number_(0),
											 prev_log_number_(0),
											 descriptor_file_(NULL),
											 descriptor_log_(NULL),
											 dummy_versions_(this),
											 current_(NULL) 
{
	AppendVersion(new Version(this));
}

VersionSet::~VersionSet() {
	current_->Unref();
	assert(dummy_versions_.next_ == &dummy_versions_);  // List must be empty
	delete descriptor_log_;
	delete descriptor_file_;
}

//在LogAndApply和Recover中调用,
void VersionSet::AppendVersion(Version* v) {
	// Make "v" current
	assert(v->refs_ == 0);
	assert(v != current_);
	if (current_ != NULL) {
		current_->Unref();
	}
	current_ = v;
	v->Ref();

	// Append to linked list
	v->prev_ = dummy_versions_.prev_;
	v->next_ = &dummy_versions_;
	v->prev_->next_ = v;
	v->next_->prev_ = v;
}

// 把edit的内容作为一个record加入到manifest文件中,
// 并将当前version和edit结合起来新建一个version,然后加入到versions_中
Status VersionSet::LogAndApply(VersionEdit* edit, port::Mutex* mu) {
	if (edit->has_log_number_) {
		assert(edit->log_number_ >= log_number_);
		assert(edit->log_number_ < next_file_number_);
	} else {
		edit->SetLogNumber(log_number_);
	}

	if (!edit->has_prev_log_number_) {
		edit->SetPrevLogNumber(prev_log_number_);
	}

	edit->SetNextFile(next_file_number_);
	edit->SetLastSequence(last_sequence_);

	Version* v = new Version(this);
	{
		Builder builder(this, current_);
		builder.Apply(edit);
		builder.SaveTo(v);
	}
	Finalize(v);

	// Initialize new descriptor log file if necessary by creating
	// a temporary file that contains a snapshot of the current version.
	std::string new_manifest_file;
	Status s;
	if (descriptor_log_ == NULL) {
		// No reason to unlock *mu here since we only hit this path in the
		// first call to LogAndApply (when opening the database).
		assert(descriptor_file_ == NULL);
		new_manifest_file = DescriptorFileName(dbname_, manifest_file_number_);
		edit->SetNextFile(next_file_number_);
		s = env_->NewWritableFile(new_manifest_file, &descriptor_file_);
		if (s.ok()) {
			descriptor_log_ = new log::Writer(descriptor_file_);
			//这个函数添加了一个edit,有comparator,但是其它的为false,因为是新建。
			s = WriteSnapshot(descriptor_log_);
		}
	}

	// Unlock during expensive MANIFEST log write
	{
		mu->Unlock();

		// Write new record to MANIFEST log
		if (s.ok()) {
			std::string record;
			edit->EncodeTo(&record);
			//现在又添加了一个edit,没有comparator,但是其它的为true
			s = descriptor_log_->AddRecord(record);
			if (s.ok()) {
				s = descriptor_file_->Sync();
			}
		}

		// If we just created a new descriptor file, install it by writing a
		// new CURRENT file that points to it.
		if (s.ok() && !new_manifest_file.empty()) {
			s = SetCurrentFile(env_, dbname_, manifest_file_number_); //在CURRENT文件中记录manifest文件的名字
		}

		mu->Lock();
	}

	// Install the new version
	if (s.ok()) {
		AppendVersion(v);
		log_number_ = edit->log_number_;
		prev_log_number_ = edit->prev_log_number_;
	} else {
		delete v;
		if (!new_manifest_file.empty()) {
			delete descriptor_log_;
			delete descriptor_file_;
			descriptor_log_ = NULL;
			descriptor_file_ = NULL;
			env_->DeleteFile(new_manifest_file);
		}
	}

	return s;
}

//把以前的db的edit存储到一个v中,这是本次db的第一个version,然后append到versions_中
Status VersionSet::Recover() {
	struct LogReporter : public log::Reader::Reporter {
		Status* status;
		virtual void Corruption(size_t bytes, const Status& s) {
			if (this->status->ok()) *this->status = s;
		}
	};

	// Read "CURRENT" file, which contains a pointer to the current manifest file
	std::string current;
	Status s = ReadFileToString(env_, CurrentFileName(dbname_), ¤t);
	if (!s.ok()) {
		return s;
	}
	if (current.empty() || current[current.size()-1] != '\n') {
		return Status::Corruption("CURRENT file does not end with newline");
	}
	//去掉\n
	current.resize(current.size() - 1);

	std::string dscname = dbname_ + "/" + current;
	SequentialFile* file;
	s = env_->NewSequentialFile(dscname, &file);
	if (!s.ok()) {
		return s;
	}

