Version部分是levelDB中对LSM-Tree的“Merge”实现的精要。它主要包括以下的几个类:
VersionEdit类
主要是对Version的一些修改,比如add_files,new_files,还有log_number等。
VersionEdit一般只有一个。
Version类
Version类保存着有效的files。所以它的作用主要是进行files的Iterator的生成,生成key-range和overlaps。
需要注意的是level-0由于是有重叠的,所以是一个file一个iter,而level-0以上都是无重叠的,所以每个level都能返 回一个twolevel-iter。
Version在每次进行Compact或者files_进行改动后就会新生成。
VersionSet::Builder类
主要有两个函数Apply和SaveTo。前者是将VersionEdit的修改应用到VersionSet中,后者是将这些修改放入到一个 Version中。
VersionSet类
主要由以下的职责:
1.Recovery。根据MANIFEST文件还原每个记录的Version,然后记录到VersionSet中。
2.LogAndApply。这个函数主要是当一个Version结束时,将这个Version所做的修改(VersionEdit里)保存到一个新的 Version中(VersionSet以后就使用这个Version了),然后持久化到MANIFEST文件中(WriteSnapshot或者直接进行log record)。
3.PickCompaction。生成一个Compaction。
Compaction类。
由VersionSet的PickCompaction生成。主要记录child和parent中参与compact的文件,并提供一些判断操作。
另外Version中对Merge进行了以下的优化:
Version::PickLevelForMemTableOutput
尽量将文件放入到高层,但是又不能让这层跟它的parent有太多的重叠。
Versioin::GetOverlappingInputs
在处理level-0时,采用感染的方法扩大compact的文件的范围。因为level-0的文件较小,compact的时候会相对快一些。 使得对level-0的compact更为彻底。这里并没有使用lazy的思想,反而是像打了一针兴奋剂一样,将level-0的处理提前 了。eager的思想。
VersioinSet::PickCompaction
更倾向于使用size_compaction而不是seek_compaction。
将level-0中有重叠的部分都放入input[0]中
VersionSet::Finalize
对level-0使用文件个数策略,因为它的file-size较小。对其它层使用文件大小策略。
VersionSet::SetupOtherInputs
在level和level+1的files选取上,有两个考量:
1.为了使level跟level+1结合到level+1的时候level+1不能有重合,需要得到level的samllest和largest在level+1中覆 盖的files。
2.当level+1的files确定以后,它可能会扩大这些files(levle和level+1)的range,在compact的size允许的情况下,可 以反过来扩大level的file的范围。这可以避免在以后的compaction中,level+1新形成的文件加入到这些file的 compaction中来。
3.如果level的files扩展了,那么它的key的range肯定也要扩展的,为了保证1,必须重新计算level+1的files,源码中 当碰到这种情况时直接退出了,但是我觉得可以在2中加一个while循环。
Compaction::ShouldStopBefore
VersionEdit类
主要是对Version的一些修改,比如add_files,new_files,还有log_number等。
VersionEdit一般只有一个。
Version类
Version类保存着有效的files。所以它的作用主要是进行files的Iterator的生成,生成key-range和overlaps。
需要注意的是level-0由于是有重叠的,所以是一个file一个iter,而level-0以上都是无重叠的,所以每个level都能返 回一个twolevel-iter。
Version在每次进行Compact或者files_进行改动后就会新生成。
VersionSet::Builder类
主要有两个函数Apply和SaveTo。前者是将VersionEdit的修改应用到VersionSet中,后者是将这些修改放入到一个 Version中。
VersionSet类
主要由以下的职责:
1.Recovery。根据MANIFEST文件还原每个记录的Version,然后记录到VersionSet中。
2.LogAndApply。这个函数主要是当一个Version结束时,将这个Version所做的修改(VersionEdit里)保存到一个新的 Version中(VersionSet以后就使用这个Version了),然后持久化到MANIFEST文件中(WriteSnapshot或者直接进行log record)。
3.PickCompaction。生成一个Compaction。
Compaction类。
由VersionSet的PickCompaction生成。主要记录child和parent中参与compact的文件,并提供一些判断操作。
另外Version中对Merge进行了以下的优化:
Version::PickLevelForMemTableOutput
尽量将文件放入到高层,但是又不能让这层跟它的parent有太多的重叠。
Versioin::GetOverlappingInputs
在处理level-0时,采用感染的方法扩大compact的文件的范围。因为level-0的文件较小,compact的时候会相对快一些。 使得对level-0的compact更为彻底。这里并没有使用lazy的思想,反而是像打了一针兴奋剂一样,将level-0的处理提前 了。eager的思想。
VersioinSet::PickCompaction
更倾向于使用size_compaction而不是seek_compaction。
将level-0中有重叠的部分都放入input[0]中
VersionSet::Finalize
对level-0使用文件个数策略,因为它的file-size较小。对其它层使用文件大小策略。
VersionSet::SetupOtherInputs
在level和level+1的files选取上,有两个考量:
1.为了使level跟level+1结合到level+1的时候level+1不能有重合,需要得到level的samllest和largest在level+1中覆 盖的files。
2.当level+1的files确定以后,它可能会扩大这些files(levle和level+1)的range,在compact的size允许的情况下,可 以反过来扩大level的file的范围。这可以避免在以后的compaction中,level+1新形成的文件加入到这些file的 compaction中来。
3.如果level的files扩展了,那么它的key的range肯定也要扩展的,为了保证1,必须重新计算level+1的files,源码中 当碰到这种情况时直接退出了,但是我觉得可以在2中加一个while循环。
Compaction::ShouldStopBefore
同Version::PickLevelForMemTableOutput一样,这都是为了避免跟上层有太多的重叠。
使用compact_pointer_的话,我们可能在size_compact中总是以第一个文件进行compact,这样level+1层中的后半部分文件就不会得到同样多的进行compact的机会。
附上versioin_set.cc的源码及注释:
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#include "db/version_set.h"
#include <algorithm>
#include <stdio.h>
#include "db/filename.h"
#include "db/log_reader.h"
#include "db/log_writer.h"
#include "db/memtable.h"
#include "db/table_cache.h"
#include "leveldb/env.h"
#include "leveldb/table_builder.h"
#include "table/merger.h"
#include "table/two_level_iterator.h"
#include "util/coding.h"
#include "util/logging.h"
namespace leveldb {
static const int kTargetFileSize = 2 * 1048576;
// Maximum bytes of overlaps in grandparent (i.e., level+2) before we
// stop building a single file in a level->level+1 compaction.
static const int64_t kMaxGrandParentOverlapBytes = 10 * kTargetFileSize;
// Maximum number of bytes in all compacted files. We avoid expanding
// the lower level file set of a compaction if it would make the
// total compaction cover more than this many bytes.
static const int64_t kExpandedCompactionByteSizeLimit = 25 * kTargetFileSize;
static double MaxBytesForLevel(int level) {
// Note: the result for level zero is not really used since we set
// the level-0 compaction threshold based on number of files.
double result = 10 * 1048576.0; // Result for both level-0 and level-1
while (level > 1) {
result *= 10;
level--;
}
return result;
}
static uint64_t MaxFileSizeForLevel(int level) {
return kTargetFileSize; // We could vary per level to reduce number of files?