	// 以下的变量信息都是从manifest中获得的
	bool have_log_number = false;
	bool have_prev_log_number = false;
	bool have_next_file = false;
	bool have_last_sequence = false;
	uint64_t next_file = 0;
	uint64_t last_sequence = 0;
	uint64_t log_number = 0;
	uint64_t prev_log_number = 0;
	Builder builder(this, current_);

	{//从CURRENT指示的manifest文件中读取versionedit的信息
		LogReporter reporter;
		reporter.status = &s;
		log::Reader reader(file, &reporter, true/*checksum*/, 0/*initial_offset*/);
		Slice record;
		std::string scratch;
		while (reader.ReadRecord(&record, &scratch) && s.ok()) {
			VersionEdit edit;
			s = edit.DecodeFrom(record);
			if (s.ok()) {
				if (edit.has_comparator_ &&
					edit.comparator_ != icmp_.user_comparator()->Name()) {
						s = Status::InvalidArgument(
							edit.comparator_ + "does not match existing comparator ",
							icmp_.user_comparator()->Name());
				}
			}

			if (s.ok()) {
				// Apply中的levels_[level].added_files其实就是sst文件
				builder.Apply(&edit);
			}

			// 更新变量信息
			if (edit.has_log_number_) {
				log_number = edit.log_number_;
				have_log_number = true;
			}

			if (edit.has_prev_log_number_) {
				prev_log_number = edit.prev_log_number_;
				have_prev_log_number = true;
			}

			if (edit.has_next_file_number_) {
				next_file = edit.next_file_number_;
				have_next_file = true;
			}

			if (edit.has_last_sequence_) {
				last_sequence = edit.last_sequence_;
				have_last_sequence = true;
			}
		}
	}
	delete file;
	file = NULL;

	// 将next_file_number_更新至最高
	if (s.ok()) {
		if (!have_next_file) {
			s = Status::Corruption("no meta-nextfile entry in descriptor");
		} else if (!have_log_number) {
			s = Status::Corruption("no meta-lognumber entry in descriptor");
		} else if (!have_last_sequence) {
			s = Status::Corruption("no last-sequence-number entry in descriptor");
		}

		if (!have_prev_log_number) {
			prev_log_number = 0;
		}

		MarkFileNumberUsed(prev_log_number);
		MarkFileNumberUsed(log_number);
	}

	// versions_中添加该version
	if (s.ok()) {
		Version* v = new Version(this);
		builder.SaveTo(v);
		// Install recovered version
		Finalize(v);
		AppendVersion(v);
		manifest_file_number_ = next_file;
		next_file_number_ = next_file + 1;
		last_sequence_ = last_sequence;
		log_number_ = log_number;
		prev_log_number_ = prev_log_number;
	}

	return s;
}

void VersionSet::MarkFileNumberUsed(uint64_t number) {
	if (next_file_number_ <= number) {
		next_file_number_ = number + 1;
	}
}

// 寻找这个version下一次compation时的最佳level和score
//OPTIMIZE ME:
//小文件对于leveldb来说并不是一件好事,因为需要一层一层进行遍历才能查找到一个key。
//所以这里不能单纯依靠size和nums来判断,还需要对小文件做一些特别的处理
void VersionSet::Finalize(Version* v) {
	// Precomputed best level for next compaction
	int best_level = -1;
	double best_score = -1;

	for (int level = 0; level < config::kNumLevels-1; level++) {
		double score;
		if (level == 0) {
			//主要还是因为level-0的file_size太小了
			// We treat level-0 specially by bounding the number of files
			// instead of number of bytes for two reasons:
			//
			// (1) With larger write-buffer sizes, it is nice not to do too
			// many level-0 compactions.
			//
			// (2) The files in level-0 are merged on every read and
			// therefore we wish to avoid too many files when the individual
			// file size is small (perhaps because of a small write-buffer
			// setting, or very high compression ratios, or lots of
			// overwrites/deletions).
			score = v->files_[level].size() /
				static_cast<double>(config::kL0_CompactionTrigger);
		} else {
			// Compute the ratio of current size to size limit.
			const uint64_t level_bytes = TotalFileSize(v->files_[level]);
			score = static_cast<double>(level_bytes) / MaxBytesForLevel(level);
		}

		if (score > best_score) {
			best_level = level;
			best_score = score;
		}
	}

	v->compaction_level_ = best_level;
	v->compaction_score_ = best_score;
}

//快照
Status VersionSet::WriteSnapshot(log::Writer* log) {
	// TODO: Break up into multiple records to reduce memory usage on recovery?