}
static int64_t TotalFileSize(const std::vector<FileMetaData*>& files) {
int64_t sum = 0;
for (size_t i = 0; i < files.size(); i++) {
sum += files[i]->file_size;
}
return sum;
}
namespace {
std::string IntSetToString(const std::set<uint64_t>& s) {
std::string result = "{";
for (std::set<uint64_t>::const_iterator it = s.begin();
it != s.end();
++it) {
result += (result.size() > 1) ? "," : "";
result += NumberToString(*it);
}
result += "}";
return result;
}
} // namespace
Version::~Version() {
assert(refs_ == 0);
// Remove from linked list
prev_->next_ = next_;
next_->prev_ = prev_;
// Drop references to files
for (int level = 0; level < config::kNumLevels; level++) {
for (size_t i = 0; i < files_[level].size(); i++) {
FileMetaData* f = files_[level][i];
assert(f->refs > 0);
f->refs--;
if (f->refs <= 0) {
delete f;
}
}
}
}
//在files中查找key,由于是二分查找,说明files中的key是有序的,查找到的是vector的index
//upper_bound
int FindFile(const InternalKeyComparator& icmp,
const std::vector<FileMetaData*>& files,
const Slice& key)
{
uint32_t left = 0;
uint32_t right = files.size();
while (left < right) {
uint32_t mid = (left + right) / 2;
const FileMetaData* f = files[mid];
if (icmp.InternalKeyComparator::Compare(f->largest.Encode(), key) < 0) {
// Key at "mid.largest" is < "target". Therefore all
// files at or before "mid" are uninteresting.
left = mid + 1;
} else {
// Key at "mid.largest" is >= "target". Therefore all files
// after "mid" are uninteresting.
right = mid;
}
}
return right;
}
//user_key是否比f的largest的user_key大
static bool AfterFile(const Comparator* ucmp,
const Slice* user_key, const FileMetaData* f)
{
// NULL user_key occurs before all keys and is therefore never after *f
//int r = ucmp->Compare(*user_key, f->largest.user_key());
return (user_key != NULL &&
ucmp->Compare(*user_key, f->largest.user_key()) > 0);
}
static bool BeforeFile(const Comparator* ucmp,
const Slice* user_key, const FileMetaData* f)
{
//int r = ucmp->Compare(*user_key, f->smallest.user_key());
// NULL user_key occurs after all keys and is therefore never before *f
return (user_key != NULL &&
ucmp->Compare(*user_key, f->smallest.user_key()) < 0);
}
//重叠:
//最小key比file的最小key还大,并且,最大key比file的最大key还小
bool SomeFileOverlapsRange(
const InternalKeyComparator& icmp,
bool disjoint_sorted_files,
const std::vector<FileMetaData*>& files,
const Slice* smallest_user_key,
const Slice* largest_user_key)
{
const Comparator* ucmp = icmp.user_comparator(); //非InternalKey比较
if (!disjoint_sorted_files) { //level0
// Need to check against all files
for (int i = 0; i < files.size(); i++) {
const FileMetaData* f = files[i];
if (AfterFile(ucmp, smallest_user_key, f) ||
BeforeFile(ucmp, largest_user_key, f)) {
// No overlap
} else {
return true; // Overlap
}
}
return false;
}
// Binary search over file list
uint32_t index = 0;
if (smallest_user_key != NULL) {
// Find the earliest possible internal key for smallest_user_key
InternalKey smalkeyl(*smallest_user_key, kMaxSequenceNumber,kValueTypeForSeek);
index = FindFile(icmp, files, smalkeyl.Encode());
}
if (index >= files.size()) {
// beginning of range is after all files, so no overlap.
return false;
}
return !BeforeFile(ucmp, largest_user_key, files[index]);
}
// An internal iterator. For a given version/level pair, yields
// information about the files in the level. For a given entry, key()
// is the largest key that occurs in the file, and value() is an
// 16-byte value containing the file number and file size, both
// encoded using EncodeFixed64.
class Version::LevelFileNumIterator : public Iterator {
public:
LevelFileNumIterator(const InternalKeyComparator& icmp,
const std::vector<FileMetaData*>* flist)
: icmp_(icmp),
flist_(flist),
index_(flist->size()) { // Marks as invalid
}
virtual bool Valid() const {
return index_ < flist_->size();
}
virtual void Seek(const Slice& target) {
index_ = FindFile(icmp_, *flist_, target);
}
virtual void SeekToFirst() { index_ = 0; }
virtual void SeekToLast() {
index_ = flist_->empty() ? 0 : flist_->size() - 1;
}
virtual void Next() {
assert(Valid());
index_++;
}
virtual void Prev() {
assert(Valid());
if (index_ == 0) {
index_ = flist_->size(); // Marks as invalid
} else {
index_--;
}
}
Slice key() const {
assert(Valid());
return (*flist_)[index_]->largest.Encode();
}
Slice value() const {
assert(Valid());
EncodeFixed64(value_buf_, (*flist_)[index_]->number);
EncodeFixed64(value_buf_+8, (*flist_)[index_]->file_size);
return Slice(value_buf_, sizeof(value_buf_));
}
virtual Status status() const { return Status::OK(); }
private:
const InternalKeyComparator icmp_;
const std::vector<FileMetaData*>* const flist_;
uint32_t index_;
// Backing store for value(). Holds the file number and size.
mutable char value_buf_[16];
};
static Iterator* GetFileIterator(void* arg,
const ReadOptions& options,
const Slice& file_value)
{
TableCache* cache = reinterpret_cast<TableCache*>(arg);
if (file_value.size() != 16) {
return NewErrorIterator(
Status::Corruption("FileReader invoked with unexpected value"));
} else {
return cache->NewIterator(options,
DecodeFixed64(file_value.data()), //file_num
DecodeFixed64(file_value.data() + 8)); //file_size
}
}
//连锁,类似table的双层迭代器
//外层迭代器为level的迭代器
//内层迭代器为file*
Iterator* Version::NewConcatenatingIterator(const ReadOptions& options,
int level) const
{
return NewTwoLevelIterator(
new LevelFileNumIterator(vset_->icmp_, &files_[level]),
&GetFileIterator, vset_->table_cache_, options);
}
//level0因为有重叠,所以files的key不是有序的,但是每个file的key是有序的,所以需要添加多个iter
//0以上的files里的key都是有序的,可以直接使用FindFile来查找,只需要一个iter
void Version::AddIterators(const ReadOptions& options,
std::vector<Iterator*>* iters)
{
// Merge all level zero files together since they may overlap
for (size_t i = 0; i < files_[0].size(); i++) {
iters->push_back(
vset_->table_cache_->NewIterator(
options, files_[0][i]->number, files_[0][i]->file_size));
}
// For levels > 0, we can use a concatenating iterator that sequentially
// walks through the non-overlapping files in the level, opening them
// lazily.
for (int level = 1; level < config::kNumLevels; level++) {
if (!files_[level].empty()) {
iters->push_back(NewConcatenatingIterator(options, level));
}
}
}
// If "*iter" points at a value or deletion for user_key, store
// either the value, or a NotFound error and return true.
// Else return false.
static bool GetValue(const Comparator* cmp,
Iterator* iter, const Slice& user_key,
std::string* value,
Status* s)
{
if (!iter->Valid()) {
return false;
}
ParsedInternalKey parsed_key;
if (!ParseInternalKey(iter->key(), &parsed_key)) {
*s = Status::Corruption("corrupted key for ", user_key);
return true;
}
if (cmp->Compare(parsed_key.user_key, user_key) != 0) {
return false;
}
switch (parsed_key.type) {
case kTypeDeletion:
*s = Status::NotFound(Slice()); // Use an empty error message for speed
break;
case kTypeValue: {
Slice v = iter->value();
value->assign(v.data(), v.size());
break;
}
}
return true;
}
static bool NewestFirst(FileMetaData* a, FileMetaData* b) {
return a->number > b->number;
}
//得到这个version中的key-value值
Status Version::Get(
const ReadOptions& options,
const LookupKey& k,
std::string* value,
GetStats* stats)
{
Slice ikey = k.internal_key();
Slice user_key = k.user_key();
const Comparator* ucmp = vset_->icmp_.user_comparator();
Status s;
stats->seek_file = NULL;
stats->seek_file_level = -1;
FileMetaData* last_file_read = NULL;
int last_file_read_level = -1;
// We can search level-by-level since entries never hop across
// levels. Therefore we are guaranteed that if we find data
// in an smaller level, later levels are irrelevant.
std::vector<FileMetaData*> tmp;
FileMetaData* tmp2;
//对于level-0是顺序查找每个文件。对其它level是二分查找
for (int level = 0; level < config::kNumLevels; level++) {
size_t num_files = files_[level].size();
if (num_files == 0) continue;
// Get the list of files to search in this level
FileMetaData* const* files = &files_[level][0];
if (level == 0) {
// Level-0 files may overlap each other. Find all files that
// overlap user_key and process them in order from newest to oldest.
tmp.reserve(num_files);
for (uint32_t i = 0; i < num_files; i++) {
FileMetaData* f = files[i];
if (ucmp->Compare(user_key, f->smallest.user_key()) >= 0 &&
ucmp->Compare(user_key, f->largest.user_key()) <= 0) {
tmp.push_back(f);
}
}
if (tmp.empty()) continue;
//将file按照它们的number从大到小排列,因为序号越大的file越新
std::sort(tmp.begin(), tmp.end(), NewestFirst);
files = &tmp[0];
num_files = tmp.size();
} else {
// Binary search to find earliest index whose largest key >= ikey.
uint32_t index = FindFile(vset_->icmp_, files_[level], ikey);
if (index >= num_files) {
files = NULL;
num_files = 0;
} else {
tmp2 = files[index];
if (ucmp->Compare(user_key, tmp2->smallest.user_key()) < 0) {
// All of "tmp2" is past any data for user_key
files = NULL;
num_files = 0;
} else {
files = &tmp2;
num_files = 1;
}
}
}
//从符合条件的文件中查找
for (uint32_t i = 0; i < num_files; ++i) {
if (last_file_read != NULL && stats->seek_file == NULL) {
// We have had more than one seek for this read. Charge the 1st file.
stats->seek_file = last_file_read;
stats->seek_file_level = last_file_read_level;
}
FileMetaData* f = files[i];
last_file_read = f;
last_file_read_level = level;
//这个iterator有可能是存在于cache中的。从cache中找并更新。
Iterator* iter = vset_->table_cache_->NewIterator(
options,
f->number,
f->file_size);
iter->Seek(ikey);
const bool done = GetValue(ucmp, iter, user_key, value, &s);
if (!iter->status().ok()) {
s = iter->status();
delete iter;
return s;
} else {
delete iter;
if (done) {
return s;
}
}
}
}
return Status::NotFound(Slice()); // Use an empty error message for speed{
}
bool Version::UpdateStats(const GetStats& stats) {
FileMetaData* f = stats.seek_file;
if (f != NULL) {
f->allowed_seeks--;
if (f->allowed_seeks <= 0 && file_to_compact_ == NULL) {
file_to_compact_ = f;
file_to_compact_level_ = stats.seek_file_level;
return true;
}
}
return false;
}
void Version::Ref() {
++refs_;
}
void Version::Unref() {
assert(this != &vset_->dummy_versions_);
assert(refs_ >= 1);
--refs_;
if (refs_ == 0) {
delete this;
}
}
bool Version::OverlapInLevel(int level,
const Slice* smallest_user_key,
const Slice* largest_user_key)
{
return SomeFileOverlapsRange(vset_->icmp_, (level > 0), files_[level],
smallest_user_key, largest_user_key);
}
//找到可以存放这个memtable的level
//这里的原则是,尽量找到没有重叠的最高level——这是第2个if的意思
//第3个if的意思是说,如果parent里没有重叠,level应该选取parent,
//但是如果两层之间的重叠部分太多的话,下一次compact的概率就会增加
//但是如果在这两层之间加一个“缓冲层”,则会减少compact的工作(毕竟层数越高,文件越大)
//这也是lazy思想的体现。
int Version::PickLevelForMemTableOutput(
const Slice& smallest_user_key,
const Slice& largest_user_key)
{
int level = 0;
// 如果1.level0里有files的最大和最小key包含它(不一定是包含所有的key)
// 例如s = 0, l = 10, 那么file的key可能为,-1, 2, ,4, 9, 11,
// 也有可能为:0, 1, 4, 9, 10,相同的key会在DoCompactWork的时候drop掉
if (!OverlapInLevel(0, &smallest_user_key, &largest_user_key)) {
// Push to next level if there is no overlap in next level,
// and the #bytes overlapping in the level after that are limited.
InternalKey start(smallest_user_key, kMaxSequenceNumber, kValueTypeForSeek);
InternalKey limit(largest_user_key, 0, static_cast<ValueType>(0));
std::vector<FileMetaData*> overlaps;
while (level < config::kMaxMemCompactLevel) {// level只能是0-kMaxMemCompactLevel(2)之间的数
if (OverlapInLevel(level + 1, &smallest_user_key, &largest_user_key)) {
// 或者2.它的parent里有重叠
break;
}
GetOverlappingInputs(level + 2, &start, &limit, &overlaps);
const int64_t sum = TotalFileSize(overlaps);
if (sum > kMaxGrandParentOverlapBytes) {// 或者3.它的grandparent里重叠数大于一定的值
break;
}
level++;
}
}
// 就返回这个level(不一定是0)
return level;
}
// Store in "*inputs" all files in "level" that overlap [begin,end]
//找到[begin,end]这一阶段的file
//例如[40,100]。那么file1[0,30],file2[31,50],file3[60,80],file4[90,110]中
//2,3,4都会加入
//并且,对于level0来说,由于其有覆盖,这样如果一个file只有一部分被包含在[begin,end]中
//就要扩大[begin,end]的范围,这样就会将所有重叠的files都加入到inputs中。
//这相当于感染,将所有level0中与这段区间有重叠的files都加入到inputs中。
//其实可以看到对level0的特殊处理只是发生在compact阶段。
//这样做感染处理以后,就会尽可能多地把有重叠的文件收集起来,而不是一次只对一小部分进行compact
//因为level-0的文件较小,compact的时候会相对快一些。使得对level-0的compact更为彻底。
//这里并没有使用lazy的思想,反而是像打了一针兴奋剂一样,将level-0的处理提前了。
void Version::GetOverlappingInputs(
int level,
const InternalKey* begin,
const InternalKey* end,
std::vector<FileMetaData*>* inputs)
{
inputs->clear();
Slice user_begin, user_end;
if (begin != NULL) {
user_begin = begin->user_key();
}
if (end != NULL) {
user_end = end->user_key();
}
const Comparator* user_cmp = vset_->icmp_.user_comparator();
for (size_t i = 0; i < files_[level].size(); ) {
FileMetaData* f = files_[level][i++];
const Slice file_start = f->smallest.user_key();
const Slice file_limit = f->largest.user_key();
if (begin != NULL && user_cmp->Compare(file_limit, user_begin) < 0) {
// "f" is completely before specified range; skip it
} else if (end != NULL && user_cmp->Compare(file_start, user_end) > 0) {
// "f" is completely after specified range; skip it
} else {
inputs->push_back(f);
if (level == 0) {//也就是说,找到Level0中所有的file的最小的smallest和最大的largest,取其中的file放入inputs
// Level-0 files may overlap each other. So check if the newly
// added file has expanded the range. If so, restart search.