	// Save metadata
	VersionEdit edit;
	edit.SetComparatorName(icmp_.user_comparator()->Name());

	// Save compaction pointers
	for (int level = 0; level < config::kNumLevels; level++) {
		if (!compact_pointer_[level].empty()) {
			InternalKey key;
			key.DecodeFrom(compact_pointer_[level]);
			edit.SetCompactPointer(level, key);
		}
	}

	// Save files
	for (int level = 0; level < config::kNumLevels; level++) {
		const std::vector<FileMetaData*>& files = current_->files_[level];
		for (size_t i = 0; i < files.size(); i++) {
			const FileMetaData* f = files[i];
			edit.AddFile(level, f->number, f->file_size, f->smallest, f->largest);
		}
	}

	std::string record;
	edit.EncodeTo(&record);
	return log->AddRecord(record);
}

int VersionSet::NumLevelFiles(int level) const {
	assert(level >= 0);
	assert(level < config::kNumLevels);
	return current_->files_[level].size();
}

const char* VersionSet::LevelSummary(LevelSummaryStorage* scratch) const {
	// Update code if kNumLevels changes
	assert(config::kNumLevels == 7);
	snprintf(scratch->buffer, sizeof(scratch->buffer),
		"files[ %d %d %d %d %d %d %d ]",
		int(current_->files_[0].size()),
		int(current_->files_[1].size()),
		int(current_->files_[2].size()),
		int(current_->files_[3].size()),
		int(current_->files_[4].size()),
		int(current_->files_[5].size()),
		int(current_->files_[6].size()));
	return scratch->buffer;
}

//ikey以前的所有的file的大小。level-0要全部遍历。其它level顺序遍历,然后break。
uint64_t VersionSet::ApproximateOffsetOf(Version* v, const InternalKey& ikey) {
	uint64_t result = 0;
	for (int level = 0; level < config::kNumLevels; level++) {
		const std::vector<FileMetaData*>& files = v->files_[level];
		for (size_t i = 0; i < files.size(); i++) {
			if (icmp_.Compare(files[i]->largest, ikey) <= 0) {
				// Entire file is before "ikey", so just add the file size
				result += files[i]->file_size;
			} else if (icmp_.Compare(files[i]->smallest, ikey) > 0) {
				// Entire file is after "ikey", so ignore
				if (level > 0) {
					// Files other than level 0 are sorted by meta->smallest, so
					// no further files in this level will contain data for
					// "ikey".
					break;
				}
			} else { //ikey处于文件的smallest和largest之间,计算ikey前面数据的大小
				// "ikey" falls in the range for this table.  Add the
				// approximate offset of "ikey" within the table.
				Table* tableptr;
				Iterator* iter = table_cache_->NewIterator(
					ReadOptions(), files[i]->number, files[i]->file_size, &tableptr);
				if (tableptr != NULL) {
					result += tableptr->ApproximateOffsetOf(ikey.Encode());
				}
				delete iter;
			}
		}
	}
	return result;
}

//把所有file的seqnumber加入到live中
void VersionSet::AddLiveFiles(std::set<uint64_t>* live) {
	for (Version* v = dummy_versions_.next_;
		v != &dummy_versions_;
		v = v->next_) {
			for (int level = 0; level < config::kNumLevels; level++) {
				const std::vector<FileMetaData*>& files = v->files_[level];
				for (size_t i = 0; i < files.size(); i++) {
					live->insert(files[i]->number);
				}
			}
	}
}

//当前version的file的大小
int64_t VersionSet::NumLevelBytes(int level) const {
	assert(level >= 0);
	assert(level < config::kNumLevels);
	return TotalFileSize(current_->files_[level]);
}

//计算level里所有files中与上层level具有最高重叠字节数的file在level+1中的重叠数
int64_t VersionSet::MaxNextLevelOverlappingBytes() {
	int64_t result = 0;
	std::vector<FileMetaData*> overlaps;
	for (int level = 1; level < config::kNumLevels - 1; level++) {
		for (size_t i = 0; i < current_->files_[level].size(); i++) {
			const FileMetaData* f = current_->files_[level][i];
			current_->GetOverlappingInputs(level+1, &f->smallest, &f->largest,
				&overlaps);
			const int64_t sum = TotalFileSize(overlaps);
			if (sum > result) {
				result = sum;
			}
		}
	}
	return result;
}