if (begin != NULL && user_cmp->Compare(file_start, user_begin) < 0) {
user_begin = file_start;
inputs->clear();
i = 0;
} else if (end != NULL && user_cmp->Compare(file_limit, user_end) > 0) {
user_end = file_limit;
inputs->clear();
i = 0;
}
}
}
}
}
std::string Version::DebugString() const {
std::string r;
for (int level = 0; level < config::kNumLevels; level++) {
// E.g.,
// --- level 1 ---
// 17:123['a' .. 'd']
// 20:43['e' .. 'g']
r.append("--- level ");
AppendNumberTo(&r, level);
r.append(" ---\n");
const std::vector<FileMetaData*>& files = files_[level];
for (size_t i = 0; i < files.size(); i++) {
r.push_back(' ');
AppendNumberTo(&r, files[i]->number);
r.push_back(':');
AppendNumberTo(&r, files[i]->file_size);
r.append("[");
r.append(files[i]->smallest.DebugString());
r.append(" .. ");
r.append(files[i]->largest.DebugString());
r.append("]\n");
}
}
return r;
}
// A helper class so we can efficiently apply a whole sequence
// of edits to a particular state without creating intermediate
// Versions that contain full copies of the intermediate state.
class VersionSet::Builder {
private:
// Helper to sort by v->files_[file_number].smallest
struct BySmallestKey {
const InternalKeyComparator* internal_comparator;
//先比较key,再比较文件号
bool operator()(FileMetaData* f1, FileMetaData* f2) const {
int r = internal_comparator->Compare(f1->smallest, f2->smallest);
if (r != 0) {
return (r < 0);
} else {
// Break ties by file number
return (f1->number < f2->number);
}
}
};
typedef std::set<FileMetaData*, BySmallestKey> FileSet;
struct LevelState {
std::set<uint64_t> deleted_files;
FileSet* added_files;
};
VersionSet* vset_;
Version* base_;
LevelState levels_[config::kNumLevels];
public:
// Initialize a builder with the files from *base and other info from *vset
Builder(VersionSet* vset, Version* base)
: vset_(vset),
base_(base) {
base_->Ref();
BySmallestKey cmp;
cmp.internal_comparator = &vset_->icmp_;
for (int level = 0; level < config::kNumLevels; level++) {
levels_[level].added_files = new FileSet(cmp);
}
}
~Builder() {
for (int level = 0; level < config::kNumLevels; level++) {
const FileSet* added = levels_[level].added_files;
std::vector<FileMetaData*> to_unref;
to_unref.reserve(added->size());
for (FileSet::const_iterator it = added->begin();
it != added->end(); ++it) {
to_unref.push_back(*it);
}
delete added;
for (uint32_t i = 0; i < to_unref.size(); i++) {
FileMetaData* f = to_unref[i];
f->refs--;
if (f->refs <= 0) {
delete f;
}
}
}
base_->Unref();
}
// Apply all of the edits in *edit to the current state.
// 将edit中的信息应用到builder中,new_files应该是以前创建的sst文件
void Apply(VersionEdit* edit) {
// Update compaction pointers
for (size_t i = 0; i < edit->compact_pointers_.size(); i++) {
const int level = edit->compact_pointers_[i].first;
vset_->compact_pointer_[level] =
edit->compact_pointers_[i].second.Encode().ToString();
}
// Delete files
const VersionEdit::DeletedFileSet& del = edit->deleted_files_;
for (VersionEdit::DeletedFileSet::const_iterator iter = del.begin();
iter != del.end();
++iter) {
const int level = iter->first;
const uint64_t number = iter->second;
levels_[level].deleted_files.insert(number);
}
// Add new files
for (size_t i = 0; i < edit->new_files_.size(); i++) {
const int level = edit->new_files_[i].first;
FileMetaData* f = new FileMetaData(edit->new_files_[i].second);
f->refs = 1;
// We arrange to automatically compact this file after
// a certain number of seeks. Let's assume:
// (1) One seek costs 10ms
// (2) Writing or reading 1MB costs 10ms (100MB/s)
// (3) A compaction of 1MB does 25MB of IO:
// 1MB read from this level
// 10-12MB read from next level (boundaries may be misaligned)
// 10-12MB written to next level
// This implies that 25 seeks cost the same as the compaction
// of 1MB of data. I.e., one seek costs approximately the
// same as the compaction of 40KB of data. We are a little
// conservative and allow approximately one seek for every 16KB
// of data before triggering a compaction.
// 一个文件的seek次数是为了避免这个文件长期滞留在低层带来查找效率上的损失。
f->allowed_seeks = (f->file_size / 16384);
if (f->allowed_seeks < 100) f->allowed_seeks = 100;
levels_[level].deleted_files.erase(f->number);
levels_[level].added_files->insert(f);
}
}
// Save the current state in *v.
void SaveTo(Version* v) {
BySmallestKey cmp;
cmp.internal_comparator = &vset_->icmp_;
for (int level = 0; level < config::kNumLevels; level++) {
// Merge the set of added files with the set of pre-existing files.
// Drop any deleted files. Store the result in *v.
const std::vector<FileMetaData*>& base_files = base_->files_[level];
std::vector<FileMetaData*>::const_iterator base_iter = base_files.begin();
std::vector<FileMetaData*>::const_iterator base_end = base_files.end();
const FileSet* added = levels_[level].added_files;
v->files_[level].reserve(base_files.size() + added->size());
//将原来存在的files(base_files)和新增的files(added)按照大小的顺序加入到files_中
//类似插入排序
//Merge,这个效率应该比较高一些(应该也不见得)
//OPTIMISZE ME:这个地方能不能写成普通的merge?
for (FileSet::const_iterator added_iter = added->begin();
added_iter != added->end();
++added_iter) {
// Add all smaller files listed in base_
for (std::vector<FileMetaData*>::const_iterator bpos
= std::upper_bound(base_iter, base_end, *added_iter, cmp);
base_iter != bpos;
++base_iter) {
MaybeAddFile(v, level, *base_iter);
}
MaybeAddFile(v, level, *added_iter);
}
// Add remaining base files
for (; base_iter != base_end; ++base_iter) {
MaybeAddFile(v, level, *base_iter);
}
#ifndef NDEBUG
// Make sure there is no overlap in levels > 0
if (level > 0) {
for (uint32_t i = 1; i < v->files_[level].size(); i++) {
const InternalKey& prev_end = v->files_[level][i-1]->largest;
const InternalKey& this_begin = v->files_[level][i]->smallest;
if (vset_->icmp_.Compare(prev_end, this_begin) >= 0) {
fprintf(stderr, "overlapping ranges in same level %s vs. %s\n",
prev_end.DebugString().c_str(),
this_begin.DebugString().c_str());
abort();
}
}
}
#endif
}
}
void MaybeAddFile(Version* v, int level, FileMetaData* f) {
//因为apply的时候是先delete再add的,在add的时候把重复的都删去了,所以这个if不会运行到
if (levels_[level].deleted_files.count(f->number) > 0) {
// File is deleted: do nothing
} else {
std::vector<FileMetaData*>* files = &v->files_[level];
if (level > 0 && !files->empty()) {
// Must not overlap
assert(vset_->icmp_.Compare((*files)[files->size()-1]->largest,
f->smallest) < 0);
}
f->refs++;
files->push_back(f);
}
}
};
VersionSet::VersionSet(const std::string& dbname,
const Options* options,
TableCache* table_cache,
const InternalKeyComparator* cmp)
: env_(options->env),
dbname_(dbname),
options_(options),
table_cache_(table_cache),
icmp_(*cmp),
next_file_number_(2),
manifest_file_number_(0), // Filled by Recover()
last_sequence_(0),
log_number_(0),
prev_log_number_(0),
descriptor_file_(NULL),
descriptor_log_(NULL),
dummy_versions_(this),
current_(NULL)
{
AppendVersion(new Version(this));
}
VersionSet::~VersionSet() {
current_->Unref();
assert(dummy_versions_.next_ == &dummy_versions_); // List must be empty
delete descriptor_log_;
delete descriptor_file_;
}
//在LogAndApply和Recover中调用,
void VersionSet::AppendVersion(Version* v) {
// Make "v" current
assert(v->refs_ == 0);
assert(v != current_);
if (current_ != NULL) {
current_->Unref();
}
current_ = v;
v->Ref();
// Append to linked list
v->prev_ = dummy_versions_.prev_;
v->next_ = &dummy_versions_;
v->prev_->next_ = v;
v->next_->prev_ = v;
}
// 把edit的内容作为一个record加入到manifest文件中,
// 并将当前version和edit结合起来新建一个version,然后加入到versions_中
Status VersionSet::LogAndApply(VersionEdit* edit, port::Mutex* mu) {
if (edit->has_log_number_) {
assert(edit->log_number_ >= log_number_);
assert(edit->log_number_ < next_file_number_);
} else {
edit->SetLogNumber(log_number_);
}
if (!edit->has_prev_log_number_) {
edit->SetPrevLogNumber(prev_log_number_);
}
edit->SetNextFile(next_file_number_);
edit->SetLastSequence(last_sequence_);
Version* v = new Version(this);
{
Builder builder(this, current_);
builder.Apply(edit);
builder.SaveTo(v);
}
Finalize(v);
// Initialize new descriptor log file if necessary by creating
// a temporary file that contains a snapshot of the current version.
std::string new_manifest_file;
Status s;
if (descriptor_log_ == NULL) {
// No reason to unlock *mu here since we only hit this path in the
// first call to LogAndApply (when opening the database).
assert(descriptor_file_ == NULL);
new_manifest_file = DescriptorFileName(dbname_, manifest_file_number_);
edit->SetNextFile(next_file_number_);
s = env_->NewWritableFile(new_manifest_file, &descriptor_file_);
if (s.ok()) {
descriptor_log_ = new log::Writer(descriptor_file_);
//这个函数添加了一个edit,有comparator,但是其它的为false,因为是新建。
s = WriteSnapshot(descriptor_log_);
}
}
// Unlock during expensive MANIFEST log write
{
mu->Unlock();
// Write new record to MANIFEST log
if (s.ok()) {
std::string record;
edit->EncodeTo(&record);
//现在又添加了一个edit,没有comparator,但是其它的为true
s = descriptor_log_->AddRecord(record);
if (s.ok()) {
s = descriptor_file_->Sync();
}
}
// If we just created a new descriptor file, install it by writing a
// new CURRENT file that points to it.
if (s.ok() && !new_manifest_file.empty()) {
s = SetCurrentFile(env_, dbname_, manifest_file_number_); //在CURRENT文件中记录manifest文件的名字
}
mu->Lock();
}
// Install the new version
if (s.ok()) {
AppendVersion(v);
log_number_ = edit->log_number_;
prev_log_number_ = edit->prev_log_number_;
} else {
delete v;
if (!new_manifest_file.empty()) {
delete descriptor_log_;
delete descriptor_file_;
descriptor_log_ = NULL;
descriptor_file_ = NULL;
env_->DeleteFile(new_manifest_file);
}
}
return s;
}
//把以前的db的edit存储到一个v中,这是本次db的第一个version,然后append到versions_中
Status VersionSet::Recover() {
struct LogReporter : public log::Reader::Reporter {
Status* status;
virtual void Corruption(size_t bytes, const Status& s) {
if (this->status->ok()) *this->status = s;
}
};
// Read "CURRENT" file, which contains a pointer to the current manifest file
std::string current;
Status s = ReadFileToString(env_, CurrentFileName(dbname_), ¤t);
if (!s.ok()) {
return s;
}
if (current.empty() || current[current.size()-1] != '\n') {
return Status::Corruption("CURRENT file does not end with newline");
}
//去掉\n
current.resize(current.size() - 1);
std::string dscname = dbname_ + "/" + current;
SequentialFile* file;
s = env_->NewSequentialFile(dscname, &file);
if (!s.ok()) {
return s;
}
// 以下的变量信息都是从manifest中获得的
bool have_log_number = false;
bool have_prev_log_number = false;
bool have_next_file = false;
bool have_last_sequence = false;
uint64_t next_file = 0;
uint64_t last_sequence = 0;
uint64_t log_number = 0;
uint64_t prev_log_number = 0;
Builder builder(this, current_);
{//从CURRENT指示的manifest文件中读取versionedit的信息
LogReporter reporter;
reporter.status = &s;
log::Reader reader(file, &reporter, true/*checksum*/, 0/*initial_offset*/);
Slice record;
std::string scratch;
while (reader.ReadRecord(&record, &scratch) && s.ok()) {
VersionEdit edit;
s = edit.DecodeFrom(record);
if (s.ok()) {
if (edit.has_comparator_ &&
edit.comparator_ != icmp_.user_comparator()->Name()) {
s = Status::InvalidArgument(
edit.comparator_ + "does not match existing comparator ",
icmp_.user_comparator()->Name());
}
}
if (s.ok()) {
// Apply中的levels_[level].added_files其实就是sst文件
builder.Apply(&edit);
}
// 更新变量信息
if (edit.has_log_number_) {
log_number = edit.log_number_;
have_log_number = true;
}
if (edit.has_prev_log_number_) {
prev_log_number = edit.prev_log_number_;
have_prev_log_number = true;
}
if (edit.has_next_file_number_) {
next_file = edit.next_file_number_;
have_next_file = true;
}
if (edit.has_last_sequence_) {
last_sequence = edit.last_sequence_;
have_last_sequence = true;
}
}
}
delete file;
file = NULL;
// 将next_file_number_更新至最高
if (s.ok()) {
if (!have_next_file) {
s = Status::Corruption("no meta-nextfile entry in descriptor");
} else if (!have_log_number) {
s = Status::Corruption("no meta-lognumber entry in descriptor");
} else if (!have_last_sequence) {
s = Status::Corruption("no last-sequence-number entry in descriptor");
}
if (!have_prev_log_number) {
prev_log_number = 0;
}
MarkFileNumberUsed(prev_log_number);
MarkFileNumberUsed(log_number);
}
// versions_中添加该version
if (s.ok()) {
Version* v = new Version(this);
builder.SaveTo(v);
// Install recovered version
Finalize(v);
AppendVersion(v);
manifest_file_number_ = next_file;
next_file_number_ = next_file + 1;
last_sequence_ = last_sequence;
log_number_ = log_number;
prev_log_number_ = prev_log_number;
}
return s;
}
void VersionSet::MarkFileNumberUsed(uint64_t number) {
if (next_file_number_ <= number) {
next_file_number_ = number + 1;
}
}
// 寻找这个version下一次compation时的最佳level和score
//OPTIMIZE ME:
//小文件对于leveldb来说并不是一件好事,因为需要一层一层进行遍历才能查找到一个key。
//所以这里不能单纯依靠size和nums来判断,还需要对小文件做一些特别的处理
void VersionSet::Finalize(Version* v) {
// Precomputed best level for next compaction
int best_level = -1;
double best_score = -1;
for (int level = 0; level < config::kNumLevels-1; level++) {
double score;
if (level == 0) {
//主要还是因为level-0的file_size太小了
// We treat level-0 specially by bounding the number of files
// instead of number of bytes for two reasons:
//
// (1) With larger write-buffer sizes, it is nice not to do too
// many level-0 compactions.
//
// (2) The files in level-0 are merged on every read and
// therefore we wish to avoid too many files when the individual
// file size is small (perhaps because of a small write-buffer
// setting, or very high compression ratios, or lots of
// overwrites/deletions).
score = v->files_[level].size() /
static_cast<double>(config::kL0_CompactionTrigger);
} else {
// Compute the ratio of current size to size limit.
const uint64_t level_bytes = TotalFileSize(v->files_[level]);
score = static_cast<double>(level_bytes) / MaxBytesForLevel(level);
}
if (score > best_score) {
best_level = level;
best_score = score;
}
}
v->compaction_level_ = best_level;
v->compaction_score_ = best_score;
}
//快照
Status VersionSet::WriteSnapshot(log::Writer* log) {
// TODO: Break up into multiple records to reduce memory usage on recovery?