// Stores the minimal range that covers all entries in inputs in
// *smallest, *largest.
// REQUIRES: inputs is not empty
// 得到inputs中的最大最小key
void VersionSet::GetRange(const std::vector<FileMetaData*>& inputs,
													InternalKey* smallest,
													InternalKey* largest) 
{
	assert(!inputs.empty());
	smallest->Clear();
	largest->Clear();
	for (size_t i = 0; i < inputs.size(); i++) {
		FileMetaData* f = inputs[i];
		if (i == 0) {
			*smallest = f->smallest;
			*largest = f->largest;
		} else {
			if (icmp_.Compare(f->smallest, *smallest) < 0) {
				*smallest = f->smallest;
			}
			if (icmp_.Compare(f->largest, *largest) > 0) {
				*largest = f->largest;
			}
		}
	}
}

// Stores the minimal range that covers all entries in inputs1 and inputs2
// in *smallest, *largest.
// REQUIRES: inputs is not empty
void VersionSet::GetRange2(const std::vector<FileMetaData*>& inputs1,
													 const std::vector<FileMetaData*>& inputs2,
													 InternalKey* smallest,
													 InternalKey* largest) 
{
	std::vector<FileMetaData*> all = inputs1;
	all.insert(all.end(), inputs2.begin(), inputs2.end());
	GetRange(all, smallest, largest);
}

//将要进行Compaction的两个level,每个level建一个iterator(level-0建立concate,其它的是twolevel)
//然后将这两个iterator组合成merger iterator
Iterator* VersionSet::MakeInputIterator(Compaction* c) {
	ReadOptions options;
	options.verify_checksums = options_->paranoid_checks;
	options.fill_cache = false;

	// Level-0 files have to be merged together.  For other levels,
	// we will make a concatenating iterator per level.
	// TODO(opt): use concatenating iterator for level-0 if there is no overlap
	const int space = (c->level() == 0 ? c->inputs_[0].size() + 1/*level1 1个*/ : 2/*每个level一个*/);
	Iterator** list = new Iterator*[space];
	int num = 0;
	for (int which = 0; which < 2; which++) {
		if (!c->inputs_[which].empty()) {
			if (c->level() + which == 0) {//level-0
				const std::vector<FileMetaData*>& files = c->inputs_[which];
				for (size_t i = 0; i < files.size(); i++) {
					list[num++] = table_cache_->NewIterator(
						options, files[i]->number, files[i]->file_size);
				}
			} else {
				// Create concatenating iterator for the files from this level
				// 两个双层迭代器。
				list[num++] = NewTwoLevelIterator(
					new Version::LevelFileNumIterator(icmp_, &c->inputs_[which]),
					&GetFileIterator, table_cache_, options);
			}
		}
	}
	assert(num <= space);
	Iterator* result = NewMergingIterator(&icmp_, list, num);
	delete[] list;
	return result;
}

//生成Compaction。
//1.根据是size还是seek类型创建一个compaction
//2.根据上一次更新的compact_pointer_[level]寻找第一个大于该key的file
//3.根据start和end在parent中找到覆盖这段范围的files
//	3.1 对level-0特殊对待。因为level-0中的文件可能有重叠,那么采用感染的方式将所有与该file
//			重叠的files全部加入到input_[0]中。
//4.设置input_[1]并优化input_[0](SetupOtherInputs).
Compaction* VersionSet::PickCompaction() {
	Compaction* c;
	int level;

	// We prefer compactions triggered by too much data in a level over
	// the compactions triggered by seeks.
	// size_compaction是一个file,seek_compaction是file*
	const bool size_compaction = (current_->compaction_score_ >= 1);
	const bool seek_compaction = (current_->file_to_compact_ != NULL);

	//size_compaction要优于seek_compaction
	if (size_compaction) {
		level = current_->compaction_level_;
		assert(level >= 0);
		assert(level+1 < config::kNumLevels);
		c = new Compaction(level);
		