// Save metadata
VersionEdit edit;
edit.SetComparatorName(icmp_.user_comparator()->Name());
// Save compaction pointers
for (int level = 0; level < config::kNumLevels; level++) {
if (!compact_pointer_[level].empty()) {
InternalKey key;
key.DecodeFrom(compact_pointer_[level]);
edit.SetCompactPointer(level, key);
}
}
// Save files
for (int level = 0; level < config::kNumLevels; level++) {
const std::vector<FileMetaData*>& files = current_->files_[level];
for (size_t i = 0; i < files.size(); i++) {
const FileMetaData* f = files[i];
edit.AddFile(level, f->number, f->file_size, f->smallest, f->largest);
}
}
std::string record;
edit.EncodeTo(&record);
return log->AddRecord(record);
}
int VersionSet::NumLevelFiles(int level) const {
assert(level >= 0);
assert(level < config::kNumLevels);
return current_->files_[level].size();
}
const char* VersionSet::LevelSummary(LevelSummaryStorage* scratch) const {
// Update code if kNumLevels changes
assert(config::kNumLevels == 7);
snprintf(scratch->buffer, sizeof(scratch->buffer),
"files[ %d %d %d %d %d %d %d ]",
int(current_->files_[0].size()),
int(current_->files_[1].size()),
int(current_->files_[2].size()),
int(current_->files_[3].size()),
int(current_->files_[4].size()),
int(current_->files_[5].size()),
int(current_->files_[6].size()));
return scratch->buffer;
}
//ikey以前的所有的file的大小。level-0要全部遍历。其它level顺序遍历,然后break。
uint64_t VersionSet::ApproximateOffsetOf(Version* v, const InternalKey& ikey) {
uint64_t result = 0;
for (int level = 0; level < config::kNumLevels; level++) {
const std::vector<FileMetaData*>& files = v->files_[level];
for (size_t i = 0; i < files.size(); i++) {
if (icmp_.Compare(files[i]->largest, ikey) <= 0) {
// Entire file is before "ikey", so just add the file size
result += files[i]->file_size;
} else if (icmp_.Compare(files[i]->smallest, ikey) > 0) {
// Entire file is after "ikey", so ignore
if (level > 0) {
// Files other than level 0 are sorted by meta->smallest, so
// no further files in this level will contain data for
// "ikey".
break;
}
} else { //ikey处于文件的smallest和largest之间,计算ikey前面数据的大小
// "ikey" falls in the range for this table. Add the
// approximate offset of "ikey" within the table.
Table* tableptr;
Iterator* iter = table_cache_->NewIterator(
ReadOptions(), files[i]->number, files[i]->file_size, &tableptr);
if (tableptr != NULL) {
result += tableptr->ApproximateOffsetOf(ikey.Encode());
}
delete iter;
}
}
}
return result;
}
//把所有file的seqnumber加入到live中
void VersionSet::AddLiveFiles(std::set<uint64_t>* live) {
for (Version* v = dummy_versions_.next_;
v != &dummy_versions_;
v = v->next_) {
for (int level = 0; level < config::kNumLevels; level++) {
const std::vector<FileMetaData*>& files = v->files_[level];
for (size_t i = 0; i < files.size(); i++) {
live->insert(files[i]->number);
}
}
}
}
//当前version的file的大小
int64_t VersionSet::NumLevelBytes(int level) const {
assert(level >= 0);
assert(level < config::kNumLevels);
return TotalFileSize(current_->files_[level]);
}
//计算level里所有files中与上层level具有最高重叠字节数的file在level+1中的重叠数
int64_t VersionSet::MaxNextLevelOverlappingBytes() {
int64_t result = 0;
std::vector<FileMetaData*> overlaps;
for (int level = 1; level < config::kNumLevels - 1; level++) {
for (size_t i = 0; i < current_->files_[level].size(); i++) {
const FileMetaData* f = current_->files_[level][i];
current_->GetOverlappingInputs(level+1, &f->smallest, &f->largest,
&overlaps);
const int64_t sum = TotalFileSize(overlaps);
if (sum > result) {
result = sum;
}
}
}
return result;
}
// Stores the minimal range that covers all entries in inputs in
// *smallest, *largest.
// REQUIRES: inputs is not empty
// 得到inputs中的最大最小key
void VersionSet::GetRange(const std::vector<FileMetaData*>& inputs,
InternalKey* smallest,
InternalKey* largest)
{
assert(!inputs.empty());
smallest->Clear();
largest->Clear();
for (size_t i = 0; i < inputs.size(); i++) {
FileMetaData* f = inputs[i];
if (i == 0) {
*smallest = f->smallest;
*largest = f->largest;
} else {
if (icmp_.Compare(f->smallest, *smallest) < 0) {
*smallest = f->smallest;
}
if (icmp_.Compare(f->largest, *largest) > 0) {
*largest = f->largest;
}
}
}
}
// Stores the minimal range that covers all entries in inputs1 and inputs2
// in *smallest, *largest.
// REQUIRES: inputs is not empty
void VersionSet::GetRange2(const std::vector<FileMetaData*>& inputs1,
const std::vector<FileMetaData*>& inputs2,
InternalKey* smallest,
InternalKey* largest)
{
std::vector<FileMetaData*> all = inputs1;
all.insert(all.end(), inputs2.begin(), inputs2.end());
GetRange(all, smallest, largest);
}
//将要进行Compaction的两个level,每个level建一个iterator(level-0建立concate,其它的是twolevel)
//然后将这两个iterator组合成merger iterator
Iterator* VersionSet::MakeInputIterator(Compaction* c) {
ReadOptions options;
options.verify_checksums = options_->paranoid_checks;
options.fill_cache = false;
// Level-0 files have to be merged together. For other levels,
// we will make a concatenating iterator per level.
// TODO(opt): use concatenating iterator for level-0 if there is no overlap
const int space = (c->level() == 0 ? c->inputs_[0].size() + 1/*level1 1个*/ : 2/*每个level一个*/);
Iterator** list = new Iterator*[space];
int num = 0;
for (int which = 0; which < 2; which++) {
if (!c->inputs_[which].empty()) {
if (c->level() + which == 0) {//level-0
const std::vector<FileMetaData*>& files = c->inputs_[which];
for (size_t i = 0; i < files.size(); i++) {
list[num++] = table_cache_->NewIterator(
options, files[i]->number, files[i]->file_size);
}
} else {
// Create concatenating iterator for the files from this level
// 两个双层迭代器。
list[num++] = NewTwoLevelIterator(
new Version::LevelFileNumIterator(icmp_, &c->inputs_[which]),
&GetFileIterator, table_cache_, options);
}
}
}
assert(num <= space);
Iterator* result = NewMergingIterator(&icmp_, list, num);
delete[] list;
return result;
}
//生成Compaction。
//1.根据是size还是seek类型创建一个compaction
//2.根据上一次更新的compact_pointer_[level]寻找第一个大于该key的file
//3.根据start和end在parent中找到覆盖这段范围的files
// 3.1 对level-0特殊对待。因为level-0中的文件可能有重叠,那么采用感染的方式将所有与该file
// 重叠的files全部加入到input_[0]中。
//4.设置input_[1]并优化input_[0](SetupOtherInputs).
Compaction* VersionSet::PickCompaction() {
Compaction* c;
int level;
// We prefer compactions triggered by too much data in a level over
// the compactions triggered by seeks.
// size_compaction是一个file,seek_compaction是file*
const bool size_compaction = (current_->compaction_score_ >= 1);
const bool seek_compaction = (current_->file_to_compact_ != NULL);
//size_compaction要优于seek_compaction
if (size_compaction) {
level = current_->compaction_level_;
assert(level >= 0);
assert(level+1 < config::kNumLevels);
c = new Compaction(level);
// Pick the first file that comes after compact_pointer_[level]
// 找到第一个largest_key比compact_pointer_[level]大的file
for (size_t i = 0; i < current_->files_[level].size(); i++) {
FileMetaData* f = current_->files_[level][i];
// 如果compact_pointer_[level]本来是空的,说明是第一次pick这个level的compaction
// 或者找到比上一次的compact_poiner_[level]还大的file加入到inputs_[0]中
if (compact_pointer_[level].empty() ||
//NOTE ME:
//注意这里比较的是最大的key,而不是最小的key。
//因为如果是level-0的话,key可能有重叠。第一个文件的最小key可能比key小,但是最大key比key要大。
icmp_.Compare(f->largest.Encode(), compact_pointer_[level]) > 0) {
c->inputs_[0].push_back(f);
break; //也就是说,input[0]里现在只有一个文件
}
}
if (c->inputs_[0].empty()) {
// Wrap-around to the beginning of the key space
c->inputs_[0].push_back(current_->files_[level][0]);
}
} else if (seek_compaction) {
level = current_->file_to_compact_level_;
c = new Compaction(level);
c->inputs_[0].push_back(current_->file_to_compact_);
} else {
return NULL;
}
c->input_version_ = current_;
c->input_version_->Ref();
//input[0]这时只含有一个文件。所以leveldb的迁移并不是将所有的.sst迁移到高层。
//而是采用SetOtherInput的方法逐步扩大迁移的范围,这样就能达到levelTree的平衡。
// Files in level 0 may overlap each other, so pick up all overlapping ones
if (level == 0) {
InternalKey smallest, largest;
GetRange(c->inputs_[0], &smallest, &largest);
// Note that the next call will discard the file we placed in
// c->inputs_[0] earlier and replace it with an overlapping set
// which will include the picked file.
// 找到level0中其它的在smallest和largest之间的files加入到inputs_中
current_->GetOverlappingInputs(0, &smallest, &largest, &c->inputs_[0]);
assert(!c->inputs_[0].empty());
}
SetupOtherInputs(c);
return c;
}
//STAGE-GET&OPTIMISE:优化inputs_[0]和给inputs_[1]初始化。
//1.得到input_[0]中key的范围smallest和largest
//2.根据这两个key得到parents中这两个key覆盖的files
// (这是为了保证parents中files没有重叠。所以需要把这个区间的keys全部包含进来)
//3.由于parent的左右的两个files很可能是开区间(也就是parent的key的range比child还大),
// 根据0和1的files重新定义smallest和largest。
// (这是为了简化下一次compact时的工作。因为如果parent与child有重叠的话,下次child进行compact的时候
// 会将这次compact生成的file包含进来,为了避免以后做更多的compact工作,干脆又重新扩大child的file的范围)
//4.找到0和1的最大最小key。找到level中覆盖这个区间的files加入到expand0
//5.如果expand0中的文件数大于input_[0]中的文件数,说明扩展了,重新定义key的区间,得到parent中的files加入expand1
//6.判断expand1是否又扩展了input_[1]。如果不是这样,才扩展。(这样做的理由见注释)
//STAGE-UPDATE:更新。
//1.根据重新定义的key范围,寻找grandparent中覆盖的files,这会在db_impl.cc中的ShoulStopBefore函数中用到
//2.更新这个level中下次Compact时开始的key:compact_pointer_[level]这会在PickCompaction寻找第一个file时用到
//OPTIMIZE ME:
//可能出现input[0]只有一个file,而且这个file的元素很少,但是它跨越了上一层的很多files
//这样input[1]中会有很多的files,而进行compact的时候,基本上就是把input[1]的files进行了一下
//复制而已。有没有可能优化一下?
//我觉得可以将这个文件同它的child进行compact,也就是说,当出现这样的文件时,可以暂时不用管它,等它
//的child进行compact的时候自然这个文件就丰满了。如果这个文件处在level-0,那么一开始不去管它,
//等上层丰满了之后,可以进行merge。也就是说,可以在计算expanded1后,
//判断一下expanded1相对于input[1]增加了多少,如果增加得多,表示我们需要做一些无用功来复制文件
//也就是出现了“thin file”。对于这样的文件应该记录并加以向下处理或者延时处理。
//但是,在Compact::ShouldStopBefore函数中,当一个文件的key range与上层覆盖太多时,会自动停止处理
//这样,这一层就有可能出现小文件,我们需要记录这个小文件,并对它进行处理。
//数据的存储难免会出现一些类似抛物线的形状,也就是说一些范围的key出现得很少,但是他们的overlaps却很大
//把这些文件成为thin file。那么merge就不仅要从高度上着手,而且也应该有宽度上的优化。
void VersionSet::SetupOtherInputs(Compaction* c) {
//STAGE-GET&OPTIMISE:
const int level = c->level();
InternalKey smallest, largest;
GetRange(c->inputs_[0], &smallest, &largest);
// 找到它的parents中在smallest和largest范围的overlapps
current_->GetOverlappingInputs(level+1, &smallest, &largest, &c->inputs_[1]);
// Get entire range covered by compaction
// 找到level和level+1的smallest和largest,存入all_中,这个范围必然不小于level对应的范围
InternalKey all_start, all_limit;
//在上面GetOverlappingInputs后,level+1的files已经选取了出来。根据GetOverlappingInputs
//的操作,这个时候input[1]的files中最小key和最大key都可能已经扩大了input[0]key的范围
//重新确定最大最小key的值。
//其实我觉得key的扩展只会发生在parent,而parent的level肯定大于0,不会有重叠,所以key的扩展
//只会发生在input_[1]的[0]和[size-1]文件中
GetRange2(c->inputs_[0], c->inputs_[1], &all_start, &all_limit);
// See if we can grow the number of inputs in "level" without
// changing the number of "level+1" files we pick up.
if (!c->inputs_[1].empty()) {
std::vector<FileMetaData*> expanded0;
// level中在all_范围内的files,必然不少于inputs_[0]的files
current_->GetOverlappingInputs(level, &all_start, &all_limit, &expanded0);
const int64_t inputs0_size = TotalFileSize(c->inputs_[0]);
const int64_t inputs1_size = TotalFileSize(c->inputs_[1]);
const int64_t expanded0_size = TotalFileSize(expanded0);
//OPTIMIZE ME:
//我觉得这里可以是一个while循环,当第二个条件成立的时候就break,否则一直加入level中的file,直到达到limit
if (expanded0.size() > c->inputs_[0].size() && //level里有inputs[0]中没有包含的
inputs1_size + expanded0_size < kExpandedCompactionByteSizeLimit) {
//避免操作的数据太多,内存不够,时间太长
//如果时间太长的话,这次的compaction没有完,但是这层level又可以进行compaction了,
//此时level层下一次需要compact的file很可能与此次compact生成的file(当前正在生成)有重叠而不能进行compact
//但是这个地方有可能优化一下,就是看看这两个file究竟有没有重叠,或者compact其它的level。
//或者给这个version赋予另外一个versionset,等两个compact完成之后再进行merge。
//但是这样做的意义不大。
//
//然后找到level+1中在expand0范围内的files
InternalKey new_start, new_limit;
GetRange(expanded0, &new_start, &new_limit);
std::vector<FileMetaData*> expanded1;
current_->GetOverlappingInputs(level+1, &new_start, &new_limit,
&expanded1);
//只有input_[1]没有扩展,才会扩展input_[0]。
//如果inout_[1]扩展了,那么按照上面的逻辑,input_[0]又要扩展。input_[0]更扩展了又要扩展input_[1]...