		// Pick the first file that comes after compact_pointer_[level]
		// 找到第一个largest_key比compact_pointer_[level]大的file
		for (size_t i = 0; i < current_->files_[level].size(); i++) {
			FileMetaData* f = current_->files_[level][i];
			// 如果compact_pointer_[level]本来是空的,说明是第一次pick这个level的compaction
			// 或者找到比上一次的compact_poiner_[level]还大的file加入到inputs_[0]中
			if (compact_pointer_[level].empty() ||
				//NOTE ME:
				//注意这里比较的是最大的key,而不是最小的key。
				//因为如果是level-0的话,key可能有重叠。第一个文件的最小key可能比key小,但是最大key比key要大。
				icmp_.Compare(f->largest.Encode(), compact_pointer_[level]) > 0) {
					c->inputs_[0].push_back(f);
					break; //也就是说,input[0]里现在只有一个文件
			}
		}
		if (c->inputs_[0].empty()) {
			// Wrap-around to the beginning of the key space
			c->inputs_[0].push_back(current_->files_[level][0]);
		}
	} else if (seek_compaction) {
		level = current_->file_to_compact_level_;
		c = new Compaction(level);
		c->inputs_[0].push_back(current_->file_to_compact_);
	} else {
		return NULL;
	}

	c->input_version_ = current_;
	c->input_version_->Ref();
	
	//input[0]这时只含有一个文件。所以leveldb的迁移并不是将所有的.sst迁移到高层。
	//而是采用SetOtherInput的方法逐步扩大迁移的范围,这样就能达到levelTree的平衡。

	// Files in level 0 may overlap each other, so pick up all overlapping ones
	if (level == 0) {
		InternalKey smallest, largest;
		GetRange(c->inputs_[0], &smallest, &largest);
		// Note that the next call will discard the file we placed in
		// c->inputs_[0] earlier and replace it with an overlapping set
		// which will include the picked file.
		// 找到level0中其它的在smallest和largest之间的files加入到inputs_中
		current_->GetOverlappingInputs(0, &smallest, &largest, &c->inputs_[0]);
		assert(!c->inputs_[0].empty());
	}

	SetupOtherInputs(c);

	return c;
}

//STAGE-GET&OPTIMISE:优化inputs_[0]和给inputs_[1]初始化。
//1.得到input_[0]中key的范围smallest和largest
//2.根据这两个key得到parents中这两个key覆盖的files
//	(这是为了保证parents中files没有重叠。所以需要把这个区间的keys全部包含进来)
//3.由于parent的左右的两个files很可能是开区间(也就是parent的key的range比child还大),
//	根据0和1的files重新定义smallest和largest。
//	(这是为了简化下一次compact时的工作。因为如果parent与child有重叠的话,下次child进行compact的时候
//  会将这次compact生成的file包含进来,为了避免以后做更多的compact工作,干脆又重新扩大child的file的范围)
//4.找到0和1的最大最小key。找到level中覆盖这个区间的files加入到expand0
//5.如果expand0中的文件数大于input_[0]中的文件数,说明扩展了,重新定义key的区间,得到parent中的files加入expand1
//6.判断expand1是否又扩展了input_[1]。如果不是这样,才扩展。(这样做的理由见注释)

//STAGE-UPDATE:更新。
//1.根据重新定义的key范围,寻找grandparent中覆盖的files,这会在db_impl.cc中的ShoulStopBefore函数中用到
//2.更新这个level中下次Compact时开始的key:compact_pointer_[level]这会在PickCompaction寻找第一个file时用到

//OPTIMIZE ME: 
//可能出现input[0]只有一个file,而且这个file的元素很少,但是它跨越了上一层的很多files
//这样input[1]中会有很多的files,而进行compact的时候,基本上就是把input[1]的files进行了一下
//复制而已。有没有可能优化一下?
//我觉得可以将这个文件同它的child进行compact,也就是说,当出现这样的文件时,可以暂时不用管它,等它
//的child进行compact的时候自然这个文件就丰满了。如果这个文件处在level-0,那么一开始不去管它,
//等上层丰满了之后,可以进行merge。也就是说,可以在计算expanded1后,
//判断一下expanded1相对于input[1]增加了多少,如果增加得多,表示我们需要做一些无用功来复制文件
//也就是出现了“thin file”。对于这样的文件应该记录并加以向下处理或者延时处理。
//但是,在Compact::ShouldStopBefore函数中,当一个文件的key range与上层覆盖太多时,会自动停止处理
//这样,这一层就有可能出现小文件,我们需要记录这个小文件,并对它进行处理。
//数据的存储难免会出现一些类似抛物线的形状,也就是说一些范围的key出现得很少,但是他们的overlaps却很大
//把这些文件成为thin file。那么merge就不仅要从高度上着手,而且也应该有宽度上的优化。
void VersionSet::SetupOtherInputs(Compaction* c) {
	//STAGE-GET&OPTIMISE:
	const int level = c->level();
	InternalKey smallest, largest;
	GetRange(c->inputs_[0], &smallest, &largest);