//如此循环没完没了。所以干脆只有在input[1]不变的时候才扩展input_[0]。
if (expanded1.size() == c->inputs_[1].size()) {
Log(options_->info_log,
"Expanding@%d %d+%d (%ld+%ld bytes) to %d+%d (%ld+%ld bytes)\n",
level,
int(c->inputs_[0].size()),
int(c->inputs_[1].size()),
long(inputs0_size), long(inputs1_size),
int(expanded0.size()),
int(expanded1.size()),
long(expanded0_size), long(inputs1_size));
smallest = new_start;
//largest只有在input_[1]的size没有改变的时候才能更新,避免下次compact时遗漏这个file
largest = new_limit;
//扩展input_[0]和input_[1]
c->inputs_[0] = expanded0;
c->inputs_[1] = expanded1;
GetRange2(c->inputs_[0], c->inputs_[1], &all_start, &all_limit);
}
}
}
// STAGE-UPDATE:开始更新
// 为Compact::ShouldStopBefore提供grandparents_
// Compute the set of grandparent files that overlap this compaction
// (parent == level+1; grandparent == level+2)
// NOTE ME:
// 使用all_,因为这是从parent的角度看grandparent
if (level + 2 < config::kNumLevels) {// 设置grandparent的files
current_->GetOverlappingInputs(level + 2, &all_start, &all_limit,
&c->grandparents_);
}
if (false) {
Log(options_->info_log, "Compacting %d '%s' .. '%s'",
level,
smallest.DebugString().c_str(),
largest.DebugString().c_str());
}
// Update the place where we will do the next compaction for this level.
// We update this immediately instead of waiting for the VersionEdit
// to be applied so that if the compaction fails, we will try a different
// key range next time.
// NOTE ME:
// 使用largest,因为这是从level的角度看的,largest是根据level的range得到的。
compact_pointer_[level] = largest.Encode().ToString();
c->edit_.SetCompactPointer(level, largest);
}
// 类似于PickCompaction,但是只是在manual_compact的时候调用
Compaction* VersionSet::CompactRange(
int level,
const InternalKey* begin,
const InternalKey* end)
{
std::vector<FileMetaData*> inputs;
current_->GetOverlappingInputs(level, begin, end, &inputs);
if (inputs.empty()) {
return NULL;
}
// Avoid compacting too much in one shot in case the range is large.
const uint64_t limit = MaxFileSizeForLevel(level);
uint64_t total = 0;
for (int i = 0; i < inputs.size(); i++) {
uint64_t s = inputs[i]->file_size;
total += s;
if (total >= limit) {
inputs.resize(i + 1);
break;
}
}
Compaction* c = new Compaction(level);
c->input_version_ = current_;
c->input_version_->Ref();
c->inputs_[0] = inputs;
SetupOtherInputs(c);
return c;
}
Compaction::Compaction(int level)
: level_(level),
max_output_file_size_(MaxFileSizeForLevel(level)),
input_version_(NULL),
grandparent_index_(0),
seen_key_(false),
overlapped_bytes_(0)
{
for (int i = 0; i < config::kNumLevels; i++) {
level_ptrs_[i] = 0;
}
}
Compaction::~Compaction() {
if (input_version_ != NULL) {
input_version_->Unref();
}
}
// 如果level只有一个,level+1有0个,并且level+2的bytes小于限制,那么将level中的file加入到level+1中
bool Compaction::IsTrivialMove() const {
// Avoid a move if there is lots of overlapping grandparent data.
// Otherwise, the move could create a parent file that will require
// a very expensive merge later on.
return (num_input_files(0) == 1 &&
num_input_files(1) == 0 &&
TotalFileSize(grandparents_) <= kMaxGrandParentOverlapBytes);
}
//要删除的sst文件
//将所有Compact的文件删除。input[0]和input[1]中的文件都要删除
void Compaction::AddInputDeletions(VersionEdit* edit) {
for (int which = 0; which < 2; which++) {
for (size_t i = 0; i < inputs_[which].size(); i++) {
edit->DeleteFile(level_ + which, inputs_[which][i]->number);
}
}
}
//只是简单判断一下这个key是否有能在高层overlap了。
//由de_impl.cc中的DoCompactionWork调用,来防止最新的(低层)delete信息丢失的情况。
bool Compaction::IsBaseLevelForKey(const Slice& user_key) {//这个level是这个key存在的最高level?
// Maybe use binary search to find right entry instead of linear search?
const Comparator* user_cmp = input_version_->vset_->icmp_.user_comparator();
// 如果user_key在lvl的file中,就返回false
// 现在正在compact lvl和lvl+1,所以从grandparent开始
// NOTE ME:
// level_ptrs_[lvl]一开始是0(在构造函数中被赋值),后来在内层for循环中逐步淘汰被user_key超越的file
// 内层for循环的设计,比FindFile的二分查找还要高效。
for (int lvl = level_ + 2; lvl < config::kNumLevels; lvl++) {
const std::vector<FileMetaData*>& files = input_version_->files_[lvl];
for (; level_ptrs_[lvl] < files.size(); ) {
FileMetaData* f = files[level_ptrs_[lvl]];
// NOTE ME:
// 是先要比较最大的key
if (user_cmp->Compare(user_key, f->largest.user_key()) <= 0) {
// We've advanced far enough
if (user_cmp->Compare(user_key, f->smallest.user_key()) >= 0) {
// Key falls in this file's range, so definitely not base level
return false;
}
break;
}
//如果这个key落在f的范围之外,那么它后面的key(比它还要大),更不可能落在这个key之内,牛逼。
//这个函数不是孤立的,它是由compact调用,每个key都要运行的。
level_ptrs_[lvl]++;
}
}
return true;
}
//判断grandparent中覆盖该key的文件的size。如果覆盖太多,就停止这次的compact
//OPTIMIZE ME:
//首先,grandparent中所有的files的size加起来,也许不会达到kMaxGrandParentOverlapBytes
//其次,如果能够超过,也可以一次性分好段,将compact的key划分,这个函数可能是最浪费时间的了
//不过,我不知道我的推断对不对。
//有可能导致小文件的出现,参看VersionSet::SetupOtherInputs的注释
bool Compaction::ShouldStopBefore(const Slice& internal_key) {
// Scan to find earliest grandparent file that contains key.
const InternalKeyComparator* icmp = &input_version_->vset_->icmp_;
//OPTIMISE ME:
//由于grandparent的文件是从小到大排列的。而且DoCompactionWork在调用这个函数时
//也是已经建立了Iterator,那么可以记录上一个key覆盖的大小。只有当grandparent_index_
//增加后才+=。
//grandparents_在确定下次compaction的start_key时更新。它是根据上次PickCompactionLevel
//时得到的最大最小key得到的level+2中overlap的files
while (grandparent_index_ < grandparents_.size() &&
icmp->Compare(internal_key,
grandparents_[grandparent_index_]->largest.Encode()) > 0) {
if (seen_key_) {
overlapped_bytes_ += grandparents_[grandparent_index_]->file_size;
}
grandparent_index_++;
}
seen_key_ = true;
//因为每层.sst文件的大小是固定的。如果超过了一定的bytes,也就是说这个Compaction即将形成的
//这个.sst文件(在level-n+1中)与level的grandparent(level-n+2)有太多的重叠,下一次Compact这个
//.sst文件时就会对太多的.sst文件进行操作。从而会将太多的数据放入内存,
//(这也应该是没有根据.sst文件的数量而是根据重叠的size来计算的原因)
//因此要停止Compaction,可能是为了减轻内存分配的负担。
if (overlapped_bytes_ > kMaxGrandParentOverlapBytes) {
// Too much overlap for current output; start new output
// EXPLAIN ME:
// 总感觉这里应该再添一个seen_key_ = false;
overlapped_bytes_ = 0;
return true;
} else {
return false;
}
}
void Compaction::ReleaseInputs() {
if (input_version_ != NULL) {
input_version_->Unref();
input_version_ = NULL;
}
}
} // namespace leveldb