	// 找到它的parents中在smallest和largest范围的overlapps
	current_->GetOverlappingInputs(level+1, &smallest, &largest, &c->inputs_[1]);

	// Get entire range covered by compaction
	// 找到level和level+1的smallest和largest,存入all_中,这个范围必然不小于level对应的范围
	InternalKey all_start, all_limit;
	//在上面GetOverlappingInputs后,level+1的files已经选取了出来。根据GetOverlappingInputs
	//的操作,这个时候input[1]的files中最小key和最大key都可能已经扩大了input[0]key的范围
	//重新确定最大最小key的值。
	//其实我觉得key的扩展只会发生在parent,而parent的level肯定大于0,不会有重叠,所以key的扩展
	//只会发生在input_[1]的[0]和[size-1]文件中
	GetRange2(c->inputs_[0], c->inputs_[1], &all_start, &all_limit);

	// See if we can grow the number of inputs in "level" without
	// changing the number of "level+1" files we pick up.
	if (!c->inputs_[1].empty()) {
		std::vector<FileMetaData*> expanded0;
		// level中在all_范围内的files,必然不少于inputs_[0]的files
		current_->GetOverlappingInputs(level, &all_start, &all_limit, &expanded0);
		const int64_t inputs0_size = TotalFileSize(c->inputs_[0]);
		const int64_t inputs1_size = TotalFileSize(c->inputs_[1]);
		const int64_t expanded0_size = TotalFileSize(expanded0);
		//OPTIMIZE ME:
		//我觉得这里可以是一个while循环,当第二个条件成立的时候就break,否则一直加入level中的file,直到达到limit
		if (expanded0.size() > c->inputs_[0].size() && //level里有inputs[0]中没有包含的
			inputs1_size + expanded0_size < kExpandedCompactionByteSizeLimit) { 
				//避免操作的数据太多,内存不够,时间太长
				//如果时间太长的话,这次的compaction没有完,但是这层level又可以进行compaction了,
				//此时level层下一次需要compact的file很可能与此次compact生成的file(当前正在生成)有重叠而不能进行compact
				//但是这个地方有可能优化一下,就是看看这两个file究竟有没有重叠,或者compact其它的level。
				//或者给这个version赋予另外一个versionset,等两个compact完成之后再进行merge。
				//但是这样做的意义不大。
				//
				//然后找到level+1中在expand0范围内的files
				InternalKey new_start, new_limit;
				GetRange(expanded0, &new_start, &new_limit);
				std::vector<FileMetaData*> expanded1;
				current_->GetOverlappingInputs(level+1, &new_start, &new_limit,
					&expanded1);
				//只有input_[1]没有扩展,才会扩展input_[0]。
				//如果inout_[1]扩展了,那么按照上面的逻辑,input_[0]又要扩展。input_[0]更扩展了又要扩展input_[1]...
				//如此循环没完没了。所以干脆只有在input[1]不变的时候才扩展input_[0]。
				if (expanded1.size() == c->inputs_[1].size()) {
					Log(options_->info_log,
						"Expanding@%d %d+%d (%ld+%ld bytes) to %d+%d (%ld+%ld bytes)\n",
						level,
						int(c->inputs_[0].size()),
						int(c->inputs_[1].size()),
						long(inputs0_size), long(inputs1_size),
						int(expanded0.size()),
						int(expanded1.size()),
						long(expanded0_size), long(inputs1_size));
					smallest = new_start;
					//largest只有在input_[1]的size没有改变的时候才能更新,避免下次compact时遗漏这个file
					largest = new_limit;

					//扩展input_[0]和input_[1]
					c->inputs_[0] = expanded0;
					c->inputs_[1] = expanded1;
					GetRange2(c->inputs_[0], c->inputs_[1], &all_start, &all_limit);
				}
		}
	}

	// STAGE-UPDATE:开始更新

	// 为Compact::ShouldStopBefore提供grandparents_
	// Compute the set of grandparent files that overlap this compaction
	// (parent == level+1; grandparent == level+2)
	// NOTE ME:
	// 使用all_,因为这是从parent的角度看grandparent
	if (level + 2 < config::kNumLevels) {// 设置grandparent的files
		current_->GetOverlappingInputs(level + 2, &all_start, &all_limit,
			&c->grandparents_);
	}

	if (false) {
		Log(options_->info_log, "Compacting %d '%s' .. '%s'",
			level,
			smallest.DebugString().c_str(),
			largest.DebugString().c_str());
	}

	// Update the place where we will do the next compaction for this level.
	// We update this immediately instead of waiting for the VersionEdit
	// to be applied so that if the compaction fails, we will try a different
	// key range next time.
	// NOTE ME:
	// 使用largest,因为这是从level的角度看的,largest是根据level的range得到的。
	compact_pointer_[level] = largest.Encode().ToString();
	c->edit_.SetCompactPointer(level, largest);
}

// 类似于PickCompaction,但是只是在manual_compact的时候调用
Compaction* VersionSet::CompactRange(
																		 int level,
																		 const InternalKey* begin,
																		 const InternalKey* end) 
{
	std::vector<FileMetaData*> inputs;
	current_->GetOverlappingInputs(level, begin, end, &inputs);
	if (inputs.empty()) {
		return NULL;
	}

	// Avoid compacting too much in one shot in case the range is large.
	const uint64_t limit = MaxFileSizeForLevel(level);
	uint64_t total = 0;
	for (int i = 0; i < inputs.size(); i++) {
		uint64_t s = inputs[i]->file_size;
		total += s;
		if (total >= limit) {
			inputs.resize(i + 1);
			break;
		}
	}

	Compaction* c = new Compaction(level);
	c->input_version_ = current_;
	c->input_version_->Ref();
	c->inputs_[0] = inputs;
	SetupOtherInputs(c);
	return c;
}

Compaction::Compaction(int level)
: level_(level),
max_output_file_size_(MaxFileSizeForLevel(level)),
input_version_(NULL),
grandparent_index_(0),
seen_key_(false),
overlapped_bytes_(0) 
{
	for (int i = 0; i < config::kNumLevels; i++) {
		level_ptrs_[i] = 0;
	}
}

Compaction::~Compaction() {
	if (input_version_ != NULL) {
		input_version_->Unref();
	}
}

// 如果level只有一个,level+1有0个,并且level+2的bytes小于限制,那么将level中的file加入到level+1中
bool Compaction::IsTrivialMove() const {
	// Avoid a move if there is lots of overlapping grandparent data.
	// Otherwise, the move could create a parent file that will require
	// a very expensive merge later on.
	return (num_input_files(0) == 1 &&
		num_input_files(1) == 0 &&
		TotalFileSize(grandparents_) <= kMaxGrandParentOverlapBytes);
}

//要删除的sst文件
//将所有Compact的文件删除。input[0]和input[1]中的文件都要删除
void Compaction::AddInputDeletions(VersionEdit* edit) {
	for (int which = 0; which < 2; which++) {
		for (size_t i = 0; i < inputs_[which].size(); i++) {
			edit->DeleteFile(level_ + which, inputs_[which][i]->number);
		}
	}
}

//只是简单判断一下这个key是否有能在高层overlap了。
//由de_impl.cc中的DoCompactionWork调用,来防止最新的(低层)delete信息丢失的情况。
bool Compaction::IsBaseLevelForKey(const Slice& user_key) {//这个level是这个key存在的最高level?
	// Maybe use binary search to find right entry instead of linear search?
	const Comparator* user_cmp = input_version_->vset_->icmp_.user_comparator();
	// 如果user_key在lvl的file中,就返回false
	// 现在正在compact lvl和lvl+1,所以从grandparent开始
	// NOTE ME:
	// level_ptrs_[lvl]一开始是0(在构造函数中被赋值),后来在内层for循环中逐步淘汰被user_key超越的file
	// 内层for循环的设计,比FindFile的二分查找还要高效。
	for (int lvl = level_ + 2; lvl < config::kNumLevels; lvl++) {
		const std::vector<FileMetaData*>& files = input_version_->files_[lvl];
		for (; level_ptrs_[lvl] < files.size(); ) {
			FileMetaData* f = files[level_ptrs_[lvl]];
			// NOTE ME:
			// 是先要比较最大的key
			if (user_cmp->Compare(user_key, f->largest.user_key()) <= 0) {
				// We've advanced far enough
				if (user_cmp->Compare(user_key, f->smallest.user_key()) >= 0) {
					// Key falls in this file's range, so definitely not base level
					return false;
				}
				break;
			}
			//如果这个key落在f的范围之外,那么它后面的key(比它还要大),更不可能落在这个key之内,牛逼。
			//这个函数不是孤立的,它是由compact调用,每个key都要运行的。
			level_ptrs_[lvl]++;
		}
	}
	return true;
}

//判断grandparent中覆盖该key的文件的size。如果覆盖太多,就停止这次的compact
//OPTIMIZE ME:
//首先,grandparent中所有的files的size加起来,也许不会达到kMaxGrandParentOverlapBytes
//其次,如果能够超过,也可以一次性分好段,将compact的key划分,这个函数可能是最浪费时间的了
//不过,我不知道我的推断对不对。
//有可能导致小文件的出现,参看VersionSet::SetupOtherInputs的注释
bool Compaction::ShouldStopBefore(const Slice& internal_key) {
	// Scan to find earliest grandparent file that contains key.
	const InternalKeyComparator* icmp = &input_version_->vset_->icmp_;
	//OPTIMISE ME:
	//由于grandparent的文件是从小到大排列的。而且DoCompactionWork在调用这个函数时
	//也是已经建立了Iterator,那么可以记录上一个key覆盖的大小。只有当grandparent_index_
	//增加后才+=。

	//grandparents_在确定下次compaction的start_key时更新。它是根据上次PickCompactionLevel
	//时得到的最大最小key得到的level+2中overlap的files
	while (grandparent_index_ < grandparents_.size() &&
		icmp->Compare(internal_key,
		grandparents_[grandparent_index_]->largest.Encode()) > 0) {
			if (seen_key_) {
				overlapped_bytes_ += grandparents_[grandparent_index_]->file_size;
			}
			grandparent_index_++;
	}
	seen_key_ = true;

	//因为每层.sst文件的大小是固定的。如果超过了一定的bytes,也就是说这个Compaction即将形成的
	//这个.sst文件(在level-n+1中)与level的grandparent(level-n+2)有太多的重叠,下一次Compact这个
	//.sst文件时就会对太多的.sst文件进行操作。从而会将太多的数据放入内存,
	//(这也应该是没有根据.sst文件的数量而是根据重叠的size来计算的原因)
	//因此要停止Compaction,可能是为了减轻内存分配的负担。
	if (overlapped_bytes_ > kMaxGrandParentOverlapBytes) {
		// Too much overlap for current output; start new output
		// EXPLAIN ME: 
		// 总感觉这里应该再添一个seen_key_ = false;
		overlapped_bytes_ = 0;
		return true;
	} else {
		return false;
	}
}

void Compaction::ReleaseInputs() {
	if (input_version_ != NULL) {
		input_version_->Unref();
		input_version_ = NULL;
	}
}

}  // namespace leveldb


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在Python中,"import leveldb"是用于导入LevelDB的Python开发包,使得我们可以在代码中使用LevelDB的功能和方法。 当我们在代码中使用"import leveldb"时,我们可以通过创建一个LevelDB对象来打开一个数据库连接,从而可以对数据库进行读写操作。然而,如果我们尝试在已经打开的连接上再次打开连接,就会引发错误。这是因为LevelDB只允许一个进程同时持有一个数据库的锁定。如果数据库已经被其他进程锁定,就会出现"leveldb.LevelDBError: IO error: lock /var/tmp/ldb1.ldb/LOCK: already held by process"的错误提示。 此外,LevelDB还提供了一些API用法。在使用LevelDB之前,我们可以包装相关的import语句和Options对象来打开和关闭数据库连接,以及其他操作。具体的API用法可以参考LevelDB的官方文档或相关教程。<span class="em">1</span><span class="em">2</span><span class="em">3</span> #### 引用[.reference_title] - *1* [LevelDB的Python开发包 py-leveldb基本使用方法的代码](https://blog.csdn.net/weixin_43896490/article/details/121946555)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v93^chatsearchT3_2"}}] [.reference_item style="max-width: 33.333333333333336%"] - *2* [leveldb 的部署和使用](https://blog.csdn.net/Moolight_shadow/article/details/119276763)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v93^chatsearchT3_2"}}] [.reference_item style="max-width: 33.333333333333336%"] - *3* [leveldb:LevelDB到Java的端口](https://download.csdn.net/download/weixin_42098892/18545599)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v93^chatsearchT3_2"}}] [.reference_item style="max-width: 33.333333333333336%"] [ .reference_list ]

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